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Tomb Raider: Resurgence by Danilo Rocha

Deceneu 9 10 8 10
DJ Full 9 10 10 9
eRIC 9 10 9 8
Feats 10 10 10 10
g12STL 8 8 8 9
Gabriel Oliveira 8 10 8 7
Jay 9 9 9 9
Jorge22 8 9 9 9
Jose 7 8 9 7
Lizard Queen 9 9 9 9
Mman 9 10 10 9
Phil 9 9 9 9
requiemsoul 8 9 9 8
Richard Ba 10 10 10 10
Ryan 9 9 9 9
Sylwia 10 10 10 10
 
release date: 14-Feb-2021
# of downloads: 479

average rating: 9.05
review count: 16
 
review this level

file size: 232.00 MB
file type: TR4
class: nc
 


author profile(s):
email(s):
nilu_rocha@hotmail.com

Reviewer's comments
"A very enjoyable raid to be had with this level! I had an absolute blast playing this. Each of the 6 levels had a good variety and was mostly different from the previous level. The 3rd level was probably the weaker of the set but even that one kinda picked up towards the end! A good portion of the levels were a bit on the dark side, but thankfully a pretty cool flashlight feature was in place instead of flares and also thankfully the binoculars were included. Both features were used a lot! The story was engaging and had me interested all the way through right up until the end... I don't know if any voice acting was meant to be there or just that the prevelent text boxes were missing but the ending was a silent standoff between Lara and another character and I ended up inserting my own voice acted ending about Lara going home and getting a Curry! *shrugs* All in all this is a TRLE that is well worth your time and I would highly recommend :)" - Feats (22-Apr-2023)
"I think if this game was released between 1999 and 2009, it would be more satisfying for the reviewers, and the rating would be much higher. In fact we have here a TR Gold-class miniseries with varied moods, locations and a lot of secret lore. It is hard but also satisfying when solved, so maybe don't follow the temptation to use a walkthrough and just give it some time. Highly recommended." - DJ Full (13-Feb-2023)
"This goes through a range of themes, with Egypt, an unspecified city, and China, among others. It's great looking throughout, and some of the bigger levels match or surpass the scale of the main sections in The Ancient Knowledge, this also has smaller scale parts, which also have nice detail and good object use. There are also some quite original texture combos added to the base themes that generally fit in well. It also has unique objects that provide new environmental interactions. There is weird bug early on where the new single Pistol gives no light (it seems like the Flarebug, but other sources of dynamic light work fine), but it does fix in later levels.
The gameplay is mostly exploration focused, with large scale multi-layered locations to explore, but there are also various puzzles and trap sequences. It also integrates quite a bit of story, including providing a reason for when human enemies show up in more ancient areas, and finding the secrets has the bonus role of fleshing out a lot of the backstory of the set. There's some nice new features like an infinite torch (which also sees quite a bit of use) and the Revolver being replaced by a single Pistol, that's much weaker, but provides infinite ammo for laser sight challenges. There's a good difficulty curve too, with the later levels generally being larger and less linear, on top of harder challenges. Sometimes it does get large enough that it can be easy to overlook things, but I only had major issues once or twice. I feel it has a bit of the TR: Underworld issue of symmetry being a little overused, with various tasks where you do a similar challenge twice; there is an effort to make them quite different, but when that happens multiple times it feels a little like filler. Despite those issues it's a very strong release overall, and, while it seemingly has a lower score than The Ancient Knowledge, I feel like it's superior in almost every way. It ends with a bit of a sequel hook so hopefully we get more from the creator in the future." - Mman (18-May-2022)
"Starting off was a bit slow but eventually as the story went on, you become invested in what's to come. There was a lot of traveling (sometimes backwards-and-forwards) required and most of the areas that required multiple pieces were sort of a rinse-and-repeat situation, or the symmetry from the rooms made the next obstacle predictable. This level also required you to have a keen eye for everything that was going on here, as well as how to plan your next moves. This level had many efforts and it was a great level for those who may be beginners to try out. Great work! I look forward to the next!" - g12STL (19-Aug-2021)
"Indeed a very huge work from this builder. I take my hat. On the good side, the fantastic architecture in many levels, the good atmosphere and some good ideas for the gameplay; on the other side, the serious backtracking in several levels, the bad applied textures in rocky surfaces, even moving textures in walls near the water, and the worst: the very dark ambience in all the entire game; the permanent flashlight was a good idea, but it's totally useless when Lara is crawling or near a wall; evenmore, force the players to use the flashlight almost during all the game is not very pleasant, at least for my poor monitor. Anyway an adventure not very challenging and worth to play with a good history behind. Congratulations!" - Jose (08-Aug-2021)
"Definitely a good adventure with an intriguing storyline that promises more for hopefully a second opus. The gameplay is quite varied and often not quite predictable. The door/switches puzzle in the library of the first level was quite tedious though and also a bit too much of back and fro and possible redoings in some levels. Different settings to explore and interesting situations. The builder has some good and original ideas and there is many interesting objects. Excellent flybys , some special effects , architecture is quite good and even impressive at times , also some good attention to details , so it was a bit strange to see many wrongly rotated textures in some levels. Enemies are well used." - eRIC (22-Jul-2021)
"Definitely one of the best maps ever released by this author! (1) Gameplay and Puzzle wise the level combines elements from classical and vanilla games in such an amazing way. It feels like you are actually playing from TR2 to TR4 seamlessly. You have Flooded Remnants which are heavily based on Sunken Ship from TR2, you have both London vibes from Night Out and The Lake City, which are heavily influenced by TR3, and you have the Egyptian feels from Lost Temple of Khun. All these levels are knitted together in such a smooth way that it had me replaying to see how flawless those maps are. You also have some nice puzzles, even thought there is a little too much backtracking, which IMHO is my favorite way to reuse gameplay while introducing new features. Also the author brings what I would call a novel approach towards puzzle, that makes you think more while you are progressing through his levels. (2) Enemies, Objects & Secrets: I'll start talking about secrets, I love when a builder creates a challenge that rewards you at the end. If you find every single you are awarded with a bonus level. I simply love that and props for Danilo for achieving that. I did not consider the bonus level while rating this level, since it is a bonus level, but it felt a little abrupt, perhaps the author gave us a clue that there is a sequel for that, but well I'm not in here to fantasize about it. Enemies and Objects, the author also presents several well built and customized objects, I love when a builder takes his time to create objects which actually fit within its overall theme and that is a 10. (3) Atmosphere, Sound & Cameras: Like before I'm going to start with the last topic, the cameras, it seems that Danilo shares the same preference with me for guiding the player with the usage of fixed cameras. The cameras and flybys (omg the title flyby) are also a chef kiss. There are some missing sounds, which are the waterfall sound and the jump switch, but that is not a con for the author. Because the sounds are also within the ambience of the levels and the atmosphere fits so well with what the author attempted to achieve. (4) Lighting & Textures: I wish I devote more time to create such a nice and smooth tileset as Danilo creates, and let's talk about lighting, ohmygosh, sometimes it seems that I'm not playing a TR4 level. And the addition of a permanent flare with a customized flashlight also provided a good solution for dark areas (while I prefer to play in the dark). There are some very dark areas, but I think they were meant to be like that. I think I had a nice experience with this set of levels, congratz Danilo!" - Richard Ba (13-Apr-2021)
"This set of levels was an amazing nostalgia trip towards the five classic Tomb Raider games. Egypt levels reminded heavily of TR4; RAIDERS' NIGHT OUT of London levels (TR3) and Cairo (TR4); THE LAKE CITY brought me back to South Pacific (TR3) and The Great Wall (TR2) ; FLOODED REMNANTS was heavily inspired by Maria Doria (TR2) and also had some TR5 vibes with the submarine. All these levels were pieced together by a good narrative, presented aptly trough messages, letters and dialog boxes. The story is good, keeps you focused on finding the keys through the set of levels. The design of the levels, artistically speaking, was amazing. It managed to invoke nostalgia of the five classics, without copying them. A combination of "Great Wall" like level with "Maria Doria" was indeed a creative take on doing an underwater level, for example. As for the gameplay, I had a few complaints. Using darkness to obscure paths it's just a cheap way to make the game more difficult. For example BURIED SECRETS, aside for the poisoned mushrooms mechanic (which was interesting), was a very bad experience. Also in LAKE CITY, I couldn't progress without a video walkthrough, because I couldn't find the torches which were hidden in a random bush. In FLOODED REMNANTS, reaching the Live Emblem, you have to find a crack in a red column, which I couldn't see it in 1000 lives. The levels have some very good puzzles, though some of them make you to backtrack a lot. THE LAKE CITY had so many doors, that I couldn't keep track which is which. The Croft Manor was amazing, it's my favorite manor level so far, even if it's not featuring the outside. The author filled every space with rooms and places in such manner that made the manor complete. I'm not a creator, so i cannot see all the nooks and crannies that can potentially solve a puzzle. I think that a level should also guide somewhat the player towards the end goal. Overall this is a very good level set, good story, great assets (weapons, clothing, enemies, menu), a good experience that can be sometimes frustrating without a walktrough." - Deceneu (26-Mar-2021)
"This could be considered a mini-game with six diverse segments, each of which (with the possible exception of the first) is a complete stand-alone level on its own merits. My normal practice in such cases is to review each level separately, but after spending a couple of weeks and untold net gaming hours writing a walkthrough while playing, I just don't have enough remaining energy to do that. Suffice it to say that this is a marathon project that falls just short of eliciting top marks from me. Other reviewers have noted the relatively few drawbacks, so I won't elaborate on them here. The bonus (for finding all 18 secrets) house level at the end was something of a letdown for me, providing nothing special other than an extra half hour of gameplay. The PLS was a nice touch that came with something of a trade-off. You got about half the light provided by a traditional flare, but that was enough to see everything necessary to see, and the best thing about it was that you didn't have to keep flicking them one after another. A solid effort, worthy of high recommendations." - Phil (20-Mar-2021)
"Well, this is certainly one complex adventure that'll keep you occupied for an extended period of time. The gameplay is certainly inventive and engaging, but it undoubtedly has its puzzling sections that make you think outside the box rather a lot of the time (although the trial and error parts were more trouble than they appeared at first sight). Surroundings are beautifully constructed, flybys are cinematic and majestic and lighting is occasionally on the dark side but nicely offset by Lara's permanent PLS (a very welcome addition that I wish was more frequently utilised in the custom level world). Enemies can be quite challenging at times (particularly the harpies and demigods in the latter stages of the game), but never insurmountable. If you locate all 18 secrets, you get the opportunity to revisit Lara's Mansion to close off the story in a nice if abrupt manner. And could that final note mean a possible continuation is in the works?" - Ryan (18-Mar-2021)
"This one is definitely a game set that will keep you busy for a while, especially if you keep looking for the three secrets on each level, normally very cleverly hidden, that will grant you access to Lara's House and a mini-adventure there, after the ending of Lara's ordeal. I must say I found every secret throughout the game, but I missed a couple on the last level, and I wasn't actually willing to go back - so, I watched the extra-level on Doggett's. About that, why isn't the secret trial mentioned in the readme? So, the secrets drove me bonkers and extended the gameplay quite a lot. They also forced me to check out the walkthrough quite a few times, which isn't necessarily a good indicator. Now, having gotten that out of my chest, I'll head for the rest... The first two levels are the easiest, and the last is, for me, the most playable. Having said that, I found the underwater/China parts quite enjoyable, but it's just too easy to get lost. The atmosphere in this mainly orientation driven adventure (with its right amount of enemies, platforming, puzzles, plus the odd trap) gets better as the story unfolds. I found Buried Secrets excessively dark in spite of the PLS the author kindly provided (it would have been impossible otherwise). All in all, I can't say this was an easy travel (as "easy" can't be measured solely by the fact that enemies and traps may be overcome by any player with enough raiding experience), but I globally enjoyed it in spite of the secret system and the excessive time during which some of the speeches (that come as subtitles) remain on the screen. It was complex, and I can certainly appreciate the work that went it it. Anyway, mind not my complaints - recommended." - Jorge22 (14-Mar-2021)
"Well, this certainly kept me quiet for a few days. It’s quite engrossing gameplay – diverse and inventive and from time to time I had to search out a video walkthrough. Exploration is pleasant, especially in the lyrically beautiful ‘lakes’ section; I appreciated the contrast from some of the darker indoor spaces. Crucially, the builder has kindly supplied Lara with a PLS which is something I really appreciate. Mainly, the timed elements are generous, especially the ones involving those wheels that require pulling about seven times and I hate with a passion. These seemed very doable. Enemies are effectively used and a variety of weaponry is provided. The harpies in particular seemed very tough, but the one enemy that takes a lot of bumping off is the ‘portal guardian’ – not at all difficult, just time consuming. I definitely recommend this one – it’s a lot of fun." - Jay (03-Mar-2021)
"I came across this level as a new release, so here I am. What I liked about this level: 1) The use of the guides at the beginning and throughout. 2) I’ve always liked opening doors with boulders. 3) I liked the 4 switch 4 door puzzle very much. 3) LOVED the ever glowing flare. I wish all TRLE levels put this into their levels. 4) Flooding the two pools to access different areas. 5) Unlimited pistol/revolver with lasersight. 6) The beautiful mountain vista high above the Lake City with no lagging whatsoever. 7) Not sure if this is a good or bad thing but I was able to bypass a significant section of exploration in the Lake City with no consequences (other than maybe a missed secret?). 8) Loved the usage of the Yin/Yang combinable items. 9) Using the fixed camera to HELP the player see (as opposed to hiding areas from the player). 10) Enjoyed the push block/raising block puzzle. What I didn’t like or could be improved: 1) Not sure if intentional but there are invisible ledges in the sky and they take you to “end of world” areas. 2) Also not sure if intentional but I was able to use only one globe to open the trap door in the church floor. 3) Found a game-stopping bug in the Lake City and had to reload to a previous savegame. 4) Found another game-stopping illegal slope in Flooded Remnants and had to reload to a previous savegame. 5) Can I say “too many doors”? It made the level feel a bit too repetitious for me. Conclusion: Despite the few bugs and the feeling of repetition, I still enjoyed playing this level a lot. The test of a good level for me is when I look forward to playing it the next day and this is one of those good levels. Timed runs are tight but doable with patience and persistence. Not for beginners but okay for average players already familiar with TR moves." - Lizard Queen (01-Mar-2021)
"A solid level. The exploration is quite challenging and perhaps very focused on finding poorly lit holes. The story is quite interesting although the ending is a bit abrupt. My favorite zone was China. Recommended." - requiemsoul (20-Feb-2021)
"Gameplay & Puzzles: Very nice gameplay with cool challenges and puzzles, heavily inspired by classic TR games. Flaws I encountered: Sometimes "no collision" should be applied but it wasn't (I saw this various times in water surfaces). Too much backtracking and some very hidden places. Sometimes I found a secret but not a path to continue the level. Enemies, Objects & Secrets: Perfectly fine and fits all the classic atmosphere the author wanted to make. Atmosphere, Sound & Cameras: Awesome atmosphere and good use of cameras. The sound is good overall, but some objects like the jump switch were missing sounds. The waterfall sound is missing too. Lighting & Textures: Lighting is very good, but I encountered many errors like textures placed and rotated wrong, even stretched ones. I even saw cracks many times through the levels. Conclusion: This is a fun game to play and I guess it would be awesome if the author fixed these issues. Anyway, I recommend this!" - Gabriel Croft (17-Feb-2021)
"A great set of six thematically diverse levels. It's been a long time since I had so much fun doing a custom level. The locations are very extensive, the passages are well hidden, a lot of doors, keys, puzzles, traps - good old Tomb Raider in a nutshell. Gameplay is also fluid, I'm an experienced player so I haven't stuck anywhere for longer. Certainly, the game will be more demanding for a less experienced player. There is also no excess of ammunition or first aid kits here, it is worth being economical. The graphics are wonderful, the levels are very nice visually. I also liked the smart placement of opponents - you can kill them in a smart way without necessarily getting into an open fight right away, which is something refreshing for the old way of fighting in TR. I highly recommend this set of levels, it's worth playing and having fun. 10/10 from me :)" - Sylwia (16-Feb-2021)