Levels listed...
TR5 - 33
TR4 - 3187
TR3 - 182
TR2 - 139
TR1 - 67
73816 reviews (20.4/level)
3595 (99.6%) walkthroughs
456 Hall of Fame levels
1259 levels rated >= 8
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release date: |
27-Apr-2021 |
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# of downloads: |
299 |
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average rating: |
9.43 |
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review count: |
27 |
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review this level |
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file size: |
193.00 MB |
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file type: |
TR4 |
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class: |
Egypt |
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author profile(s): |
email(s): |
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n@a |
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Reviewer's comments |
"A very well-executed level between the bounds of the ORC I was amazed at how good this game
and the puzzles were especially the underwater puzzles ! The cutscenes were cute and I
encourage everyone to play this wonderful level!" - AgentCroft77 (05-Aug-2024) |
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"I've not been as enthralled by this level than by other ones from the same author I've played previously. The very beginning had me already stuck by cracks in the wall that were made rather hard to see and necessitated LAU-like movements to go through. The level is otherwise of medium difficulty, but with some frustrating moments, like the two trapped underwater levers that are just there to kill an unsuspecting player. The underwater section is full of traps and if it is mostly manageable, the teeth_spikes room was infuriating. The collision of those things is a problem since the very beginning and Lara ends up losing life even though she's not in the spikes at all. That said, I appreciated other parts, like the spike wall slowly closing in on Lara that was confusing at first, but that I managed to do on the second try. That was a nice challenge. There were interesting new animations, particularly the one where Lara puts in the underwater puzzle piece in its slot. However, I was surprised to see Lara jump forward from a pole, there was nothing in the readme about new moves. I liked the idea of a blinking item you need to chase before it gets away, less so the idea of only one place being the correct one that would not kill Lara immediatly. Placement of statics at the end was a bit bothering. For example in the lush cave full of plants the amount of trees and bushes prevents the player to have a good visibility and Lara often slipped into the water because of an unseen slope. The last fight was also tedious with all the statics that prevented Lara to actually hit the enemies. Ghost blocks would have been a good idea to prevent her from targetting through those columns. I just spammed medipacks instead of thinking of any clever strategy. I found the underwater switches sequence with the flipmap to be a bit too tight to get air on time. The last trap in the dark just before ending the level when Lara can already see the blue sky is just sadism for the sake of it. There's a clear ending corridor, the "well done" music tune has already played when picking up the quest item, but no, the player can still die absurdly. Just for this I couldn't grant a 10 to gameplay. I was less convinced by the voice over this time and the recording quality was less good than in other levels by the same author, but it was still a very charming addition to the experience and a nice way to present the storyline to the player. Environments are well crafted, even captivating at times (I liked the two huge underwater statues). Texturing is close to flawless, lighting was too contrasted in places.
In short, this is a strong level offering a thrilling adventure that anyone could complete, but that has some frustrating moments. It's definitely a good moment, but there are more impressive levels than this one out there. Still much recommended." - TimJ (17-Aug-2022) |
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"Excellent. As usual from this builder, the level has a very good look, with perfect texturization, a good architecture and well placed objects. There aren't hard tasks and the pickups and flares were good enough, the lighting is well worked and the gameplay fluid with no much backtracking. I still am amzing how to place multiple ledges in the middle of the walls only in a single room. 8O. For me, the best level of the ORC competition. Highly recommended!" - Jose (25-Oct-2021) |
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"This is an Egyptian themed entry. It's great looking and full of interesting visuals and lighting with no notable flaws; it makes use of every bit of space to enhance the visuals and atmosphere. There's also fitting object usage with some pretty unique interactions. Despite the contest limitation this was a bit over an hour long for me, yet didn't get repetitive either (although it's a little switch heavy occasionally); it provides a large range of challenges while also leaving room to explore a bit. Outside of the relatively small area it takes place in, little else betrays it's limitations at all. It also makes good use of touches like an opening cutscene and Lara occasionally speaking. AgentXP has taken part in most of the One Room contests and seems to have refined it into an art-form at this point. My first map I've played of this and the others are going to have a very hard time beating it." - Mman (20-Aug-2021) |
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"Well, I loved this game, Agent is one of my favourite builders and i am never
disappointed when i play one of her levels. The gameplay flows and is very nicely
structured. As always textures are impeccable and the lighting is on point. Play this
game! you wont regret it." - Lady_Wise (30-Jun-2021) |
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"Embedded between two cute scenes with Winston at the start and at the end, what you get
here is a good old Egypt adventure using mostly the ingredients we know and love (or
hate) since the early days... only this time, it looks absolutely stunning, as you would
expect from this builder. And as opposed to the other two high scoring entries in this
ORC contest, this is a much more guided level, which almost never will have you wonder
what to do next and where each task and trap is actually kind of easier to manage than
you might at first expect - very player friendly and still not boring, because of the
sheer variety of things you get to do and the nice balance of a slightly increasing
difficulty towards the end (well, at least for me, as I seem to always struggle a bit
more with traps under water and ropes above ground). Killing those mummies was funny and
very satisfying and the water level change room was very nicely designed, so that I did
not mind the repetition you had to go through, including one extra go for one of the 6
secrets. Well rounded classic raiding at its best here and took me about 80 minutes to
get through." - MichaelP (30-May-2021) |
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"Solid gameplay, beautiful level, great atmosphere..many tasks to accomplish without getting bored..modern Lara with the new engine moves although didnt figure it from the start..Go for it..its Agent's level afterall.." - Petaludas (26-May-2021) |
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"My favourite from ORC21. Very beautiful environments and great atmosphere. Lots of
platforming, swimming, traps and puzzles to keep us busy. Very good use of the camera.
Always shows what a lever did (unless it's for a secret). I also loved the intro-outro
fly-bys. The first underwater area would benefit from an aqualung, despite the many air
pockets. We could thus avoid the sequence "dive/hole/lever/up/repeat-oops which hole
now". But still, it doesn't spoil the immersion, so no big deal. The second underwater
area relies on Lara's air meter for a timed swim but that could be solved by Lara
conveniently loosing her aqualung. The secrets are well hidden and rewarding us with
extra guns. Enemies are easily disposed of and the final fight needs some strategy but
it's not too hard and we have a lot of medipacks anyway. A very enjoyable level suitable
for all players. Highly recommended." - billie2001 (21-May-2021) |
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"A very nice and professional level. Agent's work won't disappoint you if you're a fan of classic tasks during the game, because it does large use of classic elements: levers, raising blocks, spikes... And with some new ideas as well. You won't be disappointed of visuals as well and Egypt (when well done) is always a warm and welcoming theme.
However, this adventure has some issues that in my opinion prevent it from being a textbook masterpiece: architecture is dispersive, and while a non-linear gameplay is usually considered better than linear (for me as well), with this architecture it becomes very tiring. Some areas underwater have unnecessary double passages to reach them, one has even 3, and while preventing backtracking is always a good practice, in this case all those passages add a lot of disorientation and a lot of continuous swimming to just find the place to go. Also (and Agent knows already), at some point I just had really enough of levers. This level is absolutely based on levers... And some predictable steps as well, that made the game good but also boring and not rewarding, neither exciting, for me. To not mention the amount of "Lara thinks" hints, that I won't count in the rating but I find it personally annoying (I think average players like that though) and how easy are some puzzles, that might look more like fillers with predictable quests you just have "to finish" and not actual challenges.
Special mention goes to some nice ideas like the pickup puzzle element underwater to be collected "at the right time" and stopping the darts with the pushblock.
However, beside the underwater problematic architecture, the game grants nearly no frustration and flows smoothly, and there are no common gameplay mistakes and things usually make sense.
Combat gives a variet of enemies but it felt boring to me as well because enemies generally pose no danger (mummies are ultra slow, dogs and crocos are generally in places where it's sufficient to jump 2 squares away to be safe, and the only threatening one is actually the flying beetle. For this reason the shotgun and the uzis felt useless in combat, even in the boss battle if you have the revolver (that becomes suddenly difficult and requires the player to spam medikits instead, also because of the pillars).
Visually it's very pleasant and immersive, with very good effects here and there, dusty but not grey at all, high resolution but still classic. My only critiques are about the mismatching resolution between several objects/textures and about a quite too much similar light colors everywhere (yellow/blue). Some unpolished things are found here and there. The 2 initial flybys also look drafty and I've mixed feelings about using the same title music for the boss battle after having listened to that 50 times while reloading the game. But might also feel like the "final real conclusion" in that way. I can't finalize an opinion about this.
Anyway, recommended." - dinne (21-May-2021) |
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"I was sure I made a review for this in advance, but apparently I forgot, nevermind ... review time! ^w^
Together with Shabab's entry and Vandit's, this is a fairly long one, lasting me something about one hour, gameplay wise the level is fairly diverse with no task feeling overly repetitive or heavy, there is an annoying task and likely is the underwater section all together, while it does not reach levels of Lud's gate, I had quite a complicated time remembering where I went or where I did not and camera shot did not help greatly.
Object wise the level was spot on with a lot of Egyptian objects indeed (after all this is indeed an Egyptian adventure), but what helped making the level look better was the usage of greens that alleviated the typically gray-yellow color.
The atmosphere was very solid with the tone and colors shifting depending on what area of the room the player was finding themselves into, appreciated the right pitch for sounds and cameras were indeed helpful enough, except in that earlier scene underwater where the camera showing a door was there, but understanding where that door was? A little more complicated
Textures were well chosen and neatly applied, but what exactly shines in this section was the lighting, as it was able to really convey all the different shades of color from the blue/green of the humid watery area to the orange/yellow coming from the small openings on the top of the temple.
A long lasting adventure looking also pretty good, I would easily recommend :3 Wolfy Regards ^w^" - Wolf7 (19-May-2021) |
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"A highly atmospheric and visually great level. Apart of a few annoying camera hints that could only be skipped after some time and lighting that could be more diverse, there's little to fault in this late ORC contribution. Texturing is faultless and the rooms are very cleverly designed so that the one room constraint once again didn't really show. The gameplay is very solid too and I liked some of the tasks like the draining/flooding sequence, the UW path you have to follow and the target shoot. The traps, even if a bit monotonous after some time, were also well placed. Sometimes the amount of levers spread all around the map gets a little tiring, but it's still mostly a fluent and quite enjoyable affair. Enemy placement was okay but nothing outstanding; I liked the very careful placement of objects and this is technically well done too. The six secrets were well hidden, not that rewarding though because the final fight is easily done with the Magnums alone. Maybe the builder could go on into something entirely of her own now, of course the contest levels are great but I think that something standalone might even be more successful." - manarch2 (15-May-2021) |
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"I always liked the egyptian setting very much. Gameplay & Puzzles were very well
balanced, not to easy not to heavy, without to lose a fluent gameplay.
Enemies, Objects & Secrets: The enemies were well balanced and fits to the setting.
Athmosphere, Sound & Cameray: That was the most enjoyable part of the level, the
atmosphere made the setting complete.
Lightin & Texture fits to the setting and atmosphere, so i can't find something
disruptive. Keep it doing." - Sander (12-May-2021) |
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"Very atmospheric level that took me 1 hour and 30 minutes to complete. Everything is on point like lighting,
textures and objects, but I did get caught out and found the light too harsh in a few places, a muddy texture
or an object a bit out of place. Especially the sphinx head in the main room somehow ruins the overall
concept that was designed with love, as the object looks unfinished to ugly. Gameplay and puzzles kept me
well occupied, in the underwater area I perhaps had to search a bit much in the beginning to find all the
levers to get further here. There are some traps and enemies, they are all well manageable, because there is
enough ammo to find. I found the two bars at the very beginning strange, I could also grab them (in
invisible state) before I activated the jumpswitch. Maybe more effort could have been put into the Secrets,
especially since we are celebrating the 25th TR anniversary, as I always find ammo a bit unimaginative. Very
funny is definitely the beginning with Winston. I had a nice and entertaining raid, although I also noticed
some lags. Recommended." - vandit (11-May-2021) |
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"I wondered for very long time what exactly I'm missing from this one, and it's breath. Not meaning another underwater room of the challenge, but the missing pause between the tasks, which, if applied, could bring in better chaptering. Without it, everything is everywhere and I easily lose track on causality. Which levers did I press? Which hole didn't I check? No, this one I checked twice... While I like secrets, in this case they even added to the omnipresence of elements, not giving much in return (half of them gives you enough ammo). So in the end it was a bit tiring, and now after all I think it could be fixable by breaking the uniform color palette from time to time - which wasn't so needed in classic ORC, but appears almost essential in modern instances (and, while I think about it, none of the participants noticed it). And yes, of course the proper intro-outro wrapping is there, but it cannot solve that particular problem of "bulky bulk". Which is nevertheless still nice to watch, because Agent is a clever gardener, and in the meantime almost everybody else except Lore seems to spam the foliage randomly." - DJ Full (10-May-2021) |
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"A fun and compact level based around the requirements of the One Room Challenge. I'd
seen the challenge before but only recently read into the technical requirements.
Considering what is crammed into this it makes it all the more impressive. Visually it's
lovely as AgentXP's levels always are. Texturing, colours, sound, ambience are all top-
notch. The gameplay is well judged and well directed so whilst you can roam the hub room
you won't find yourself getting too lost. The best feature of the gameplay for me is the
thought placed in making maximum use of vertical spaces. You'll find yourself climbing
and diving quite allot in this one. Combat is fun and well placed, with generous
pickups. All in all I netted just under 2 hours from Egyptian Adventure - I missed quite
a few of the secrets on my first pass so I'm pretty sure I'll give this one another play
again in the future. Highly recommended. Stiggy :)" - TheStig (09-May-2021) |
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"A very compact level with plenty to do. Generally fun activities crammed into the areas
with no space wasted. Solid raiding with classic tasks mixed with the new possibilities
and some special effects. The difficulty is average as usual in AgentXP levels so it can
be enjoyed by everybody. Everything is well thought out , i particularly enjoyed that
room with the mummies we can blow out and the rotating spikes that come from the walls,
this said all rooms small or bigger have something to offer a good puzzle , traps or
platforming. The looks are great , a little spoiled by the many rising blocks. i
experimented a small bug in the end in the flipmap water cavern as Lara could not enter
in the last room when the door was opened (a reload did the trick)." - eRIC (09-May-2021) |
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"Here we have another immense, imagination-defying "single" room, but this one has been
ingeniously divided into two major parts, one above water and the other underwater. I used
the builder's video as I was preparing a written walkthrough, and who wouldn't be captivated
by a "talking" level with such a delightful accent guiding one along the way? I agree with
an earlier reviewer that perhaps there was a surfeit of levers and switches, but that's the
only possible negative I can come up with in describing this enchanting excursion in an
environment so well lighted that I never once had to light a flare. Faithful Winston has
cameo appearances at the beginning and end, but thankfully he hasn't been fitted with a
wetsuit to hound Lara during the game as she pursues her tasks. The six secrets are quite
well hidden and require extra thought and effort even to make them accessible. The enemies
are few in number and manageable until you reach the boss fight near the end, but even then
you should have ample remaining firepower. Not to be missed." - Phil (05-May-2021) |
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"Another level that seemingly blows the
contest restrictions out of the water
brilliantly, much like Ayutthaya Part 2
did. You know by now to expect nothing but
high quality from AgentXP, and this is no
exception. The surroundings have been
strikingly and painstakingly constructed,
the start and ending flybys were
wonderfully humorous touches (and it must
be nice for Winston to see daylight once
in a while after being locked in Lara's
freezer for so long), cutscenes and camera
cues are used nicely to guide the player
along without completely giving the game
away and music accentuates the
environments to their full extent.
Gameplay has its fair share of twists and
turns, both on land and underwater, but
everything is accessible to any reasonably
experienced raider and even less
experienced ones should accomplish
everything within a few tries. There's
some neat puzzling action going on and the
enemy attacks are well placed to give you
the occasional surprise now and then.
Definite recommendations." - Ryan (05-May-2021) |
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"Adventure indeed! After an amusing introduction scene with Lara and Winston, Lara gets to
explore what seems like a lot of territory. It really does amaze me just how much some
builders can achieve with the one room challenge. This is hugely enjoyable, if
occasionally quite complex there being a lot to accomplish under water, and it all looks
very beautiful. Some of the traps and puzzles are nicely devised and it's well within the
scope of the average player, with a little care. AgentXP has rapidly become one of my
favourite builders so a new level from her is always a pleasure. Highly recommended." - Jay (03-May-2021) |
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"Very nice Level from Agent, great atmosphere, music and puzzles. The enemies are well
placed and creepy. Venture the underwater areas to the heights of the tomb ceiling and
navigate the traps to unravel the mystery and complete this epic little adventure !!!" - Killer Gameplayz (03-May-2021) |
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"AgentXP, once again, provides an example of how to provide good gameplay. Based on a solid story, it is amazing how you rarely get stuck for too long, you don't need a walkthrough, and most trap or platform sequences don't take experienced raiders 50 attempts. This is a good level, one where you get to have fun, and not only be endlessly challenged to exhaustion. Thank you, AgentXP, for yet another little treasure! My only peeve was the lighting, which felt a bit unnatural at times (yet, maybe it was your purpose, and that went over my head). Excelent work! Beautiful and "well architectured" level, with diverse and fun gameplay, amazing camera and text work, great enemies (mostly the kind I love, undead or god-like), and a great flow. Difficulty is moderate to challenging, but never frustrating. At least for me. I had fun!" - MigMarado (01-May-2021) |
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"(8) Gameplay & Puzzles: The easy-to-medium gameplay varies between exploration, basic platforming, dodging traps and combat and it all flows very well, despite there being a little too much focus on lever pulling back and forth in the underwater areas. There's lots of things to do (~1hr 30 min gameplay time for me), and figuring out how to get higher and higher up the main room was very enjoyable, however the gameplay as a whole felt rather tame and straight-forward. You don't have to think too much for the problem solving tasks, i.e. just avoid the death tiles with skulls, shoot balls according to the hieroglyphs in the same room, etc. With regards to the central underwater area with lots of nooks you need to explore -- I found this to be a bit annoying. I would check a nook, go back to the central area, explore inside another nook, go back to the central area, forget which nooks I had already checked, miss a nook I haven't been to, go back and check a nook I've already been to, rinse and repeat. So, I would say the above ground exploration was good fun, but I didn't enjoy the underwater parts as much. (9) Enemies, Objects & Secrets: The final fight with the 2 demigods was enjoyable, but I wanted to comment on a couple of enemy engagements during the course of the adventure. At one point, you enter a side challenge area, epic music plays, and jackals and scorpions charge at you, but they're all dead way before they can even get close to Lara. I feel that if an enemy engagement is going to be very easy and safe, then you might as well not have it at all. Same goes for a few mummies -- Lara makes a comment about damaging them, but they're harmless as they're so slow, so you might as well not bother shooting them. The object decor is superb and always makes sense, and you never feel like a room is empty, or is filled to the brim with a mishmash of random objects just for the sake of it. There's a great trap variety as well. (10) Atmosphere, Sound & Cameras: The architecture is absolutely breathtaking and music cues were great, as were the flybys and camera hints. I particularly enjoyed the goofy start and ending cutscenes, which really added to the atmosphere. (10) Lighting & Textures: This category was done beautifully; I was especially impressed by the builder's use of subtle greens and blues to balance out the main hub room, as well as a soft touch of red in some underwater areas, to grab the player's attention without being too intense. It's quite easy for HD Egypt levels to look "washed out" but the builder demonstrates a high skill in color contrast. Overall, I enjoyed Egyptian Adventure, but I found it quite tame and straight-forward gameplay-wise, with a little bit too much lever pulling back and forth for my tastes. It's a very high-quality adventure though, and I would heartily recommend it to newer players. 8/9/10/10. One more thing: I wanted to briefly contrast this ORC with "ORC21 - Ayutthaya - Part 2", which received exactly the same rating. For me, Ayutthaya had more intense highs, and more intense lows -- in other words, plenty of "Aha! I did it!" moments, and plenty of "Grrrr" moments. While Egyptian Adventure had absolutely no "Grrrr" moments, I felt like the gameplay was a little too safe for me, without much "Aha! I did it!", if that makes sense." - nerdfury (30-Apr-2021) |
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"Oh god, that was the best Egypt raid I have ever played. I so loved it. We are going to
explore much areas, both dry and underwater in which we gonna solve much puzzles, avoid
traps and fight some enemies. Environment is wonderful with much decorations and objects
scattered everywhere. Textures and lighting were flawless. Well, I don't have anything
more to say, it's just an excellent raid in Egypt theme with wonderful environment and
amazing gameplay. Definetly Recommended!" - BlackWolfTR (29-Apr-2021) |
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"Another excellent level from this author. Perhaps a little less inspired than other of her
works. The rooms are very beautiful and I liked so much the water trap with the ascending
spikes and the latest puzzle with the underwater switches. Recommended" - requiemsoul (28-Apr-2021) |
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"Pure masterpiece! This is the most beautiful level I've ever seen! You should definitely play this!" - ddaring_dash (28-Apr-2021) |
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"Beautiful visuals, elaborate storytelling, well-thought but simple puzzles....it's pretty easy to guess who built such level (even without the familiar voice cover for Lara). It's always risky to base a level around the underwater passages, you might get a little disoriented sometimes, but generally this one works well as much as possible with that theme. Sheer verticality of the level gives you a nice feel of accomplishment and the whole place looks believable, both visually and practically (the latter being another one of Agent's trademarks). What I also love about her levels is the approach to puzzles - You take a look around, search for anything that seems out of place in any way and the solution will be presented to you and this level is not an exception. The only "flaw" lies within the concept itself - The underwater tunnel net at the bottom of the main room, as player-friendly as it is, still HAS to make you a little annoyed sometimes. However, everything else makes it absolutely worthwhile. I haven't played the rest of the ORC levels, but I'm already sure this is one of the levels that will stand out, maybe even being THE level. Well done!" - Tolle87 (27-Apr-2021) |
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"I was very keen to play Agent's level after watching her building the level and I was
not disappointed whatsoever. The detail in this level is really good with cute lighting
and well-decorated rooms. The beginning cutscene with Winston was so funny :D However I
what I didn't like about this level was the gameplay since there were a lot of switches
to pull which reveal another switch and so on. However, the underwater gameplay was good
I enjoyed it. Overall I would recommend this level :)" - Kubsy (27-Apr-2021) |
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