Escape the Tomb
1,076 downloads

- Release date
- 23-Apr-2021
- File size
- 23 MB
- Class
- Egypt
- Engine
- TR4
- Duration
- short
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| DJ Full ↓ | 6 | 6 | 8 | 8 |
| Jay ↓ | 7 | 6 | 8 | 9 |
| Jose ↓ | 7 | 7 | 8 | 9 |
| Lizard Queen ↓ | 7 | 7 | 8 | 8 |
| manarch2 ↓ | 4 | 5 | 6 | 6 |
| MichaelP ↓ | 4 | 5 | 8 | 8 |
| Mizakiharuno ↓ | 8 | 8 | 8 | 8 |
| Mulf ↓ | 5 | 6 | 7 | 7 |
| Orbit Dream ↓ | 5 | 5 | 7 | 8 |
| Phil ↓ | 8 | 8 | 8 | 8 |
| Ryan ↓ | 6 | 6 | 8 | 8 |
| ShadowZia ↓ | 8 | 6 | 8 | 7 |
| Treeble ↓ | 7 | 8 | 8 | 8 |
| Category averages (13 reviews) | 6.31 | 6.38 | 7.69 | 7.85 |
Texturing and lighting are of a high standard, as is customary with this builder. The map is permeated by a subdued reddish tint, which is a sound colour scheme that works well for most of the level, but clashes with the blue sky you can see in a few places near the end. In Tut1 levels, it's not uncommon for the nailed planks texture (originally used for a modern trapdoor in Coastal) to appear in odd contexts, and so it does here, too: it's used for lining the walls of water pools (not an efficient way of preventing leaks, is it?). For similar reasons, I customarily object to the inclusion of the Angkor lion as a prop in Egyptian environments, and this is another case where I have to do so.
Generally speaking, I should have liked the map to be organised in areas with distinctive characters of their own, as opposed to a string of rooms in which each element could just as well be swapped for another. Also, this - tomb' looks particularly pristine throughout, as though the guy in charge of keeping the torches alight also ran a floor polisher over the place an hour before Lara entered; even the vegetation that is seen encroaching in some places looks carefully manicured. I'm aware of the fact that making a place fall apart and thus look truly ancient - as Piega did in the initial area of Catacomb Towers, for example - is more difficult than keeping it perfectly preserved; but if you go that extra mile, you (and your players) shall be rewarded sevenfold." - Mulf