Levels listed...
TR5 - 31
TR4 - 3143
TR3 - 178
TR2 - 135
TR1 - 63
72450 reviews (20.4/level)
3540 (99.7%) walkthroughs
446 Hall of Fame levels
1227 levels rated >= 8
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release date: |
27-Jun-2021 |
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# of downloads: |
147 |
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average rating: |
6.56 |
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review count: |
8 |
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review this level |
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file size: |
109.00 MB |
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file type: |
TR4 |
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class: |
Ship |
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Reviewer's comments |
"A fun level but it would be so much better with working sounds and without completely unlit parts. Also - unlikely, but possible - if you drop the block before taking the star, you're doomed. Still, I'm gonna recommend this one. It felt nice to be here." - DJ Full (04-Mar-2023) |
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"This level has a good design, with a good architecture and texturization, but some areas are too dark and I found very few flares, not enough for properly exploration. The objects are well placed too, and the cameras work good, but the gameplay is very bad; too non lineal I was often finding dead ends and receptacles for items I never found, to find an item you are forced to explore almost the whole level, and when you find it again explore the whole level to find the next one. Even more, the last diagonal jump with the rope to the opening in the hull of the ship was too hard for me and I decided to abandone at that point. Bad, bad." - Jose (04-Apr-2022) |
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"This game is visually heavily inspired by “The Deck” and “Living Quarters” levels from TR2.
Gameplay is different though and involves finding several items and using them elsewhere. On
your way, you have to complete many basic jumps, push/pull some boxes to gain access to
switches or new areas, and fight against frequently appearing crocodiles and some other
enemies. Even though gameplay is not bad by any means, I felt that it would have benefitted
from more original tasks. For example, some of the basic jumps could have been spiced up with
inventive use of traps, and more elaborate puzzles could have been also added. Author included
five secrets and the search for them was really fun. There are some minor issues regarding
sound effects and music. For example, the door opening sound is the same sound you hear when a
Tinnos wasp from TR3 dies. In addition, all the music will play every time you step on the
tiles, which trigger them. Although the areas in the game are not direct copies from TR2
levels, the overall structure of the areas is heavily similar. This is okay but I would have
liked to see more author’s own unique design because it would have made the gaming experience
more interesting at least for me, and building areas completely from your own imagination is
also more creative, which I appreciate. Taken together, this is a nice level, which is
definitely worth checking if you like Maria Doria-type levels that will give classical vibes to
player." - Samu (19-Sep-2021) |
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"What a strangely mixed experience this
level was. It's definitely a solid and
ambitious effort (particularly for a first
offering), but unfortunately there were a
few too many aggravations here to score
this any higher (and believe me, I wanted
to). The gameplay undoubtedly has its
enjoyable moments, with some nice trap
sequences and enemy action as well as the
fact that there's a lot of exploration to
immerse yourself into, but the downers in
this category are the preponderance of
cheap broken glass pits scattered around
which gave me no end of trouble, the
backtracking up and down the various decks
and the rather too tricky rope swing to
reach presumably the ship's hull. The
texturing and design is also on the
somewhat ragged side, although the
atmosphere still manages to come across in
a charming way and I liked the hiding
places of the secrets. Definitely worth a
play, but do bring some patience along." - Ryan (28-Jul-2021) |
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"I have some extended comments to make about this level, on several different subjects. For
an apparently maiden voyage it's quite a remarkable effort. I would compare it favorably
with Kitten Adventure, for no other reason than that both levels are recent releases and
are fresh in my mind. I feel that both levels reflect about the same degree of creative
thought and execution and to that extent are equally praiseworthy. However, where Return
to the Deck falls woefully short is in its dark and drab surroundings, which greatly
reduce that intangible "fun factor" that's not officially a part of our rating system.
The builder released an unannounced revision (after two video walks had already been
posted) which makes some substantial changes. There are now five secrets instead of four.
The laser sight is no longer provided and was not needed to finish the game in any event.
On the negative side, a quick way of reaching an upper deck (which needs to be done
multiple times) has been prevented, forcing the player to take a longer and more difficult
route to get there. And curiously, the builder has failed to correct a typo in one of the
pickup names (the "Elettrical" Gear).
Although both video walks completed glitch-free runs in less than an hour, I spent nearly
three hours here while writing a walkthrough and doing my best to capture all the many
nuances (hidden traps, etc.) facing the player along the way. Perhaps the most serious
drawback in my opinion is the excessive backtracking that's required of the player, but
once you've done it a few times it becomes almost second nature. Enemies are relatively
few, especially in the later stages, so the fact that ammo pickups (none for the automatic
pistol that I could find) were also scarce doesn't become an issue.
In sum, my scores are high because I feel the level deserves them. I simply take this
occasion to repeat my pet peeve about level revisions being uploaded without warning and
after video (and sometimes written) walks have been prepared for the initial release.
Builders, please stop doing that." - Phil (26-Jul-2021) |
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"A game where the difficulty does not really come from hard jumps or traps or puzzles but from an IMO wrong approach - omnipresent gloominess and confusing environments make it rather hard to get oriented, especially in a game as non linear as this one. There are undoubtedly good and enjoyable parts of this game, but I found this to be rather tedious to work through. There are the occasional beginner mistakes like oddly placed objects, deformed textures and strange sounds, but the design is solid nevertheless, save for the darkness. Enemies are not so well chosen and placed, the secrets are decently hidden though. Perhaps with a bit more focus in gameplay and environments that are more easy on the eyes next time and the builder can do much better next time. Finished just a few seconds above the hour mark." - manarch2 (03-Jul-2021) |
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"For a debut, this ship themed level it's quite good. Gameplay was sometimes repetetive
but author offered us also some good ideas like for example pushable puzzles and other
tasks different than pulling levers to open a doors. As about enemies, I think that
crocodiles do not really fit into ship environment. Some of enemies could have been more
effectively placed. Atmosphere was pretty good but it could be better with more diverse
lighting using more colors. As about textures, it's okay but with many problems. There
were many wallpapered walls, shrinked and disformed textures. There were also some
issues with sounds for example I think that sound of opening door is very weird. I found
some missing sounds too. Overally, despite some errors, it's still pretty good debut
level with some good ideas and quite good atmosphere. Author has definetly a potential
for creating bigger and better levels. I can recommend it. Looking forward for next
releases of this new author!" - BlackWolfTR (02-Jul-2021) |
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"Not a remake of the official Deck level although the general concept is of course
inspired by it. It's like a big puzzle, exploring caves , wrecks and decks to
retrieve some artefacts or reach new places, and it's a bit confusing as some part of
what you do and some key items found are only for a secret, and you can't discern
that. Also sometimes cameras show a door opening but the camera is too near from the
target and that is not too much helpful. The gameplay focus is on spotting important
things for later as there is much backtracking and redoings more or less mandatory.
Nevertheless the interest is there : beating the game while making progress and some
gameplay elements are interesting. No timed tasks, but a couple of jumps are a bit
challenging and also a rope swing needs a few attempts to get it right. Imo there is
too much of glass shards scattered around, with a few forced health loss even if you
do things right. Aside from the lack of shortcuts the main problem with the level for
a better enjoyment is the lighting , sometimes totally not worked on , sometimes with
strong shadows to the point that objects like movable blocks or Lara herself look
black. In some rooms, Lara appears in 3D illuminated from below , the builder has
probably placed the sun bulbs on the floors, it's a nice effect but a bit strange. A
few details to be noticed : wrong sfx for the doors and for the rats , wrong
animation for the buttons , some missing textures and other textures errors , the
sharks got stuck (the builder did not allow them to go farther) so shooting them with
the harpoon was a piece of cake, on the opposite the use of the couple of piranhas is
well mastered. Globally an interesting raid even if not polished enough. 1h56 - 3/4
secrets" - eRIC (29-Jun-2021) |
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