Levels listed...
TR5 - 33
TR4 - 3187
TR3 - 182
TR2 - 139
TR1 - 67
73818 reviews (20.4/level)
3595 (99.6%) walkthroughs
456 Hall of Fame levels
1259 levels rated >= 8
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release date: |
04-Aug-2021 |
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# of downloads: |
259 |
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average rating: |
6.95 |
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review count: |
15 |
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review this level |
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file size: |
160.00 MB |
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file type: |
TR4 |
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class: |
Egypt |
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Reviewer's comments |
"Big nostalgia rush here if, like me, you're a fan of the TR1 Egypt genre. I just really
love those blue and gold textures. It's quite a short level, but it moves along briskly
and manages to pack plenty in, with easy gameplay that would be an excellent choice for the
less experienced player. Overall, a pleasant experience, for me." - Jay (16-Mar-2024) |
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"I enjoyed playing this debut release. It lasts about 30 minutes and progresses very well in
a solidly designed setting and is actually not without its (small) challenges and hence
keeps you engaged from start to end. Particular mention goes to the three secrets, as here
the builder really had a few clever ideas about how to get to them. Enemies are a few
panthers and those Atlantean mummies that can also poison you here. Really fun and
definitely worth a look." - MichaelP (05-Feb-2024) |
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"One secret just wastes your time by forcing a double climb. Otherwise it's a quite pleasant escape map, surely recommended for TR1 Egypt fans. Had a bit of everything yet I think it was a bit too short, so maybe a plot twist would be a good idea." - DJ Full (01-Mar-2023) |
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"Really a good debut. This level is very solid and without bugs. The rooms (all inner) are well builded and well lightened and textured. The secrets are not hard to find, and the tasks are classic and never frustrating. The only thing I didn't like was some hidden switches which forced me to go back to explore previous areas in order to continue moving forward. There is a good use of cameras and sounds, well placed objects and a fluid gameplay to keep the interest. Congratulations Emaraider; sure that you will bring very entertaining levels in the future. Good work!" - Jose (02-Jun-2022) |
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"First level for Emaraider. I think it's a great start, even if it has some shortcomings.
Beautiful setting with Tomb Raider 1 and Unfinished Business feelings. There are no puzzles
to think about, but there are traps and exploration is interesting with well-structured and
beautiful locations to see.
Very strong enemies to take down and, considering that, perhaps I would have preferred to
find more weapons and ammunition.
Bottom line, it's an interesting, non-frustrating and fun level to play, with minimal
challenge and durability, cute rooms, and classic flavor." - TRItalia (03-Dec-2021) |
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"This level effectively captures the look and feel of what we experienced back in the early
days of TR1. And since it uses the TR4 engine, it's a vast improvement over the TR1 levels
still being released by some builders today. It's a legitimately short level at about 35
minutes, so I naturally wonder about the hefty 160 MB download. The surroundings are true to
the original and everything is well lighted, eliminating any need for flares. The early
timed run for the shotgun secret gave me fits for a while, such that my wife could hear my
cussin' all the way downstairs on the other side of the house. However, it's worth the
effort, as it's the only weapon provided in addition to the pistols, and there are
formidable enemies along the way that require beefier ammo than the pistols provide. Other
than the shotgun secret there's nothing particularly taxing here, either physically or
mentally, but it's nevertheless a remarkably pleasant debut release." - Phil (07-Sep-2021) |
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"Nostalgic, simple but very fun. i loved all the tr1 vibes and music in this level and
the lighting, textures and atmosphere are gorgeous to immerse yourself in but what i
liked the most was the gameplay, such great traps and adrenaline moments with the
crocodile invasion and tumbling boulders at the start, and then youve got that insane
tight timed run to get a secret while trying to avoid spikes, such clever tasks like
platforming flips/jumps and using blocks to get to higher places or over fences and then
some beautiful rooms and chambers just to explore around in whether it be on foot or in
those water chambers and areas. this level has a bit of everything here and i love the
variety i only wished it was longer!" - John (23-Aug-2021) |
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"I concur with the previous reviewers. This
is a solid and charming debut effort, but
unfortunately the gameplay was on the
rather too simplistic side for my liking.
The visuals are pleasing and nostalgic and
the TR1 feeling is captured nicely
(although everything did look a bit
monotone, lighting-wise), but sadly the
progression was a little too uninvolving.
You basically progress from one chamber to
another (occasionally with a sense of
grandeur), pulling levers, pushing blocks
and bumping off the local fauna in the
form of panthers, crocodiles and mutants
and there's barely any puzzles to offset
the feeling of weariness. Wasn't too keen
on the overly abrupt ending either. Not at
all badly made, but nothing really
memorable either." - Ryan (16-Aug-2021) |
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"I've been knee deep in other levels that I have to say the use of TR1 textures and objects was a critical nostalgic hit on me, I loved it. Gameplay is rather simple although at times it feels like it opens up but I'm not convinced how far off you can explore (and I even reached the finish trigger without ever using the Sapphire Key) what seem like branching paths. I wasn't too keen on the subtle changes to animations/controls (like the now abrupt stops when moving), but overall I enjoyed my time here and I hope we see more from this builder in the future. 30 minutes, 2 secrets. 08/21" - Treeble (15-Aug-2021) |
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"As the previous reviewer said: a solid debut level. The texturing is clean and room architecture shows potential, even if
everything is still boxy and a bit simple at times. The gameplay is okay as well, a bit of platforming, traps and exploration as
well as minor usage of pushables, but there's nothing really exciting to find here. The enemy placement as well as the
hideout for two of the secrets were fine, but one is not really hidden/on the way(?). Not memorable but a good enough
start for this builder. 15 minutes." - manarch2 (12-Aug-2021) |
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"A solid debut level - this flows reasonably well in a generally linear style,but with a
few odd gameplay choices here and there: the two doors near the end which lead to
nowhere whatsoever except (in one case) a deadly fall;the shotgun secret (well set up)
which was nevertheless presented as part of the games progression;the arbitrary and
listless ending,which revealed no purpose for Lara's quest. Lighting was generally bland
throughout,and (aside from the usual creepy 'TR1 caves' background audio) atmosphere was
lacking throughout. Textures were decently placed,though;as were the enemies - and I
liked the choice of the TR1 Lara model. The level was not without challenge here and
there;and (unlike many debuts) showed a builder with potential - provided they ensured
that their next effort was more cohesively structured." - Orbit Dream (08-Aug-2021) |
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"This was a good level that would be great for a beginner to practice on and learn more
skills. I really enjoyed the modifications such as the sped-up climbing and the surface
swimming as well! Small enhancements like that make the game less monotonous and more
enjoyable. The map layout was straight-forward for the most part and required no
backtracking at all. The secrets were pretty easy to find nonetheless. Great work on
this level!" - g12STL (08-Aug-2021) |
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"(4) Gameplay & Puzzles: This is an easy, short adventure that took me about 30 minutes. The aesthetics are quite good for a debut, and I will go into that more later, but I'm sorry to say that I found the gameplay to be dull and not memorable. You're moving from one area to the next, flipping levers and performing some very basic platforming. There's no interesting platforming/traps/timed runs, etc., and that's no big deal if there are good puzzles, but unfortunately there are no puzzles here. There are a couple of moments where you need to move a pushblock so that you can use it to jump over a fence, however, I want to see more robust problem-solving than that. Aside from the issue of dull gameplay tasks, the gameplay flow feels "off" at times. For example, near the beginning of the adventure, you feel like you are adventuring on the main path, but it is a path only for a secret. Later on, there's a giant temple room with a pool, and a checkerboard ceiling, however there's so few tasks to perform in this giant gamespace. Near the end of the game, there's a room with 3 levers you can use, which opens access to 2 dead-end or "dummy" rooms that have nothing to do with the player's progress. What was the point of this? (7) Enemies, Objects & Secrets: The classic enemies are well placed, startling me a few times. The ending is abrupt and anticlimactic -- shortly before the exit trigger, Lara passes a group of TR1 mummies and I thought I would be engaging some of them in a final fight. There are a few boulder and spike traps here and there, but the traps in general are not utilized in an exciting manner. Object decor is decent, however I noticed that the builder customized Lara's swimming-on-the-surface animation, which was buggy for me. Oftentimes, when I tried to back down into the water from the surface, nothing would happen. (6) Atmosphere, Sound & Cameras: I was not convinced by the architecture/atmosphere; to me, the rooms looked overly boxy. The level would have benefited from a greater variety of room geometry, particularly in the case of ceilings and the brief rocky cavern areas. Adding some different geometry to demonstrate organic formations found within nature would greatly enhance the atmosphere. Classic music cues are used well, although I couldn't hear any sounds coming from the panthers. There are adequate camera hints however the level is missing flybys to build immersion. (7) Lighting & Textures: The lighting for the most part is pleasant, however there are a couple of outdoor areas where the lighting is too flat (the area with no ceiling and 2 crocs, as well as the final outdoor area). It's not a dark level overall, but there are some dark corners that bear further investigation. Unfortunately I didn't find any flare pickups which is not good game design in my opinion (the player only has the flares they start the game with). With regards to man-made interiors, which make up most of the level, the texturing looks pretty good and gives off a warm and fuzzy TR1 Egypt vibe. There are some brief rocky caverns with bad wallpapering, but for the most part the level looks decent. Overall, this is a visually attractive debut, so good job on that. I love classic-themed levels and I'm really glad to see a new builder that does too. However, I do encourage the builder to take time to make memorable gameplay tasks for the players. If the builder's vision is to make an easy level, without much in the way of traps or platforming, that is totally fine -- if this is the case, I encourage brainstorming some creative puzzles. I hope my feedback was constructive to the builder. 4/7/6/7." - nerdfury (07-Aug-2021) |
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"As betatester of this level, I
can say that Emanuele made a very
good job with his first custom
level!
I like the settings that despite
being in Egypt (a place used a
lot both by Core Design and in
the custom levels) I do not find
at all obvious. The puzzles are
very simple and the enemies are
not many, which makes the game
very relaxing and this aspect may
appeal to less experienced
players or those a little more
lazy like me! The music is that
of the original chapters. What I
would improve is the use of the
lights that in some points of the
level are a bit flat, I would
increase the use of the cameras,
I would insert some puzzles a bit
more challenging and some more
enemies or some twists that make
the level a little more lively.
Apart from these small aspects, I
say that this level is a really
good debut! I can't wait to play
Emanuele's next levels!" - ilariacroft (05-Aug-2021) |
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"It's pretty decent debut level in TR1 Egypt vibes. Gameplay was pretty simple, mostly
straightforward with focus on pulling levers. Still, there were some cool ideas like:
push the block to jump over fence to get to other room or some clever traps. Some of
Lara animations were quite buggy and they could have been done better. Enemies were
pretty good. Atmosphere was quite poor with flat lighting and rooms were quite boxy.
Author should take care to make more shadows to not make lighting look flat and boring.
Textures were good with some diversity and good looking design. I found few disformed
and shrinked textures tho. Most of rooms were well decorated with objects. Overally, I
still enjoyed this short and pretty simple level with some good aspects. New author has
potential and I hope to see more of him in future! :)" - BlackWolfTR (05-Aug-2021) |
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