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Lost Spirit of the Cavemen - Remake by Astraf

Adrian 9 9 9 9
ddaring_dash 10 10 10 10
Dick 9 9 9 9
DJ Full 8 9 10 9
g12STL 9 8 9 10
izzynoodles 10 8 8 9
Jay 8 8 10 10
Jorge22 9 9 9 9
Jose 9 10 10 10
Lizard Queen 8 8 8 10
nerdfury 9 9 10 10
Phil 9 9 10 8
Ryan 9 9 10 10
release date: 20-Feb-2021
# of downloads: 114

average rating: 9.15
review count: 13
review this level

file size: 185.00 MB
file type: TR4
class: Cold/Snowy

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Reviewer's comments
"I loved the vibe of this levelset - a secluded snowy location that has been stumbled upon completely by chance! Definitely a step up from the original, not to say that I didn't enjoy the OG, but you can see the improvements. Plenty of puzzles that get you scratching your head along with stunning environments. My only complaint is the continuous shaking at the end whilst trying to figure out where you can stand among sloped rocks. Highly recommend, took 2 hours to play." - izzynoodles (08-Aug-2023)
"Not my favourite of the builder and a bit rough on the edges but still a very proper raid. Recommended." - DJ Full (08-Jun-2023)
"A fun game in attractive surroundings that were almost monochrome in places. The rock textures looked a bit sketchy to me but overall texturing and lighting was accomplished and appealing. Gameplay was varied and moderate/easy to play. The earth tremors near the end overstayed their welcome somewhat, I never understand why builders use them. What do they bring to a player's experience apart from hassle and motion sickness? Lara's voice was text-to-speech. Occasionally it worked, but mostly it just reminded me of Siri in The Big Bang Theory, and was unintentionally hilarious. A worthy experiment, but don't try it again - get a human next time." - Dick (26-Mar-2023)
"A classic levels very well builded. The architecture and texturization are fantastic, and even when the tasks are not very innovative, the gameplay is good, keeping the interest until the very end and without frustrating moments. The enemies are very well balanced, there are enough extra guns, ammo and medipacks; and even when you'll find many dark areas, there are lots of flares to pick up. The musics are well chosen, the flybys and cameras are Ok and the lighting is very well worked. Conclusion: an excellent mini-adventure very worth to play which will delight players who love classic style (and others too). Highly recommended! Thank you Astraf for this small jewel." - Jose (11-Aug-2021)
"As others pointed out, this is a total remake, not an actual remake, if that makes any sense - others have said so already. I may have recognized a couple of places and that was that. I already liked the original, but this is so much better! A longer game (a levelset), quite ingenious, pretty much based on exploration (other features obviously included). Lighting and general atmosphere seem rather good, I just would have liked to have seen a few more image hints when performing this or that action. Definitely player- friendly, as my wraith somehow disappeared into somewhere in the ether before I got to the killing crystals, and the final skull boss was nicely destroyed from afar, really very far from its deadly bolts. I must point out out that the torch puzzle didn't work for me - I did light up all the wall torches, but the door the underwater door to a secret remained closed. Oh well, not that I actually needed the secret... Thanks and thumbs up to this upgrade." - Jorge22 (15-Apr-2021)
"This level (actually two full-length segments with a short conclusion) bears little resemblance to the earlier release with the same title, and for this reason the builder might have been better advised not to call this one a remake but to give it a fresh name. In any event, it's a formidable raid, clocking in for me at just about three hours, and my only complaint is that it's too dark throughout (although more than enough flares are provided). I played over the course of several days, so the finer details are already starting to blur in my mind, but I was impressed both with the gameplay and the architecture. Dutchy's walkthrough was indispensable, since the darkness makes many of the required moves less than obvious. You wonder about the ease of a timed run in one place, only to find that it has to be repeated later while pausing to pick up the torch, providing an aha moment. There are also some clever pushblock exercises that would have been difficult for me to figure out on my own, but once you realize how the builder has mapped them out they seem ridiculously logical. At one point a wraith chased me up a long ramp into a new area, but I was able to keep away from it while doing other things until I heard it blow up in the distance on some bird statue that I never did see. It's all quite fun, and if the builder had provided more ambient lighting I'd rate this production even higher." - Phil (05-Apr-2021)
"A very enjoyable and accomplished level. Atmosphere & textures were excellent, a couple of nice puzzles (including 1 torch sequence for a secret - though there was a shortcut for this section). The secrets were nicely placed in general. Not too much in the way of enemies to combat, but some pleasant exploring and great visuals and plenty of pickups, most of which I didn't need." - Adrian (23-Mar-2021)
"This was one of the best straight-forward TRLE's that I have played. The details were very nice and the textures were copacetic with the theme. The difficulty was nice as well. It wasn't overbearingly hard but there were some jumps that required some skill to actually execute. While I would not recommend this for a beginner, it is still a good TRLE to learn puzzle skills from! I look forward to more from the author!" - g12STL (12-Mar-2021)
"Having pretty much forgotten the first version of this level, I can’t say how much this diverges from the original in gameplay. What I certainly can say is that reading the scores I gave that one ( you can see that I rated this one much more highly. It has a great atmosphere and looks beautiful and it held my interest all the way through, which, by the way, you may be expecting to be quite a long time given the three part nature of the download, but overall the game isn’t that long. Recommended." - Jay (11-Mar-2021)
"A few of the areas in this "Remake" (which rather undersells it in my opinion) do seem to take inspiration from what I remember of the original, but the gameplay has been drastically altered to make a completely new experience, and much more enjoyable at that. This is excellent stuff throughout, let me tell you. The environments have been constructed with painstaking care and are absolutely sublime to look at, everything looks incredibly organic. The atmosphere is also a huge plus, with well placed audios that really complement the setting to the highest degree, while object placement is well up to standard. As far as gameplay goes, you certainly get a wide variety to get your teeth into, including quite a few pushblock puzzles, challenging swimming exercises, timed runs, a little torch work, ledge traversing thanks to Lara's new moves and even a boss battle. I particularly loved the elaborate torch sequence for one of the secrets in the second level. The only thing that might not appeal to some players is the lack of anything challenging in the trap department as the couple of boulders and dart traps that exist here are all easily avoided. Aside from that, excellent, excellent stuff." - Ryan (07-Mar-2021)
"I came upon this level as a new upload and not having played the original I thought I’d try the remake, so here I am. What I liked about the level: 1) The graphics are gorgeous. 2) No lagging. What I didn’t like or could be improved: 1) Lara’s grunt when climbing up blocks is brutal, lol. 2) The ability to take the torch into places where you cannot get back out again is not such a good thing. Conclusion: I enjoyed playing this level and if you enjoy exploration levels, then you'll enjoy this one too. Good for average players." - Lizard Queen (02-Mar-2021)
"I like the levels based on the exsploration of the location. The difficulty is medium and in my opinion it is good. I just have nothing to criticize. Excellent level!" - ddaring_dash (27-Feb-2021)
"(9) Gameplay & Puzzles: This adventure has 3 levels (the 3rd is very brief), is strongly exploration-based, and was jolly good fun from start to finish. I have not played the original LSotC. There's a good amount of platforming involved but it's all quite straight-forward, as are the puzzles. I did like that the builder included many puzzles, but they were mostly straight-forward pushblock ones, as well as a very simple torch puzzle in level 1. So, I would say that I was hoping to see a little more in terms of puzzle innovation, as well as see more traps/adrenaline-based moments in general. That said, it was a wonderful, engaging adventure with a good sense of progression, and my favorite part was the thrilling wraith chase in level 2. There's some backtracking in level 1 if you don't do tasks in the builder-intended order, but it's not an annoying amount. (9) Enemies, Objects & Secrets: The enemy variety was great; I particularly enjoyed how the wolves would pop out and startle me when I least expected. I found humor in the one warthog that scared the bejeesus out of me. The builder utilizes a storyline in which a wraith, in shape of a skull, evolves into something much more sinister in level 3 and I thought this was very well done. A minor issue was that the bats and spiders were pretty much harmless and died super quickly, so I didn't see the point of them across the adventure. Static decor was wonderful and very realistic, particularly the flora in level 2. The adventure has very few traps; there's a boulder or dart trap very occasionally, and I would have liked to have seen this aspect be more robust.  (10) Atmosphere, Sound & Cameras: The atmosphere is breathtaking and the builder put in a lot of effort to make caves look organic and "non boxy". A subtle detail that really enhanced the atmosphere were the rocks, ruins and snowy tree objects in the distance, above the caves and on the surface, unreachable yet really adding to immersion. Lara and Zip's banter also added to the atmosphere, and even though Lara's voice was done via text-to-speech, it was still presented in a polished way. I loved the builder's custom as well as TRA/L music cues, particularly the song used during the wraith chase. Camera hints and flybys were perfect, with the latter really pulling me into the adventure. (10) Lighting & Textures: This category is very polished, and the adventure was lovely to look at from start to finish, giving off a TRA Peru vibe. There are some dark areas, but the builder is super generous with flares and the darkness never lasts too long before you move to a brighter area. Overall, I would highly recommend this medium-difficulty adventure to anyone who enjoys lots of exploration (it's not the best fit if you like a lot of traps). It's been neat to see how much the builder has grown in terms of gameplay design, when considering his last 3 releases and comparing them to his early days. Fantastic work. 9/9/10/10." - nerdfury (22-Feb-2021)