Reviewer's comments |
"A few rooms in 'editor textures', a few blocks to move, some Natla level style enemies to shoot and Natla. It's fun for the time it lasts but probably no other intention by the builder than to just learn to build something out of nothing." - bERT (31-May-2024) |
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"They literally didn't even try." - Bruno-Oyaji (21-Apr-2022) |
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"One has to wonder why the author decided to release a level in such a broken unfinished
state. It's a glorified gauntlet with a few bosses and regular enemies. Everything is
untextured and items are placed without rhyme nor reason. There isn't even an exit trigger
in the final room. It feels as though only the basic minimal amount of effort has been put
into making anything fun here. Extremely bland and boring. Not recommended." - LuxQSD (07-Apr-2022) |
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"This level has three pushblocks in four rooms but the fight element is still enjoyable. As for broken audio, it's that rare time when it makes it better - Natla silently standing up and cutting the happy music off is 100% menacing. As for broken controls: please reupload with normal ones because right now the game requires remapping them at the start. At the end, the level didn't finish but I defeated the boss so I guess I'm not missing anything valuable. Recommended? Eh, maybe not..." - DJ Full (19-Jun-2021) |
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"Another tombati TR1 level that ran for me without issues, but the level in itself is of
course a bit of an issue. Pablo chose to not even bother with textures here and simply
throws in three snall battle areans with the resident TR1 baddies. Arguably, this may
take longer to play and kill these than the time it took to have this built. Not really
worth checking out unless you want to kill good old Natla another time - twice..." - MichaelP (10-Jun-2021) |
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"Given enough time to lengthen the level and to texture it properly, this might be a decent level. But apparently Pablo's goal was rather to have as many levels as possible within a short amount of time, decency be off the table. Too eye-sickening." - Charles Kane (19-Mar-2021) |
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"A frankly pointless release that has you kill two Atlanteans, the Torso boss & Natla within boxy, empty rooms using placeholder textures throughout (all while doing a bit of platforming for supplies that you're quite frankly overcompensated with).
And with no finish trigger to verify you've completed this release and an equally as unappealing Croft Manor map set within one room with several platforms to test out your jumping skills in, I think its safe to say this is one level that should be completely avoided." - Ceamonks890 (15-Mar-2021) |
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"To be honest, I don't know what to write here. There are a lot of flaws in this level
that are supposed to be fixed. Boxy rooms, Big amount of pickups, Lack of proper
textures, Enemies put in the random places, like for example Torso Mutant at the
beginning, No lighting, Title music as a level ambient, No finish trigger. This looks
like a test, not a proper level. I know Pablo that you are a total newbie to the trle
building, but seriously do rooms like this to yourself, not release them! Try to improve
your building skills first instead of rushing levels like this. I've been working with
an editor since 2009, with my break between 2016-2020. I've released my first level in
2020, that still has flaws that should not have happened, but at least I am trying to
improve my mistakes that I have made. I hope you will take my words seriously Pablo." - Mahetus (01-Feb-2021) |
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"Each level worse than the last. This time only three or four square rooms where you'll need to fight against the TR1 bosses, pick up some items, take a few jumps and move blocks to reveal trigger tiles in untextured environments. Not worth to play." - Jose (24-Jan-2021) |
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"Kinda funny how quickly this level has amassed so many reviews. Anyway, others have said it all. This is essentially a test level, a handful of textureless boxes with a lot of pickups to handle four enemies, two of which are Natla and her pet abomination. The Main Theme on repeat as the background track made me grow a certain dislike towards it. There's a bonus box, a textured but equally pointless one, if you select Lara's Home from the main menu. For the completionists only. 10 minutes. 01/21" - Treeble (24-Jan-2021) |
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"I think this definitely the worst level on the site. No ending trigger and no textures
bye!" - Be Nolee (23-Jan-2021) |
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"What an utterly odd experience. Simply
dash around a few shoddily designed LE-
style rooms while fending off a bunch of
madcap TR1 enemies (including good old
Natla), do some extremely simple jumping
and "end" in a room with no visible finish
trigger. Hardly worth bothering with." - Ryan (19-Jan-2021) |
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"5 minutes of shooting hard enemies placed in editor-esque designed areas, with only one small jump sequence in between. In total, it wasn't worth either to build or to play this level. Actually, nothing more was to be expected, though." - manarch2 (18-Jan-2021) |
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"What can I say that has not already been said? Whilst I appreciate any and all Tomb Raider 1 levels but this one is just poor. Textures are monotonous, game play simplistic and comprises four large rooms with paper thin walls. You battle the big monster from the end of the original game and as the title suggests, Natla and at least these work. I found no end trigger in the final room and am unclear if there even was one as I gave up after running around for 5 minutes trying every section for a hidden pushable." - Torry (18-Jan-2021) |
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"Having successfully killed off TR4 and spit on its grave, the indefatigable Pablo David returns to try his luck with TR1. He inscribes himself in the grand tradition of works such as Edward Orhue's Section 13 (ridiculous amounts of pickups) and Return of the Demigod by the artist formerly known as Scion (run through boxy rooms killing random stuff). For a 50 MB download you get a full four rooms, excellent value that. The enemies work, because they're the original objects and are used with the TR1 engine; it's another example of - entertainment by default' (Orbit Dream), hence no points in this category. Or in any other.
The four rooms are textured with Level Editor colours, which has been done before in levels where this made sense, but which serves no purpose here. Yet even this simplistic kind of pretend-texturing isn't sustained, as the colour indicating a monkeyswing is here used for (I guess) ornamentation, while a shade of green used with wall segmentation appears under pushblocks here for no reason. (This texturing, incidentally, demonstrates even more clearly than using actual textures would that this builder knows nothing about wall segmentation.) There is no finish trigger, because the builder had no idea how to make sure that you have defeated Natla before you step on it.
It seems evident now (if it didn't earlier) that Pablo David intends to make good on the threat of releasing another such level every week. He may well sustain this rate of fire if his upcoming efforts are as mind-numbingly dull and lazy as this." - Mulf (18-Jan-2021) |
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"The use of the LE Interface as the actual visual theme of a Custom Level is nothing
new;but it CAN serve a purpose,provided the builder possesses the requisite amount of
technical knowledge (gained by a thorough reading and demonstrable understanding of the
Manual) and creativity,in order to make this concept successful.
And does Pablo David possess this?
....LOL!
LOL LOL!!
LOL LOL LOL LOL!!!
LOL LOL LOL LOL LOL LOL LOL LOL!!!!" - Orbit Dream (18-Jan-2021) |
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"Honestly, I don't know what to say anymore. Everyone (including me) tries to tell Pablo
to take his time and read the manual/tutorials but he's ignoring them. In this level,
you start an abrupt fight with the torso guy whilst med packs and ammo are lying on the
floor then proceed to another room and repeat. I don't know why the author used the
Level editor texturing but ok. I would suggest that his levels shouldn't be published
until he creates something decent, otherwise Pablo will never succeed." - Kubsy (18-Jan-2021) |
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"Do not play this level the rooms aren't even textured and as much as i do like TR1 custom
levels this a major disappointment and the level doesn't even have an end trigger. 2
enemies a torso boss and Natla and that's it enemies wise. I'm sure the builder can do
much better than this." - lokky99101 (18-Jan-2021) |
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"Wanna experience a shooter in 4 obnoxiously big rooms? Basically no threats thanks to
the excruciatingly high number of medipacks given made by the master mind Pablo
David? Then this game is for you.
Jokes aside, this custom has to be his worse game and its easiest, I do have to admit
that I did have fun with the platforming and the first battle especially (I would
have LOVED more spikes for more difficulty).
Apart from this, editor like texturing, that is lazy to my eyes (it has its fashion
when it has sense to be there) and absence of any music apart from the gloriously
nostalgic TR1 theme.
Pablo! Listen to me for Wolves' Sake! Freaking take your time with your levels and do
not release levels immediately! I know you are an ambitious boy and you want to make
a great level soon, but it takes time! T.I.M.E. and inspiration! big rooms with few
things to do is the thing you need to avoid the most, you need to do small-medium
sized rooms with texturing that can fit and is not too repetitive. Play Tomb Raider
Classics or great custom levels. Learn there how a good level is created. You CAN
achieve it, but THIS WAY YOU WILL NOT, okay?
Pass it, it is not worth to play, also no end trigger. Wolfy Regards." - Wolf7 (18-Jan-2021) |
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