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Revisiting The Wall by Dennis De Grande

DJ Full 6 7 7 7
eRIC 5 6 5 5
g12STL 6 7 8 5
Jay 6 7 7 7
JimmyBeon 9 9 9 10
Jose 6 6 6 7
Leoc1995 7 7 9 7
manarch2 4 5 6 6
MichaelP 6 7 6 6
Mulf 4 5 5 7
nerdfury 5 7 6 5
Nickelony 6 6 8 7
Orbit Dream 5 7 7 8
p1kaa 8 7 8 9
Phil 7 6 7 6
Raildex 3 5 4 5
Raina Audron 7 7 7 6
Roberto 9 9 10 9
Ryan 6 6 7 7
Torry 7 8 8 6
Treeble 8 8 8 7
 
release date: 02-Jun-2021
# of downloads: 229

average rating: 6.69
review count: 21
 
review this level

file size: 138.00 MB
file type: TR2
class: Remake
 


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Reviewer's comments
"I really have been revisiting this particular Wall way too many times, so it is difficult to enjoy yet another rendition, plus the TR2 engine restriction are not helping much either. This is a solid 50 min level, ut it is rather dark in places, sends you out on a path and back several times to collect a series of keys, has often oddly triggered audio queues and a multi lever room that seemed pore guessing if I did not miss any hint. The timed run near the end needed 2 attempts, so not really hard, and when it is all over you wonder why you even came back here yet again..." - MichaelP (09-Jul-2024)
"I have a bit of a love/hate relationship with TR2 levels; the physical aspect of playing seems so clumsy now that I find myself passing up a lot of these levels, but when I do play the nostalgia factor kicks in big time as Great Wall was my very first raiding experience. So, how does this compare to the original thrills? It’s fair to say this isn’t in the same league, but it’s a pleasant enough experience and although the surroundings will feel familiar, the gameplay is new. For fans of all things ‘Wall’, it’s not a bad way to spend less than an hour of your time." - Jay (14-Sep-2023)
"I'd say decent, as in neither a flop nor a masterpiece. Great Wall enthusiasts might feel good here. I myself need a bit more." - DJ Full (11-Mar-2023)
"Short TR2 level based on the original first level of that game but that is where the similarity ends. This is a completely new map and new outcomes. Textures were ok. About the same level as the original when playing in software mode. There are too many dark areas so the constant use of flares became tedious but on a brighter side, the TR2 flares illuminate so much more than those in TR4. The unmarked fire tiles are a big NO NO. This is a key hunt and a tedious one at that. Nearer the end of the level it became more interesting with a relatively easy timed run/climb to exit the level." - Torry (12-Sep-2022)
"At first I thought it was another one of those tedious remakes, but I soon discovered that it was a level from scratch. This is one of those classic levels that don't present great difficulties, nothing really special but pleasant to play and entertaining. The timed runs are not very demanding, the secrets are easy to find and the lighting is quite well worked, as well as the architecture, although some textures are not well applied on small surfaces. TR2 lovers will surely enjoy it." - Jose (28-Mar-2022)
"Back in the dark ages the graphics of TR2 levels displayed just fine on my monitor and I was able to enjoy playing them. For some reason I now have inordinate difficulty just getting TR2 levels to play at all, the graphics are barely watchable and it's an ordeal to play them. When the gameplay is engaging and entertaining, as in The Ancient Jade Mask, the suffering is endurable. When it's not, as in the case here, it's not. The two major flaws in this 45-minute level are the excessive backtracking and the too-frequent dark areas. Other than that, the player's main objectives are to find the next key and then go back long distances in order to use it. Noteworthy is the timed run near the end, which was well conceived and fair to the player, but overall this was not a really fun raid for me." - Phil (13-Jul-2021)
"very chilling trle I would say not even challenging more to the boring side, puzzles were very easy and clear, as well as enemies and traps, secrets weren't even hidden somehow like they were a pickups. I don't understand why they were too many guns included in the level if it's too short because some guns weren't used at all by me at least. music sometimes were replayed when reaching certain areas of the level. There was nothing special about this level and it was bad either, short and fun." - p1kaa (03-Jul-2021)
"This is a solidly made little TR2-inspired effort, but unfortunately it had its fair share of frustrations. The texturing isn't too bad and the atmosphere evokes the original level quite nicely, but unfortunately the numerous dark spots were an irritation and the majority of the level tended towards rather cramped corridors and alcoves, which rather slowed things down. The real downers were the trial and error lever puzzle, horribly sneaky spike pits (dark spots again) and the backtracking from one end of the map to the other to use the various keys you've collected. Having said that, the various enemy confrontations were nicely done and I enjoyed the final timed run, plus the fact that the entire map wasn't just a straight up copy of the TR2 original. It just went a bit overboard on the frustration at times." - Ryan (28-Jun-2021)
"Mixed feelings as I finish this level. On the one hand, I quite liked the nostalgic trip to the TR2 engine. I had sort of expected a remake of the original level but this is an all-new layout featuring Great Wall assets (and, well, those blasted venetian thugs). On the other hand, I thought this had one too many dark spots, although flares are plenty it gets annoying cracking one every other minute and shortly after disposing it to deal with any enemies on sight. On that note, this also reminded me how Lara's priorities are all wrong; ie when facing three spiders and a venetian thug who can be running to the opposite direction and still landing several hits on you, Lara will focus her weapons primarily on the spiders because why not. There are plenty of weaponry and I never ran out of medipacks, so I guess all is well but this is one of the few instances you can call Lara names and it'll make sense. Still, with all said and done, this was enjoyable, despite those dark spots, so forgive my random ramblings. 40 minutes, 2 secrets. 06/21" - Treeble (20-Jun-2021)
"This level wasn't particularly challenging in any way. While it was fairly straight forward, it was also lackluster. There was one room in particular with a bunch of lever switches, that room could have been used in a better manner such as a spike trap pressing you for time (much like the TR2 trap in the Temple of Xi'an), that would have intensified the gameplay. The enemies weren't so bad either. Some were well placed and caused stress at appropriate times. Ultimately, you had to get a series of keys to progress, and it's not bad but can be boring to a lot of people. This level had potential to be better but it was not bad either! This is a good beginner's level to those starting out with TR games. I look forward to more from the author, I think they have good probabilities of bringing more levels on!" - g12STL (17-Jun-2021)
"(5) Gameplay & Puzzles: I just love the TR2 Great Wall setting, and I enjoyed the gameplay of the builder's previous level, "A Trip To The South", so I enthusiastically downloaded this level. I am sorry to say I just didn't find the gameplay very interesting here; the key-fetching and ladder climbing gets old, and the gameplay flow gets predictable after a while. There are 2 "problem-solving" areas, both of which needed more testing in my opinion: a) an area with death tiles and safe tiles, but one of the safe tiles is unmarked, and b) later on there's a room full of levers and a small pool. I found no clue as to which levers were the correct ones to pull, and ended up just pulling random levers, reloading, rinse and repeat. (7) Enemies, Objects & Secrets: I enjoyed the enemy engagements and variety, and I consider the enemies aspect to be the strongest part of the game. There are some traps, but they're not very exciting, and the spike-pits-under-breakable-floors execution gets old after a while. There are very few static decor objects, and the 3 secrets are very easy (the silver dragon ridiculously so). (6) Atmosphere, Sound & Cameras: The atmosphere is OK, but could have been better. Oftentimes, if you're indoors and you look out of a window, you see an empty void. It would have been much better to look out of these windows and see outdoor areas that you had previously been to, or will explore later on. In other words, if the indoor and outdoor areas intertwined and created a more convincing sense of place. Sounds needed more testing and care; there were a number of tense music cues associated with enemies that should have been oneshot, but were not. There's also a timed run near the end with no associated camera or tense music cue. It would have been better to have associated a tense music cue when commencing this timed run, instead of triggering a lengthy music cue with a 2 tiger engagement prior to this timed run. Cameras were decent. (5) Lighting & Textures: The room you start in has a number of misshapen textures, and unfortunately this continues consistently across the rest of the game. I really think that the texturing needed more care and attention. The lighting is generally pleasant, although I wasn't a fan of the numerous extremely dark corridors. Overall, I'm sorry to say that I didn't have much fun, and nothing about the gameplay stood out to me as memorable. It is not my intention at all to put down the builder, but rather encourage him to take more time with testing as well as brainstorming varied gameplay. I encourage the builder to "revisit" the game design of "A Trip To The South", and use its robust and varied gameplay as a foundation for future projects. The builder is capable of a great level. 5/7/6/5." - nerdfury (16-Jun-2021)
"As some others have said , thankfully not a remake. The level is solidly built even with some compressed textures at times and a lighting that is quite uneven with some places with thick shadows and others brighter but without any lights. The progression is a bit intriguing at first but finally it is mostly a straightforward visit with easy platforming , many uninteresting spikes holes in corridors , a few pushable blocks , a strange puzzle with fire tiles when those tiles looks regular tiles, and another puzzle with many switches that is easier than what it seems. Dealing with some of the enemies and the timed door near the end were the best parts. Still nothing very thrilling and the secrets are surprisingly very easy to find." - eRIC (16-Jun-2021)
"It's pleasing to experience a Great Wall level which takes only the original's tropes (corridor blade-jumping sequences;prowling tigers;attacks from crows on castle battlements,etc) but is not itself a copy . Less enjoyable is the repetitive 'key quest' style of generally linear progression;coupled with one or two preposterous gameplay moments (a random booby-trapped lever sequence,and a concealed anachronistic modern switch),and the addition of a few attacks from out of place Mafiosi (one of them,locked inside a turret - undoubtedly explaining his antagonism). Constructionally, it's perfectly well put together;with decent lighting and texturing;fine placement of secrets;and enough action to keep you on your toes. The environs are generally cramped;and having Lara combust whenever she ventures somewhere she isn't supposed to,does rather prevent the creation of atmosphere. Nor (as Manarch points out) does Lara appear to have any objective other than getting through the various challenges. It whiles away an hour,but it could easily have ended considerably sooner with nothing lost." - Orbit Dream (13-Jun-2021)
"A competently constructed and glitch-free map, well-textured and lit in terms of TR2, which is not a remake in the strict sense but which holds no surprises either. With the exception of a lengthy battle tune before the timed run near the end (which goes on long after you’ve disposed of the two tigers), audio cues are well-chosen, but none seem to be one-shot; and since you are required to backtrack the way you came whenever you pick up a key (with only one exception), you trigger quite a few more than once.
At the beginning it looks like there are several paths to explore, but the level turns out to be entirely linear. Throughout, the gameplay structure is that you encounter a closed door, go the other way to retrieve a key or throw a switch that opens it, then return to the door; rinse and repeat. The procedure is spiced up with a bit of platforming, traps (a few clanking blades, many more spike pits) and enemy encounters (the usual Great Wall crowd, augmented by rats and out-of-place goons and Dobermans from Venice); and it’s spiced down by a few too many ladders (one of them unnecessarily long), and of course the constant backtracking.
All of this is quite manageable; the timed run near the end is very forgiving, and even the secrets aren’t difficult to locate or obtain (the Gold Dragon is pretty much signposted; you come across the Silver Dragon as a matter of course; only for the Jade Dragon you need to get past a couple of extra spike pits and then, of course, backtrack). You also will have amassed quite an arsenal by the end, so although the enemies are usually well-placed, they pose less of a threat the further you progress into the level.
The only things that will have you reload are the two ‘puzzles’, the first because it relies on unmarked death tiles; the second because it is a trial-and-error procedure involving lots of levers: one of them opens the door that allows you to proceed, while most of the rest are dummies; but some will kill you, and there’s no way of telling which is which. It’s mainly for these failed attempts at puzzles that I score the gameplay below 5; the backtracking isn’t that much of a chore, although the level would have benefited greatly if the builder had avoided it and found more interesting ways for Lara to get up to a higher level than climbing yet another ladder." - Mulf (13-Jun-2021)
"Not a bad level and thankfully far from a remake other than the title suggests, but not particularly enjoyable, well at least not for me. This offering has several solid bits and several bits where the builder has tried to be a bit different (perhaps these parts were a bit obscure), but in the second half things seem to repeat and I didn't feel like anything new was presented, and the multiple push blocks and ladders didn't do this level a favour. The looks are organic and rather atmospheric but texturing is a bit lazy at times, as well as enemy (some popping out of thin air) and a bit also the object placement. The three secrets were fairly easy to find and I finished this level after 30 minutes wondering what exactly the goal was other than shooting a lot of baddies and local wildlife..." - manarch2 (12-Jun-2021)
"A small, very condensed level. It has some really questionable ideas where you need to trial& error, which is annoying and time consuming. The enemies range from rats to and humans. There are some objects that feel completely out of place such as an electrical switch mounted to the wall (reminder: we are at the great wall). The lighting is okay-ish, although Lara herself is barely illuminated, which makes her look flat and sometimes too bright in dark surroundings. Texturing work is also okay, but can be improved a lot. The experience is mostly linear with a few branches off the main road. There is lots to improve but imo an enjoyable experience when you need a quick level." - Raildex (07-Jun-2021)
"Another TR2 Wall level in a short time! It is overall an enjoyable experience with a few flaws. The level geometry was somewhat puzzling, with many crevices and openings Lara either could not get into or were empty. However, I liked that it had a lot of verticality to its rooms. For how dark certain passages were, I only found one pack of flares. An extra flare pack in the first area would have been nice. Textures were applied mostly well but there were a few odd walls which had the lever wall texture or one of the red door textures on the ground for some reason. I am unsure as how I solved the puzzle with many levers, it would be nice if the tiles/walls on them were a bit different or had symbols above, otherwise it was just pure luck on which one to pull. Despite these issues, I still had fun and finished the level with just under 1h with all the secrets found." - Raina Audron (05-Jun-2021)
"A simple yet entertaining level for casual gaming. Set in "The Great Wall" style, I think that this level lacked more traps and more frenetic sections, as the level follows a slow rotation from start to finish. It has a good ambiance, good use of classic TR2 music and a balance of enemies and resources. Sometimes enemies appear "out of nowhere" due to misplaced triggers (an example on the stairs at the beginning of the level). On the other hand, texturing could have been better worked on by the author regarding finishing and polishing after finishing the level construction ("crushed" and stretched textures could have been corrected, since the texture limit is no longer so problematic due to TR2Main). The structure of the rooms is good in general, but I found a design error exactly in the room that appears in the "title" and in the screenshot here in trle, as it's possible to grab and enter through the middle of the grid (perhaps through the grid be a staticmesh or, if it's texture, error in toogle opacity). The timed section near the end of the level could be indicated by a different texture or specific sound. The author are improving their skills and these notes I leave as suggestions for him in future levels in non-TR4 engines. Overall, an interesting adventure for those who want to revisit The Great Wall (but not exactly the same), looking for a pastime for their spare time. I finished in 49 minutes and found 2 secrets. My rating is 7/7/9/7" - Leoc1995 (05-Jun-2021)
"Overview: A very wonderful well rounded TR2 based level that could fit in perfectly well within the main TR2 game itself. Gameplay and Puzzles: Very nice, some short and sweet, but they made sense with the environment. I would say the spike pits were a bit repetitive, but not too bad that it made me upset. Enemies, Objects and Secrets: The enemy placements were fair, the key locations were fun to find, and the secrets were unique and not too difficult to find. Atmosphere, Sound, Cameras: The atmosphere was brilliant, the choice of setting and the construction of it was beautifully crafted, it really felt like an extended portion of the great wall from TR2. The sound was great, but i noticed the same enemy alert sounds would repeat when standing on the tile again after loading, but all in all it didn't take me out of the experience. Camera positions, didn't see an issue and they were brilliant. Lighting and textures: Brilliant lighting, very nice textures, especially how the textures were used in the switch room. Conclusion: Brilliant level, 9.5/10 - hope to see more from this creator." - JimmyBeon (03-Jun-2021)
"Beautiful blast from the past with Lara revisiting The Wall. New settings, graphics from 1997 but always fascinating. Enemies that await you when you least expect it. Well done lighting and flare available. Some acrobatic jumps and underwater tunnels. The 3 Dragon Secrets not too easy to recover. Original music TR 2. Unmissable. Well done Dennis!I enjoyed myself." - Roberto (03-Jun-2021)
"The puzzles were okay but some of them simply didn't make sense to me. Most notably, the lever puzzle, which was just an unfair guessing game. Object placement was kinda messy. I feel like the first 2 secrets should've been spaced out more. The golden secret is also nearly impossible to miss and I feel like that should've been the stone / jade secret instead. Enemies were actually okay but I didn't like the inclusion of human enemies and dogs because they felt very out of place in that setting. Atmosphere, Sound & Cameras were very good but nothing groundbreaking. Still very solid. Textures were messy to my eyes. Some textures felt completely wrong, like the Xian Palace door part texture randomly placed on the floor for a puzzle. Some major texture stretching is also visible from time to time. The game also has some collision issues because of the use of triangles in some areas (TR2 doesn't support triangles). Overall, even with all these issues, the level was a pleasant experience." - Nickelony (03-Jun-2021)