Tomb Raider Level Editor Built by the community. Explored by you.
HomePlay

Level reviews

Forbidden Planet

1,078 downloads

Forbidden Planet level artwork
Average rating
6.77
Release date
20-Jul-2021
File size
265 MB
Class
Alien/Space
Engine
TR4
Duration
short
Difficulty
easy

Review scores

Read the comments ↓
ReviewerGameplay & PuzzlesEnemies, Objects & SecretsAtmosphere, Sound & CamerasLighting & Textures
bERT ↓5677
billie2001 ↓7777
BlackWolfTR ↓4533
DJ Full ↓7886
g12STL ↓97910
Jorge22 ↓8889
Jose ↓5667
manarch2 ↓4655
Phil ↓7778
Ryan ↓6777
Torry ↓8898
Category averages
(11 reviews)
6.366.826.917.00

Reviewer’s comments

Review this level →
DJ Full
"Though minimalistic in visuals, it feels and plays like space enough. The teleport I tried from two sides, couldn't enter, did an extra loop around the map, eventually tried the third side and succeeded - should just work from any side, why not? Also I had a problem with that unmarked ladder in the ending, idk why to damage the game like that." - DJ Full
bERT
"Even by reading all the extra documents I'm not sure who did what exactly. Clearly this was an attempt to give us a full package. It turned out to be a mixed bag in my opinion but I give without hesitation a big 10 for effort. The level is awkward in the way the movie that is referred too is also awkward viewing it through today's eyes. In that way the level does succeed. Some things however do not work as is the case with the music during the first part. There is a reference to a love story in which case the music does fit but not really in a SF setting. Gameplay wise it is quite linear at times but ok. Not ok are the game stoppers like 'that one moveable block' (I just found by sheer luck) or the reachable place that should not be reachable at that time (you can get behind the big gate without the 2 CD's). Some big areas were well done, others less so (the first big lava room and more specifically the strange side tracks). The 'gravity' jumps are a nice touch. As far as the 'full package' I mentioned is concerned, great to see some FMV's slipped into the package and that made sense within the awkward way of things. Unlike my low ratings, don't let this get you off of playing this level. You will have fun in some way or another." - bERT
Torry
"I do have a fondness for Franky's futuristic levels even if they are reasonably similar in construction and this one based on the classic movie from the 50's was well constructed. There is a bit too much of the long, long trips between sections but you do get the Mars Rover to help you out in some of these. The tribute to Mugs on one of the rovers was a nice touch. I loved the anti gravity moments when you almost decide that no, that jump is too far and unless you take that leap of faith you will never know. My only one real complaint was nearer the end there was an unmarked climbable on an upright and the raider has no way of discerning this. The beasts that attached were repurposed boars and the squeal when they died made me laugh. I did have to refer to Doggett's walk through in one section when I had no clue that the pinkish red ovals in that room had to be shot." - Torry
Jose
"Again, another futuristic level in the same line of the previous ones. This time the rooms are very colourful, too huge and textured the same way. There could be a hint in the places with anti-gravity. There were some issues the author could fix: when driving the first rover, once up the high wall, if Lara falls down to the floor there's not a way to go up again; in the big lava room there is an unmarked climbable ladder; when you press the button to open the door of the large room with the big skull, if you wait a moment the door will close and there's not a way to open it. Except for this, the level is not hard to play, but I found nothing interesting here; only pull some switches, drag some blocks and few more things. Also the background musics were a bit annoying. Not a bad level, but I think after many releases, this author got out of fresh ideas." - Jose
BlackWolfTR
"To be honest I expected more from this level as this builder already released 10+ levels. Gameplay is simple with pulling levers. Yes it have some nice ideas like gravity jumps but they weren't done good. Design is very lazy. Most of rooms are painted with same texture and they are wallpapered. Just like builder used "texture whole wall" button. Lighting is another bad point. To most of rooms there was only set ambient lighting and that's it. No shadows no other colors than main ambient. This all caused that atmosphere was very poor. Another weak point is architecture which contains mostly boxy and square rooms. The only good aspect of design was that rooms were filled with objects and decorations so they didn't felt completly empty. There were some bugged sounds too. I don't want to sound harsh but I really suggest author to take care more about his next levels because I expected something better from author with 18 released levels." - BlackWolfTR
manarch2
"A bit more colourful, yet also somewhat more wallpapered than its precedessor. Otherwise, the gameplay is more of the same we get to expect, with at least one unpretentiously fun vehicle tour and a few jumps to absolve. I still have the feeling that after his now 18th release the builder has gotten long out of ideas to make his levels a worthwhile experience and this won't change in the future, so I'll keep myself short from now on; found all secrets in 30 minutes." - manarch2
Ryan
"This continues Franky's streak of pleasant but unexceptional releases. The novelty may have worn off a bit after so many levels, but I still tend to find them rather charming nonetheless. Having said that, I felt this one was a bit of a step back from previous efforts as the gameplay was a bit less exciting this time round (minus the always welcome anti-gravity jumps) and the environments were rather more sterile than I would have liked, with a few of the textures being rather repetitively applied. Still, if you liked the previous installments in this series, this one should still fit the bill." - Ryan
billie2001
"A space level with convincing alien surroundings, using some nice objects from BtB Space. The gameplay is mostly straight forward, tasks are on the easy side and secrets not hard to find. Running down monsters with the rover was fun. It has its own aesthetic looks, not very much aligned with mine though. An ok level lasting a bit less than an hour, unless you are backtracking for a missed hard to see switch, like I did :)" - billie2001
Phil
"I'm a little surprised at the inflated scores to date. Although I consider myself an easy grader, I didn't see much difference from Franky's previous offerings. What we have is a fun, fairly stress-free alien level cut from the same cloth as the innumerable releases to date. I'm not complaining, I just don't see this series as having Hall of Fame potential. The most vexing spot in the level is finding an obscure button to open a crucial door that enables you to finish the game. All this is documented in the posted walk, with thanks to Doggett for his crisply rendered video. For the first time I was able to see one of the FMVs on my screen (the ominously plodding footprints), which brought back fond memories of the classic movie on which this level is based. Enjoy it for the fun factor." - Phil
g12STL
"This was a great TRLE with some good innovations. The space theme was nice as well. I hardly have any complaints as the level design was very straight-forward and not repetitive. Backwards-and-forwards was minimal for the most part, but started to become a theme in the ending of the game. The audio and ambience for this game was appropriate as well. I look forward to the next installment from the author, good work!" - g12STL
Jorge22
"I must have been eight when I watched Forbidden Planet on the black and white TV... until my parents sent me to bed because they noticed I was actually not only curious, ut also pretty scared. It's funny when you think of how naive the film is. It's been a while, and I didn't recognize the original in this loosely based version, maybe because it's been a while. Perhaps that electricity sound? Still, I had fun playing the Franky sci-fi formula... Lots of poisonous mutants to shoot down and run over, a room with an easy skeleton head, plus a couple of automatic machine guns to shoot (and a door I couldn't open), an unmarked ladder in a fiery room (!), eight secrets of which I found six or seven, riding a few rovers, the nice low gravity spots, the whole shebang. I liked the looks of the level. As usual, the ending was incredibly sudden. Nice on the whole." - Jorge22
A living archive of Tomb Raider adventures.
TEN 41 TR5 35 TR4 3238 TR3 190 TR2 156 TR1 81
76183 reviews (20.4/level) 3703 walkthroughs (99.0%) 495 Hall of Fame levels