ORC21 - Return to the Great Wall
1,088 downloads

- Release date
- 22-Apr-2021
- File size
- 39 MB
- Class
- nc
- Engine
- TR4
- Duration
- short
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| BlackWolfTR ↓ | 8 | 9 | 10 | 9 |
| dinne ↓ | 7 | 8 | 8 | 8 |
| DJ Full ↓ | 9 | 9 | 9 | 8 |
| Feats ↓ | 8 | 9 | 7 | 9 |
| Jay ↓ | 8 | 9 | 10 | 9 |
| John ↓ | 6 | 8 | 8 | 7 |
| Jose ↓ | 6 | 7 | 8 | 7 |
| manarch2 ↓ | 7 | 8 | 7 | 7 |
| MichaelP ↓ | 8 | 8 | 8 | 8 |
| MigMarado ↓ | 7 | 9 | 9 | 8 |
| Mizakiharuno ↓ | 6 | 8 | 9 | 10 |
| Mman ↓ | 7 | 8 | 8 | 8 |
| nerdfury ↓ | 9 | 10 | 9 | 8 |
| p1kaa ↓ | 7 | 7 | 6 | 6 |
| Phil ↓ | 8 | 8 | 8 | 8 |
| Raina Audron ↓ | 5 | 6 | 7 | 8 |
| Ryan ↓ | 8 | 9 | 9 | 9 |
| Torry ↓ | 7 | 9 | 8 | 8 |
| Wolf7 ↓ | 10 | 9 | 10 | 9 |
| Category averages (19 reviews) | 7.42 | 8.32 | 8.32 | 8.11 |
The good sides of this level are the usage of most of the areas, where the mountains aren't just landscape but have a purpose and this increased a lot the platforming in a good way because it makes the player think (it can be difficult for some average players anyway), although this has the issue of having some pixel perfect jumps and slopes that can't be really identified as walkable easily and this causes a lot of reloads (and so, the bug), and blind attempts; while other good points are the creative traps and a nice combat, finally with enemies that pose an actual danger, plus having balanced the weapons/ammo/medikits well (but only if you take the secret, otherwise one more big medipack and one more shotgun ammo would have done a better job). However the main issue of the game is the backtracking and this is really a game killer. If you follow the "intended" shortest path (that you can't know in advance anyway) you can backtrack less (but still you have to) and even the underwater area suffers of that. It could have been easy to fix this by simply opening connections between the underwater areas in the right moments and, outside the water, creating new ways to reach back the other sides of the Great Wall, unlockable only after reaching the correct places. This way you backtrack but never from the same path and it would feel more like a shortcut.
Other smaller issues are a camera view underwater (the air pocket) where it prevents potentially the discovering of the Pole pickup (skipping this requires more and more backtrack) and the unexpetedly climbable slope to reach the crate under the ladder is also a potential way to make the player stuck (unnecessarily).
The secret is probably the worst one of the ORC competition because it's found by accident and especially doesn't really reward you, but punishes you with some more backtracking.
Without all this backtracking that acts like a filler, the tasks are very short. Visually there are no major issues, resolution of the objects is coherent all over the level, texturing and lighting are ok. The only thing that I didn't get was the intention: it's not clear if the builder wanted to totally emulate TR2 or if the intention was to makea mix with TR4 style, because many TR4 elements are left in place and it doesn't look like an "empowered TR2 game", but just like a "TR4 level with mostly TR2 style"." - dinne