Levels listed...
TR5 - 33
TR4 - 3185
TR3 - 181
TR2 - 139
TR1 - 66
73782 reviews (20.4/level)
3593 (99.7%) walkthroughs
457 Hall of Fame levels
1258 levels rated >= 8
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release date: |
04-Feb-2021 |
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# of downloads: |
223 |
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average rating: |
2.22 |
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review count: |
9 |
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review this level |
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file size: |
70.60 MB |
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file type: |
TR4 |
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class: |
Egypt |
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Reviewer's comments |
"Very rarely I give a zero for atmosphere but this level managed - sounds are misplaced or missing, cameras are broken and the soundtrack gets boring after ten minutes while the level lasts for fifty. It's one of those works which play better than they look, and while some puzzles are broken (I could never use two keys), I appreciate the multiple parallel slot which has become the builder's trademark and could benefit the gameplay if betatesting and quality assurance was involved." - DJ Full (10-Aug-2022) |
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"And so my quick journey through the works of this builder comes to an end. Indeed this
one shows a little bit of progress but still maintains most of the issues that the
releases have. Big, square rooms with mixed textures, no effort at lighting, unmarked
climbable walls, sound errors, odd fixed cameras that annoy instead of helping build
atmosphere. But on the plus side, this time, there is a bit of fun platforming to do,
one of the four secrets has and entire room of its own, there is a sort of timed
sequence in a room where Lara loses health quickly and even a small torch with sprinkler
puzzle. So it all ends on a relative high, but nonetheless, building levels is just not
for everyone and I would say it is high time for this builder to move on to something
else after this sequence of experimental and mostly premature releases." - MichaelP (14-Jun-2021) |
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"I suppose that an improvement (however
small) does have to be acknowledged and
there is at least a bit more meat to the
gameplay this time around and the textures
have been ever so slightly improved.
However it still doesn't really amount to
much, as the jumping sequences over
numerous raised blocks (and back again)
turn out to be rather repetitive and a lot
of the previous issues still remain:
unmarked climbable walls,
missing/mismatched sounds, odd and
incongruous object placement and
pointlessly altered animations. Still not
really one I would recommend, sorry to
say." - Ryan (15-Feb-2021) |
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"Well, it notices a bit of progress, at least in the gameplay section with some fresh ideas and new features, but Pablo still needs to work a lot the atmosphere adding some camera shots and flybys (what happens when you move the small lamp?) and not all those annoying fixed cameras difficulting the advance; and, of course, place more musics and sounds here and there. In this level I found a couple of extra keys I didn't need to use, and also in the big lava room some tasks leading to nowhere. Perhaps he should look for some betatesters before releasing the levels. And don't forget to work a lot the geometry and texturization, properly mark the ladders and monkeyswings and take more time with the lighting too." - Jose (14-Feb-2021) |
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"Well, it's still very basic and slapdash, but there does appear to be the vaguest hint of
improvement, at least in the overall look of the level. As to gameplay, it mainly involves
a lot of jumping about and battling an odd mix of enemies. I really don't know how Pablo
expects to make real progress with his building whilst he insists on churning out levels
with such ridiculous speed." - Jay (13-Feb-2021) |
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"An ever so tiny step upwards in terms of gameplay is visible here with some diversity in the tasks, but also with some obscure puzzles without hints, missing ladder textures and also a lot of redundant bits. Otherwise, this is more of the same, the rooms have no atmosphere, sounds are missing, enemies and object placement is fairly random and even in the blocky areas there are a lot of texturing mistakes - yet it agreeably does look somewhat better this time. I'm not sure what the builder wanted to tell players with that obscure final camera flyby after 20 minutes, though. Found four easy secrets." - manarch2 (08-Feb-2021) |
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"Elements of platforming,and a few hilarious enemy confrontations (especially the
Finale),are enough to garner a couple of points for gameplay - but this is as
remorselessly 'more of the same' as Pablo David's previous offerings,with the added
disadvantage of being significantly longer. Gameplay progression is usually
straightforward;but the tasks you need to perform along the way feel entirely random:
lighting an incongruous (we're in an Oriental Temple) fire sprinkler in order to
cause a spikey ball to roll off a platform;pulling an object causing who knows what
to happen;negotiating a whole host of platforms which are triggered into burning (or
having blocks raise on them) for no clear reason. Multitudes of keys (some of which
are labelled 'ATM Cards') to open out of sight doors (a trick this builder performed
in a previous level). Animations which have been poorly altered (her swimming now
looks plain silly). Guns make no sound. A re-appearance of the old 'swinging blade
that speaks Japanese' gag. Once again the incriminating evidence plainly shows that
the builder has been needlessly messing about with things that worked perfectly fine
as they were,before he came along and used his natural gifts to 'enhance' them;while
still providing ample proof that the Manual remains a largely unread nuisance,which a
builder of his magnitude would hardly need to bother with. Nonetheless,there is an
indication that he has at least read the paragraph relating to the segmenting of
walls;as his textures show an improvement. Lighting remains reassuringly non-
existent;objects are inevitably incorrectly labelled;and the entertaining final Fly-
by clearly has no idea what it's supposed to be showing,nor even where it's supposed
to be going. The author also provides an additional level,which he describes as a
'Bonus'. Although I'd prefer to regard it more as a 'threat',myself." - Orbit Dream (08-Feb-2021) |
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"While I've played previous levels from the author, this one was marginally better than
the earlier versions. I enjoyed the length of the level and some of Lara's altered
acrobatic animations. However, some are flawed and game breaking (while swimming, she
will glitch out of the water and fall down as if there were no water). The camera angles
need a lot of improvement, as they make the the gameplay harder than what it needs to
be. While the textures were nice, bright and colorful, they were inappropriate for the
theme and title of the level. If you hear "Amulet if Horus," you wouldn't expect an
Oriental aesthetic mixed with other arbitrary items from different cultures and times.
There was an excessive amount of keys again in this level, which took away some of the
fun for me personally. The level had a lot more potential but the rooms were extremely
large and some were unclear about navigating or highlighting the goal. Ultimately, you
are charged with the task of collecting keys here." - g12STL (07-Feb-2021) |
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"This level is better than your previous work, but there is still a lot to learn. Very large and empty rooms. Combination of textures is not realistic. Look at the geometry of the other levels and take them as a reference. Good luck!
P.S: There is no progress in the bonus level..." - ddaring_dash (04-Feb-2021) |
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