Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3135
TR3 - 177
TR2 - 132
TR1 - 59

72109 reviews (20.4/level)
3519 (99.6%) walkthroughs
439 Hall of Fame levels
1216 levels rated >= 8

TR Fan Site


Security Building by Pedros

alan 2 5 4 5
CC 6 7 6 7
Daniel 5 6 6 6
Dimpfelmoser 5 5 6 6
Gerty 4 5 6 7
Kristina 4 6 6 6
MichaelP 7 6 7 7
Orbit Dream 0 5 6 7
RaiderGirl 7 6 6 7
Ryan 3 5 6 7
Sash 7 7 6 7
Treeble 3 3 3 4
release date: 28-Aug-2001
# of downloads: 50

average rating: 5.48
review count: 12
review this level

file size: 23.80 MB
file type: TR4
class: Base/Lab

author profile(s):

Reviewer's comments
"Sorry but I can't say I liked this level at all. It's full of random crashes, long corridors, crawlspaces, backtracking... But the worst has to be the crashes. You never know when the game is going to freeze so it has you saving before entering any rooms or facing any enemies. There weren't enough cameras to pinpoint what happened with each lever you pulled. Also, there are some buggy animations, like when Lara holds the uzis or when she used that pyramid thingy. So yeah, not a level I'd like to play again." - alan (17-Oct-2022)
"As far as I'm concerned, this level clinches the prize for "most irritating level ever devised" category. The entire playing time of around 45 minutes is plagued by repetitive crash issues and as a result it takes far longer to play than it rightly deserves while becoming a nightmare real quick. If you even light a flare, when it goes out it crashes, and the same is true if a guard fires a grenade (which are again harmless otherwise). I almost reached a point where I couldn't continue as the crashes were so frequent, but I was able to go on by using the flycheat and then finished much easier, although it defeated the purpose of the level a bit (not that I was enjoying it much anyway). The actual design of this building is quite nicely done, and the lighting is pleasantly creative, but overall I was glad to see the back of this one. Not recommended whatsoever." - Ryan (03-Dec-2018)
"I guess when the author built his custom wad he forgot most of the essential animations, because I never had a level crashing so many times on me (I think it summed up to over 40 crashes, honestly). Yet I kept reloading tomb4 and trying again and again. The SAS soldiers have a strange behavior, sometimes they won't think twice before launching grenades at you and thus throwing you to desktop, while other times they will keep firing normally giving you the chance to kill them before you are dead. Lots of crawling and only one interesting trap (a timed corridor with three doors) are present here. Good luck if you wish to try this one (10 reviews in 6 years might mean something after all), save often and in different slots. 40 minutes. 08/07" - Treeble (13-Aug-2007)
"I submit this review as a warning to players and builders alike. For the players: beware of this level! The provided files are incomplete and require re-naming;the sounds are allocated to the wrong destinations (probably as a result of the aforementioned necessary actions);the level crashes if you light a flare or if there is too much 'enemy activity' at any one time. For the builders: There is many a likely level out there that has been completely ruined by lack of beta-testing;this is a classic (and chronic)example. It is so riddled with bugs that it is virtually unplayable to all but those blessed with the patience of a saint. I make no claims to being one of those and so gave up after battling my way valiently through 30 minutes of Gameplay. The location is perfectly serviceable and occasionally interesting,although lack of camera-clues requires constant backtracking to locate potentially opened doors. However it all goes for nought when the player is regularly confronted with their desktop after almost every action which the gameplay requires them to make. It's not asking much to have a level released in a playable state,is it? After all,I thought builders were supposed to have pride in their work." - Orbit Dream (17-Jan-2006)
"A large building lots of corridors (similar to Recon Labs) and offices. I had great fun at the beginning because I like this type of level but more and more into the level I got really cheesed off with the duct crawling running up corridors to see what door had opened (very few camera shots to show you) climbing a very high stairs up and down up and down and what seems to be three different elevator shafts with ladders and openings. The moral of the story is to only shoot the black clothed SAS guards the other guys are your friends. Odd finds are a pyramid key and a pharos knot (?). There are some good areas like the corridor where you have to monkey swing over a fire floor and shooting the fuses but generally it's just running crawling climbing and shooting. The looking around became really tedious there's only so many brown walls you can look at without screaming. The level is just about saved by the hair-raising timed run to a switch near the end the jump and slides in a big duct area that you have to jump around to get out while a guard is shooting at you and the final flyby outside with the jeeps and guards. My game crashed at odd places and I had to rename the security.tr4 to tut1.tr4 to get it started. The crashes were solved (for me) by adding much more memory to the editor player." - CC (09-Apr-2003)
"It is a shame that there are moments that this level crashed as it is a nice adventure. Do NOT use the flares as that for sure will send you to your desktop. Another base level and of course a lot of SAS men to kill. There is a very tricky timed door that had me reloading quite a few times and I was glad I read the reviews as I was locked in the same room. Nice intermission if you need a cup of coffee LOL. The Egyptian items seem a bit out of place. The travel from way up to finally ground floor is a great idea it only falls short on the puzzles 23-01-2003" - Gerty (26-Jan-2003)
"Now here is a novelty. When this game crashed at unpredictable moments I wasn't able to get the Level Editor working again. I extracted the script tr4 and savegames installed a new LE and still it would shut itself down after 2 seconds. Only when I rebooted the computer I could continue. This gave raiding in this classic Base environment more suspense than I care for. So when I couldn't find the pharao's knot nor a place to put the gem I took the liberty to take a shortcut via the elevator shaft by employing the Meganebashi move. Speaking of the pharao's knot those Egypt accessories looked a bit out of place in a high tech skyscraper didn't they? I liked the way this starts with a bang but the further I continued the more I got tired of crawls and killing the guards." - Dimpfelmoser (24-Nov-2002)
"That was a nightmare. I am surprised with myself that I kept going with this one. First of all there are some files missing from the download so you have to work your way around that problem I renamed it to city.tr4 because with tut1 it was impossible to start ever. Then even if it does start it will crash at many spots around the area with the SAS guard and the sentry guns shooting at you so you have to quickly get out of there. This was going on throughout the entire game when Lara was throwing her flare the game crashed too much action the game crashed more than six shoots from the shotgun the game crashed I've had it. There are gems the knot that becomes the pillar when you go to use it many keys and a lot of friendly soldiers and SAS guards. Working your way through ducts and elevator shafts pulling switches and a little monkey swing you might finish the game if you are lucky and patient enough and you don't mind restarting the editor every five minutes or so. Not to mention the many thin walls especially next to the ladders in the shafts. My advice is: don't bother." - Kristina (10-Nov-2002)
"I had a few problems getting started in this level - you start out on a pitch black rooftop with a soldier and a machine gun and my first instinct was to light a flare which is a bad idea as it causes the level to crash. Even without lighting a flare the level crashed occasionally so I found myself restarting the editor a few times. The objective is to get from the rooftop to the street below and once you get there it's easy to see how big the building truly is. The journey from the roof to the street has you exploring a few floors of the building searching offices killing soldiers finding buttons and switches to open doors getting through a very tricky timed door and going down a few elevator shafts. There are a few keys to find as well as other objects including gems to open some of the doors and as Sash explains there is a small room with doors on each side and it may seem as if you are closed in but if you wait long enough a door will eventually open. Overall an enjoyable level but I can't help but feel it would be so much better if only a few bugs were fixed and some camera work was added for the buttons and switches." - RaiderGirl (28-Oct-2002)
"This is one of not many levels where my rating didn't fully click with the enjoyment of the level in other words I had more fun and liked the level more than my rating might infer. This level takes place in a skyscraper where you start on the roof and have to make your way through a few floors a lot of air ducts and a couple of empty elevator shafts to the street outside the front doors. The first half of the almost hour game time is spent running back and forth between a couple of top floors finding and using keys and other key pick ups while coming across not many SAS men but a whole bunch of allied men and the second half is spent getting down the rest of the building with a few trickier moves in particular a precise timed run that no player will make through first time and fighting many more SAS guards. The overall look is nice and suitable but nothing spectacular and the game play was fun but some players might find the back and forth progression a little monotonous though for me both these aspects worked fine however there were 2 things I disliked the first was a bug that I have never experienced before when Lara would use a flare the game would crash when she threw it so in the rare dark spots I just used the guns to light the way and the second was in one small room where you get locked in you just have to stand and wait till one of 4 doors eventually opens and because there isn't an obvious trigger that opens it or the fact it takes a while to open gives the player the sense that it is the wrong way to progress and feels more like a trap. But all in all this is an enjoyable romp through all aspects of a large building." - Sash (21-Jun-2002)
"Well overall a good level with the well known VCI textures and some good lighting in places you make your way from the top of the building (where you start the level being under fire) to the very bottom and on the way there are plenty of SAS to kill many ducts to crawl and a few levers to pull. As such mentioned don't light a flare or your game will crash but it is not really needed anyway. I think I took a bit of a short cut by jumping into the elevator shaft at the beginning. The timed sequence with the four doors is quite an enjoyable challenge and the long flyby of the building when you reach the outside starts a little wild but is quite good overall. A little over 30 minutes for me and worth a try if you like VCI building levels." - Michael (21-Jun-2002)
"It's a simple level. You walk kill enemies and... and only do this. Maybe the author could work a bit more on the design of his next level. It's fun to play but don't if you want to find any 'cerebral' puzzles." - Daniel (21-Jun-2002)