
Levels listed...
TR5 - 33
TR4 - 3194
TR3 - 183
TR2 - 141
TR1 - 69
74157 reviews (20.4/level)
3618 (99.9%) walkthroughs
460 Hall of Fame levels
1269 levels rated >= 8


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release date: |
12-Feb-2021 |
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# of downloads: |
340 |
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average rating: |
9.13 |
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review count: |
24 |
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review this level |
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file size: |
51.50 MB |
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file type: |
TR3 |
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class: |
Alien/Space |
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Reviewer's comments |
"This is one of the best if not the best space-themed level that I have played so far. I
particularly liked how tension was created with occasionally dark lighting, audios, and
encounters with the retextured version of the mutants from TR3, including the crawling ones,
the big ones, and the spider boss. Apart from several combat sequences, the gameplay is
spiced up with couple of interesting puzzles to keep things varied. It is also a short level
(I finished it within one hour) with easy-to-medium difficulty, meaning that it should be
suitable for players of all skill levels. If you are looking for anything space- or horror-
related, this is definitely a level you should try." - Samu (09-Aug-2023) |
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"this was the first TRLE i played, so i replayed it today, a very good level design, and
soundtrack, one of the best TR3 Levels i played so far" - Raider278 (01-Aug-2023) |
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"A horror game handling suspense very well - usually, you know what's coming, but not exactly when... muahahahah. The shot of the ship's exterior made me wish for a moment where we go on a walk outside, but unfortunately nothing like that happened. We also never get a chance to rescue any crewmate introduced in the beginning. Still, it's one of the top space levels we got, was fun most of the time." - DJ Full (26-Feb-2023) |
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"Different take on your normal TR3 level but it works just fine. I had trouble with the level crashing if you attempted to adjust the resolution OR the gamma level. The game would simply crash upon trying to save so that forced me to play with crappy resolution and in near total darkness. Hence the slightly lower score I would normally have given. The ending was a different take on the Willard Spider scenario and then the earthquake affect was well, not needed at all. What was quaking? The ship blowing up? I only found one secret in each of the levels and this could be due to the damned level being so dark. I may have missed things I normally would have found and yes, there were sufficient flares but having to CONSTANTLY light one just to see your surroundings is well, crap. Thank God for the Desert Eagle as you certainly need it and those poison breathing slugs got annoying after a while. Still, even with these shortcomings it was enjoyable and took just over 30 minutes to complete." - Torry (01-Aug-2022) |
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"Another fine levels from Feder. The gameplay is not very hard without backtracking, the enemies are well balanced, there are enough extra guns and ammo so you don't need to use the pistols, the cameras are well placed in strategic places, as the appropriate musics too, and the texturization is near perfection; I found enough flares to light the dark areas. Really a couple os small levels to enjoy and suitable for everybody. Recommended!" - Jose (09-Jul-2021) |
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"Another high quality level from Feder. This time in TR3 engine in space themed level.
Idea and theme as for TR3 is very unique. Level contains some really nice puzzles,
jumpscares from creepy enemies and sometimes spooky atmosphere. Enemies itselfs were a
bit creepy and sometimes effectively jumpscared us. I also loved the fact how they
looked. Feder did good job on retexturing them. Usage of textures and also lighting was
very good with much diversity. I found few disformed textures in some places but it's
only a little detail error. Usage of soundtracks and music was good, sometimes holding
in tense. Ambient music of second level really builded atmosphere of catastrophe on
spaceship.
It's definetly great and unique level and Feder did very good job in creating it. I can
definetly recommend it!" - BlackWolfTR (31-May-2021) |
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"Good and fluent gameplay, convincing environment, enemies fitting the theme, secrets not
too hard to find, good atmosphere, good texturing and lighting as good as it gets.
Everything is good and enjoyable but not outstanding or memorable. The fluent and rather
easy (but not boring) gameplay makes it suitable even for beginners. Recommended." - billie2001 (24-May-2021) |
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"This level shows how much the community members are so creative when making, really
enjoyed playing this level, much expected from Feder
the story is outstanding you don't see this in every trle level, because we used to Lara
being around tombs in ancient environments not in the space, as I can see the hard work
was put on it, from enemies to lara outfit and even the level build and texture
I recommend playing it because it was really fun." - p1kaa (31-Mar-2021) |
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"We've had several engaging spacefaring levels lately, and this two-parter is a pleasant
addition to the mix. Lighting is never a problem in TR3 levels, since the player has the
option of adjusting the gamma in-game, and there are some nice views to enjoy along the way,
notably a breathtaking view of Earth as seen from space. Those creepy crawly aliens with the
poisonous green breath are all over the ship, and the two giant spiders present a decent if
not insurmountable challenge (the first one didn't shoot deadly bolts at me as did the
second one, and since Lara can easily outrun them she has ample time to perform the needed
tasks). I was expecting a timed run at the end, forcing Lara to get to the shuttle bay
before the self-destruct timer went off, but I was just as happy not to have to rush to get
there. A fun raid." - Phil (26-Feb-2021) |
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"This adventure starts off a bit
deceptively slow and simple, but then Lara
happens across the weapons and the action
kicks into high gear. The atmosphere of
this spaceship is so palpably unsettling
that you can't help but admire the work
put into it, and there's an effective use
of enemy jumpscares to draw you in further
that don't ever feel like cheap shots.
Texturing and lighting is also very well
done throughout and aid the atmosphere
well. Contrary to Jorge's review, the
Willard spider did actually pose a
significant threat in my game so I had to
resort to stunning it periodically while
pulling the switches. Gameplay is
accessible to the average player, not
particularly complex or puzzling but
sufficiently engaging to keep the
interest. So yeah, I'd say it was
enjoyable." - Ryan (24-Feb-2021) |
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"Very good TR3 aboard a spaceship. Not that I haven't played more interesting levels, but
it's all in the right place, meaning the spaceship atmosphere, the textures and
settings, the lighting (rather well done, if not astonishing), some puzzles, the well
placed enemies (poisonous mutants, just big mutants, and a couple of giant spiders), the
provided medipacks, guns and ammo, the situations Lara finds herself in and how player-
friendly this adventure turns out to be. The last mutant spider made it easy for me, for
lack of a decent AI (it just kept moving around the same spot while Lara shot her with
her pistols; I don't think that was how it was intended). There's a final earthquake and
all, but luckily it's of short duration. So, yes. Perhaps not memorable, but quite
playable, and I enjoyed it." - Jorge22 (23-Feb-2021) |
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"A very solid two-parter in a nice space setting and good design. While this is enjoyable throughout, I thought that this level lacks something special to make it remarkable. I really liked the timed run you have to prepare using the three boxes, as well as the hint for the jump pad puzzle, but the rest of the gameplay is too much about finding and using levers and items. Thankfully, there is almost no backtracking, and progression is remarkable smooth. Of course there are some nice scenes and very well crafted enemy attacks, and the five secrets are also decently hidden. Texturing and lighting are quite good but I felt something was missing in terms of atmosphere, there should be more rooms like the secret cockpit near the end. All in all, a really clean and appealing 40 minute level, but not one to remember for a long time." - manarch2 (23-Feb-2021) |
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"Well that's sure many steps behind
the author's previous work. I was
really disappointing seeing a good
builder doing something like this.
What I loved about this author was
the architecture in his levels.
Well, here it's gone. Simple rooms
with not anything special. The only
room that I really liked was where
the last secret was located and the
outside view if the spaceship. There
are few easy puzzles and some nice
jump sequences though. What I said
in earlier releases about the
texturing, it's the same here as
well. We keep on seeing HD textures
mixed with the old ones. Thank god
there was nice lighting, so you can
not just pay too much attention on
that. Lighting and atmosphere were
the best parts here. The author
knows how to make use of great
lighting in his rooms and create a
horror atmospheric sence. I liked
that he retextured the enemies, as I
got thrilled when I met the spider
for the first time in the level. I
understood that you gonna fight it
at some point and when I did, was
the worst part of the game.
Willardspider needs a tight corridor
in order to work right. The author
chose to use a wide corridor and
that makes the spider fo nuts and
just make circles around himself. I
tried more than ten times to play
the whole fight and it always was
ending up like this in some point. I
can't believe that such a great
builder did this. All in all,a good
atmospheric level, but no anything
special to see. Easy gameplay, easy
secrets, nice lighting, mixed of old
and new textures, lack of epicness
again and a horrible boss fight. I
didn't expect this author would come
with such a disappointing work. You
can easily see that he didn't put
the effort he did with "Templar
secret"." - Sarikman (22-Feb-2021) |
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"Another excellent TR3 level that is very atmospheric. Texturing, lighting and architecture is very good and I was
particularly impressed by the horizon. Very good retexturing of Lara, enemies and other characters. The whole
game flows nicely and is not too hard, with interesting puzzles and superb enemy placement. Some nice jump
scares here and there. Recommended to TR3 lovers and anyone who like a level with horror overtones." - StormChaser (20-Feb-2021) |
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"An excellent level, just like the others created by this author. The strong point of
this level is the atmosphere, as the soundtrack is well placed, and together with the
good lighting and the terrifying enemies bring a sense of fear and make it necessary to
be careful in each room where Lara enters. Levels in the "Space" category aren't my
favorites, but that level in question is great. The gameplay is focused on the
exploration and combat, with some not-so-difficult puzzles especially on the second
level. Recommended for all TR3 fans and and players looking for scary adventures. 2
secrets found in 1 hour and 10 minutes." - Mister-B (17-Feb-2021) |
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"This starts off quite mildly, as Lara begins to explore what turns out to be an enormous
space ship, but quite early on she find the armoury and gets kitted out in fine style – a
sign that things are going to hot up. Sure enough, it turns out that the ship is
absolutely crawling (sometimes literally) with mutant life forms. I must admit I
especially liked seeing those spooky ones with the yellow toxic breath again – it's been a
while. This is good fun and extremely atmospheric, particularly in the second part with
its eerie sound files. Well made and entertaining, I would certainly recommend this,
especially if you're a TR3/space fan." - Jay (17-Feb-2021) |
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"This is two-level set with a BTB Space theme but done in Tomb Raider 3, with a horror concept. It's mostly focused on the space ship theme and does it well, with some nice views into space and other sections at time, although individual areas tend to be quite confined (though it fits the theme). Using TR3 as a base fits the horror theme quite well as it already has the objects to support it well. The lighting is appropriately gloomy as well without being too dark. The gameplay is relatively straightforward compared to some of Feder's other releases, but it fits the more atmospherically realistic designs that it's going for. There's some observation required, and various tight spaces to work through though. There's also quite a bit of combat in tight spaces and some nice set-pieces built around enemies, but you get plenty of equipment to handle everything. It also makes great use of the "Willard" enemy for some boss encounters. A very good release that makes creative use of TR3's style to create a sort of horror experience, even if I didn't find the gameplay quite as engaging as some of Feder's earlier releases." - Mman (15-Feb-2021) |
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"It's been a while since I've played a good challenging TRLE with the perfect balance of
enemies and jump scares. The official TR3 was notorious for jump scares, so this TRLE
indeed lived up to such a thing. Even the atmosphere shifted nicely. At the beginning,
it was all calm and somewhat civil but then everything got dangerous and creepy. This
author always makes great TR3 levels from what I've played. There was no far traveling
(in terms of backwards-and-forwards) as well as excessive keys or levers. I recommend
this level to be played! I look forward to the next level from the author. Oh, and the
music choices were phenomenal as well!" - g12STL (15-Feb-2021) |
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"Master of classic engines strikes again with another great custom. This time there are
two levels with extraordinary quality and atmosphere. Gameplay is very well constructed
with a slow start that many players will not like, however after 10-15 minutes the true
gameplay starts and the atmosphere becomes tense and somewhat scary. It reminds me of an
"Alien" movie series which I am a big fan to this day. Enemies are well balanced and
placed very often they are used as a jumpscare so be aware players. Secrets are pretty
hard to find; you need to watch every detail to find them and then you will be nicely
rewarded by finding them. Very good usage of textures and lighting, everything has its
own place which also creates a lot of atmosphere. Overall I recommend this level for
every player and you'll not regret it." - Mahetus (15-Feb-2021) |
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"Another really good set of levels by Feder, and while it doesn't have any direct
flaws, it wasn't my favourite of his, possibly due to the scenario not being my
favourite. Or partly because some of the enemy mechanics seem a bit old these days.
The best example for this, is the Willard Boss that appears twice throughout the two
levels, in both of his appearances he works exactly like he did in the Original Tomb
Raider 3, so you shoot him until he gets stunned for a few seconds, which you then
use to do something in one corner of the room, in this case pressing switches. And
yes, that makes for a nice ammunition dump and serves a nice bit frantic action to
crescendo a level, but in that it is more functional than fun. Maybe it just shows
the downside of Tomb Raider bosses, that not much can be done with them. But I feel
like the damage threshold bosses (Tony, Puna, the Guardian of the Talion in TR2) can
serve this purpose better, despite not being mechanically different either. Feder
used iterations of the previously mentioned bosses in previous levels of his, and in
my opinion it cloaked the rigid design of these bosses fairly well, with Willard it
is just noticeable how gamey interactions with the boss are: Round Room for him to
circle around in, 4 corridors moving away from the middle that will have you trapped
if you do not stun him first. And this sequence happens twice in this level.
Another thing is the Zombie Enemies. In the first level I really liked their
inclusion because they really made the experience quite creepy and knowing that every
single one of them could poison you with a single hit, was quite the pressure,
especially because the med kits in this level were very limited. I respect the
intentions behind this a lot, and they might work even if we could limit the save
loading that can be done throughout the game, but the way it is right now, in
combination with the small amount of medkits available, will mean that it invites
save scumming to the utmost degree. Save scumming you feel like you have to do,
rather than because you want to be save. It just feels THAT bad to waste medkits
because a Zombie clipped you behind a corner.
What DOES however push this category back into a 9 for me, is how otherwise well the
Secrets were hidden, how vital and rewarding their contents are and much I enjoy the
pickup balancing. There are not a lot of pickups, and the ones that are there are
fairly well hidden, you will not need them in the first level necessarily, but the
second level has you bloody thankful for all the Desert Eagle ammunition you found in
the first level, in the end I had so little ammunition left, that I actually had to
use the rocket launcher, a weapon I keep calling the Meme Launcher because it's that
badly balanced in the original. Well it had a use against Willard. I definitely
squeezed all the value out of my Desert Eagle. Balancing the Desert Eagle in any TR
level is a huge challenge, but I think Feder did it right here, to the point where it
felt like an equal contender in your list of weapons. Kudos.
Everything else here in on the level of quality we expect from Feder. Dark corners,
gloomy corridors, steam engines in the engine room, nice setting up of ambushes, the
puzzles all flowed quite naturally too. With me having to take notes for one of the
puzzles too, very nice. And something I quite enjoyed directly at the start, the
retextured HSC inmates as Crew Members. First we got to meet the crew, then we got to
meet them zombified in the bowls of the ship, it really felt like we were helping out
our crew mates. And Feder being good at this, we also have a nice bit of thematic
escalation: We start save with the crew -> it gets darker and more mysterious -> dark
and rusty machine room with zombies -> Monster in the ship -> Mutants everywhere ->
Duel with the monster. You progress deeper into the darkness throughout your
adventure. I am amazed!" - The Snarky Lesbian (15-Feb-2021) |
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"Its strong point is the atmosphere. Very accomplished and oppressive. Its challenges are
somewhat simple. A step back from your previous releases." - requiemsoul (15-Feb-2021) |
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"A couple of levels that took me few more than 30 min each one and I only found 2 from 5
secrets. The gameplay is lineal and build nice tension on several moments with the
monsters. The ambience I liked and I think it was very nice for a TR3 engine level,
some areas of the spaceship looks great and with their (sometimes creepy) personality.
Enemies are not scarce so there are options to shooting the weapons. It was a nice run." - Adngel (14-Feb-2021) |
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"(10) Gameplay & Puzzles: The first 20% of the adventure started off a bit slow; I was thinking to myself, "this is good, but not great... the gameplay is pretty tame". But then Lara discovers some yellow blood, and gasp! SPOOKY things start to happen, and the gameplay really takes off. The exploration was so engaging going forward, and while there isn't anything very challenging in terms of platforming or traps, the gameplay still feels very "fresh", with a solid sense of progression. The problem-solving aspects are very innovative, and I enjoyed all of the puzzles, particularly the one involving the red floor. (10) Enemies, Objects & Secrets: Combat is thrilling and so much fun here; you have to be smart about confronting the poison-breathing mutants, as well as generally being wise with your weapon choices. For example, the mp5 is clunky to "run and gun" with, so is best saved for the slower mutants. I was very happy to see the TR3 High Security Compound friendly guys as well. Object decor was meticulously done and I enjoyed the interactive objects and traps that don't get utilized often these days, bringing back a sense of nostalgia for TR3 Nevada. (10) Atmosphere, Sound & Cameras: The atmosphere is just a treat for the eyes (and ears, but I'll get to that part in a moment). I really felt like I was on a spaceship. It was such a treat to be able to look out of the spaceship windows and see other parts of the ship. I loved the subtle detail that you can originally see Earth in the distance, but towards the end of the game you see some other star. Sometimes in other levels, builders will mash together textures and objects of different cultures/civilizations and it breaks immersion; that is not the case here. The builder added a sprinkle of TR3 Nevada and Antarctica, and blended it in a very polished manner with the BTB2018 space textures. The sounds were eerily excellent, and I particularly enjoyed the spine-tingling ambient background in level 2 that sounded like a cow (unintentional, I'm sure), as well as the cheesy sci-fi music during the final boss fight. Camera hints were excellent and I never felt lost. (10) Lighting & Textures: This was done perfectly. There's so much attention to detail with regards to color balance despite the texture set being predominantly metal colors. It sure gets dark at times, particularly towards the end of level 2, but the builder provides ample flares throughout the adventure (an issue I had with SFTSGC Remake). Overall: This is one of the few TRLEs that I can say has truly made me "feel". Highly recommended to everybody, regardless of whether you're a beginner or an expert, or even if you're not particularly keen on sci-fi, like myself. Play it alone and with the lights out. 10/10/10/10." - nerdfury (13-Feb-2021) |
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"Brilliant. This was absolutely phenomenal. I was expecting a great game from Feder, who
has given us great corkers in the past using the TR3 engine, but this was perhaps one of
the best custom shorts I've played in awhile. And that's saying something, considering
I'm more partial to the classic "Tomb" themed levels. There were excellent puzzles, like
the X-ray machine, which had me stumped for quite awhile. The levels were creative while
still remaining authentic to the Tomb Raider formula. The story itself was pretty
interesting, too, and very well represented. I especially loved the mutant astronauts,
and Lara, both donning custom-designed space suits. Lara looked fantastic in the suit!
The atmosphere was remarkably done. I was very creeped out in some of the areas, in a
good way, so much that I felt immersed in the environments. The second level's ambiance
was very fitting, too, especially making the darker rooms more eerie. I hope that this
level will be considered for the Hall of Fame, because it really deserves it." - dragooncroft (13-Feb-2021) |
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