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The Last Continent by Saturn

DJ Full 7 9 9 8
Jason L 7 7 7 7
JesseG 6 7 7 8
Jose 3 5 6 7
manarch2 2 7 7 6
Ryan 6 7 7 7
Teone 7 8 9 8
 
release date: 10-Jul-2021
# of downloads: 98

average rating: 6.82
review count: 7
 
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file size: 150.00 MB
file type: TR4
class: nc
 


author profile(s):
email(s):
stephane.demots@gmail.com

Reviewer's comments
"I played the update from 14.10.2022. While it still retains most of the problems, none of them was problematic enough to ruin the experience, since the builder didn't try to kill me everywhere and I managed to finish the game on a single load. The scenery is pleasant, the details are unique, the puzzles are satisfying (except the cog, lol), so I can recommend you to not ignore this one, take a big breath and play it even with bugs onboard." - DJ Full (17-Apr-2023)
"Only 5 reviews in 9 months? I understand it. The level is not bad, with a good architecture and easy tasks, but if you can't save your game when you want... In my case I discovered that I could save the game once in a while approaching to those piles of wood and lighting the bonfire, but in the area with the submarine, after shooting the croc, I wanted to save in the nearby woods, but inexplicably the game never saves so I decided to throw it to the recycle bin." - Jose (11-Apr-2022)
"Unfortunately my experience here was marred by a series of questionable design choices. First off the health bar is not visible, the player has to press V to watch an animation and get a glimpse of their current health. The air bar is completely gone as well, heaven knows when Sophia is about to drown. Then there's the potential softlock when the player triggers an enemy attack before they collect any ammo for the revolver, and for some reason this enemy is a hidden timed event, meaning Sophia instantly dies if she doesn't kill it fast enough (despite the explorer's notes encouraging players to not engage in every battle!). The save/load hotkeys are disabled, even though the player can save whenever they want – except when the entire inventory is randomly disabled. The water currents are placed in very specific spots in such a way that you can't approach directly, but must jump over the water a few squares to get past them. It's all so bizarre, and I haven't gotten to the bugs yet. There's a save/load bug that kicks in around the time the crowbar is used on the boulders, the game starts saving as "Empty Slot" and cannot be reloaded (sometimes saving over an existing slot made it retain a number and thus able to be loaded). The fire pits cause Sophia to crouch, sometimes nearby and sometimes after she's gone far away, and the fire almost never actually lit up. If there's an upside to this adventure it's the exploration. A map is provided for the seven crystals the player must find, easing the non-linear scavenger hunt and making it more of a pleasure and less of a chore. There's also two cogs to find which are not too far off the beaten path. The game makes it pretty clear what Sophia's goal is here. The sense of atmosphere is pretty strong as well. The rocky areas could use help being less wallpapered, otherwise the visuals are pretty good, when they are working correctly - sometimes rooms flicker in and out of sight which can make it hard to navigate. 42 minutes." - JesseG (13-Oct-2021)
"This game is a nice crossover between Tomb Raider and a boardgame called The 7th Continent which, honestly, I don't know but, searching some images and informations on internet, I think the author did a good job in recreating the atmosphere and also some ojects of the 7th Continent game. Unfortunately, while I'm writing this review, the level is still in a beta release and it suffers for some technical bugs mostly related to the saving function. However the general impression I got is very good and I think the level is enjoyable to play, mostly focused on exploration. I really hope the author will have time in future to correct these bugs and continue the levels serie. It would be a shame to abandon this project." - Teone (15-Sep-2021)
"What an extremely mixed experience this was. I do find myself somewhat in agreement with manarch2's comments across every aspect of this release, but my scores aren't as on the low side as his as my playing experience wasn't as glitchy as I expected. The savegames actually worked fine for me, but that aspect is severely brought down by the fact that the camps you can recharge the medallion at seem to have limited usage, and if one runs out, no can do unless you backtrack to the previous one or see how far you can get. Hopefully the builder will rework this in future installments. In all other aspects, it's fine as far as it goes although the gameplay wasn't totally gripping with a lot of running around and crawling through dark tunnels. I did like the strange, isolated atmosphere though which was brought off well, and the alien sculptures were strangely beautiful. Something of a curiosity piece." - Ryan (18-Aug-2021)
"The level is quite unique in terms of general style and atmosphere, but it is also so buggy that it ends up being almost unplayable. The savegames are often corrupted, exiting and restarting the game is and it appears that sometimes the savegame completely vanished. Together with the "respawn save" system this simply makes things tedious and annoying. There are also other game stopping bugs like the underwater door in the starting area can be assessed from the other side. Of course this is not the intended route, but getting there is easily possible due to an obvious shortcut - which is one of many, e.g. the pushable block is also not needed at all. Other than that, the gameplay is rather mediocre, a lot revolves around finding items scattered around the map, but there is also a bit of (rather easy) platforming to do. There are good ideas like the boulders disabling the fire trap, but on my end this was already deactivated (another bug?). Object design is okay, the isolation factor works well to create a decent atmosphere but the texturing could need some further refinement. All in all a game that shows the builder's skills to some extent, but more careful beta/alpha testing and bux fixing had been required before releasing this to the public. Found all seven secrets with a nice final one in 25 minutes." - manarch2 (11-Aug-2021)
"Surprised that this level didn't got any review yet... Maybe people had the same issues I experienced? Like corrupted savegames and black screen at the start... I think more tecnical testing was really needed for this game. Otherwise, the atmosphere & story were great. We play as Sophia Croft who wakes up on a lonely island surrounded by fog and habitated by only a few crocodiles and some monsters... I loved some gameplay ideas here like saving the game on camps, but somehow this metod corrupted my savegames so I had to restart almost from the beggining which really annoyed me... Sound was nothing really outstanding. The design was great tho, but it was very blocky sometimes (maybe TombEditor diagonal geometry could help the author on his next adventure) you can also notice some glitchy conexion between rooms, since sometimes some areas literally dissapeard in your eyes. Away from all my critics, the author really exposed some potential here and I loved it. Can't wait for the next adventure of Sophia Croft ;)" - Jason L (21-Jul-2021)