Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 32
TR4 - 3147
TR3 - 179
TR2 - 136
TR1 - 64

72561 reviews (20.4/level)
3547 (99.7%) walkthroughs
446 Hall of Fame levels
1229 levels rated >= 8

TR Fan Site


Lara's Discovery by Pablo David

Be Nolee 0 1 0 0
DJ Full 4 3 2 2
g12STL 1 1 0 1
JesseG 3 2 1 2
Jose 2 2 2 2
manarch2 2 2 2 1
MichaelP 4 3 2 1
Mulf 1 0 0 0
Orbit Dream 0 1 0 0
Ryan 1 1 1 1
release date: 11-Jan-2021
# of downloads: 107

average rating: 1.35
review count: 10
review this level

file size: 29.30 MB
file type: TR4
class: Cold/Snowy

author profile(s):

Reviewer's comments
"It is obvious the builder is learning - objects are taken from more sources though they sometimes feel random, and gameplay elements are more varied including a keyhole alignment I've never seen before, though it doesn't feel very good - I guess this was the title discovery, however it's missing from the rest of the level. Not a good game, but there was an attempt. Optional." - DJ Full (06-Aug-2022)
"Well, it does not say much, but this is maybe the most coherent level of this builder. Fully obvious progression in big and boxy uniform rooms still, but the element of freezing is a nice touch, the collection of many gold roses (just for the fun of it) and the brief use of snowmobiles spice things up slightly between the generic key hunting. And a lot of keys there are indeed. Got a little surprised by the spikes you can move but otherwise reasonably quick at just over 30 minutes and no difficulties encountered." - MichaelP (14-Jun-2021)
"Lara explores several copy + pasted rooms with wallpapered ice walls and buildings. She will use two snowmobiles, dodge some blades and boulders, shoot some lions and a vampire woman, run through damaging cold areas, pull some spikes (?) and use many, many keys, which climax at the end with a room requiring you use 10 keys before finishing the level. Although there is some backtracking due to the keys, thankfully the level structure is simple enough where it doesn't consume a lot of additional time, and the aforementioned 10 keys tend to appear in groups. Many camera cues are missing, and the sound effects are messed up. For raiders who like the idea of hunting for collectibles, there are quite a few gold roses scattered around to collect, other than that this likely won't be a fulfilling adventure. 41 minutes." - JesseG (01-Feb-2021)
"This level had way more potential than it delivered. Overall gameplay was bland and had a lot of unnecessary backwards- and-forwards traveling as long as overly large and empty rooms. The enemies that I've come across in this level were inappropriate for the theme and unrelated overall. Also, the sounds that some of the items made (drawing the weapons and the swinging axe) were not correct for their motions. The decoration in some areas were pleasing to see (such as the trees and short bushes) while others had no business in the level (underwater vegetation and the Church-like building). Lastly, there were an excessive amount of pick-up and required keys, especially for the very last room. Things I did enjoy about this level is that it was straight-forward as far as how it was mapped out. There wasn't much room to be confused about where you were. The rooms were big enough for more challenging enemies and even a semi-boss as well. The textures were bland but they did blend together well where it made sense. Take that level and build on it some more for the next release!" - g12STL (19-Jan-2021)
"You know, with so many levels released in within the space of so little time, I'm not entirely sure that evolution is at the forefront of Pablo's mind. The wooden huts in this snowy environment do show slight thought on the part of the builder, but otherwise everything is rather haphazardly put together. The textures are crude and amateurish, atmosphere is nonexistent, the sounds are hilariously mismatched and the gameplay doesn't really equate to anything enjoyable. The traps are the only slight plus point, but the cold air sequences are infuriating and the constant key finding and switch throwing is not fun in any way. Probably only for completists." - Ryan (18-Jan-2021)
"Again this builder repeating the same defects as in previous levels: the paper walls, the ilegal slopes the unmarked deadly tiles, the unmarked ladders, the missing textures... Again the architecture is very simple (interconnected boxes) all the sounds are wrong and the background music is not appropriate. A lot of roses scattered all around the level to pick up and a lot of objects easy to find (except the first key) to use in receptacles and keyholes. That's all (well, except the short rides with the snowmobiles). It seems that this builder has no intention of improving in any way." - Jose (15-Jan-2021)
"I'm having trouble telling if the author is messing around or just genuinely inexperienced. I mean we have the TR5 Rome BGM in a snowy level and every room is a block. A swinging axe using Lara's japanese voice actress as a sfx! That one truly left me perplexed. The secret sound is just gone along with a messed up secret count 4/1. Despite all these flaws and errors it's the author's best level to date... so yay? I could go on but it's just bizarre I won't spoil the rest of the levels for you guys! AgentXP has good tutorials on her YouTube channel maybe he could give them a watch?" - Be Nolee (15-Jan-2021)
"If at all, the progress of the builder is ever so slow that it remains largely unnoticed. The environments of this 20 minute game are boxy, not lit at all for most of the time and horribly textured, and only the few houses with more or less decent objects show a minor sense of atmosphere. The gameplay... well, there are a few (harmless) traps to avoid and two snowmobile runs, but this is not exactly making this game commendable. It is all about finding keys and items, and a whole lot of them, especially those random secret roses scattered around the whole level. This culminates in the final rooms where you have to find a dozen or so key items, many of them placed on the same square. But the "icing on the cake" were those lions in the ice... Actually, if the builder "progresses" like this, I am so brave to say that no player really wants to experience the complete evolution of this builder. Just continue building levels but only release every 10th? Is that a deal?" - manarch2 (13-Jan-2021)
"I would ask any prospective player of this level to refer to my reviews for this builders previous three levels. Nonetheless,this is probably the more entertaining of the (so far) four levels,as it contains some truly delightful oddities (brought about by the builder attempting to perform customisations without - it appears - having first read even as much as the Introduction to the Manual);such as the swing-blades continually voicing a japanese phrase;the multiple doors which open completely out of sight of the player;the anachronous frond of seaweed that sets you on fire;the continuing determination of the builder to have us believe that this all takes place within the Rockerfeller Center;the entirely out of place 'Rome' background audio,with its continuing tolling bells;or the deliberate ropeswing into a block of ice. These incidents actually manage to enliven the 45 minutes you'll spend here - but these are merely 'entertainments by default'." - Orbit Dream (13-Jan-2021)
"On the surface, this week’s Pablo David outing isn’t much different from those that came before it and doubtless not much different from the many, many more that will come after it, except in one respect: when it comes to randomness, he really hits it out of the ballpark this time. Over time, we’ve seen so many releases jostling for and elbowing their way towards the Award for Most Random Level Ever that I’d be very cautious about handing it to any one of them in particular. Only very recently, Mr Sean Croft made a very strong debut that ensures he will find his place among the major players. With Lara’s Discovery, however, Pablo David reasserts his standing at the top of the pile, cutting the traditionally successful German team down to size by casually repeating Eelkemama’s one-time winning move at the very beginning of his bravura performance, hiding an the invisible key to be picked up—or not! ha, ha—in some random spot on the floor as if it were no thing. And it only gets more zany from there. The pendulum blades speak Japanese! Lara is really carrying peashooters this time! A set of spikes that is actually a pushable! The unmarked death tiles make a triumphant return! Secret items are so liberally strewn about the level that you could be forgiven for thinking that they might not be secrets at all—only a true master could allow himself to be so profligate with his talents. Perhaps in a witty response to the comparatively frosty reception that he experienced in his previous bid for championship, this level takes place in a snowy environment—take that, critics!—and uses, not one key for all purposes, but all of them!—or nearly, ha, ha. Just wait till you get to the mind-blowing finale! I won’t spoil it—let’s just say there are a lot of doors in need of a lot of keys! Ha, ha." - Mulf (12-Jan-2021)