trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 32
TR4 - 3149
TR3 - 179
TR2 - 136
TR1 - 64

72624 reviews (20.4/level)
3552 (99.8%) walkthroughs
447 Hall of Fame levels
1231 levels rated >= 8

TR Fan Site

 


The Great Discovery - Part 1 by Dennis De Grande

billie2001 7 7 8 8
DJ Full 8 9 8 8
eRIC 6 7 8 6
g12STL 7 9 8 8
Jay 8 8 8 8
JesseG 8 8 8 9
Jose 7 8 8 9
manarch2 5 7 8 7
nerdfury 8 9 9 7
Phil 8 8 8 8
Ryan 8 8 9 8
Samu 6 8 8 7
 
release date: 13-Aug-2021
# of downloads: 142

average rating: 7.77
review count: 12
 
review this level

file size: 212.00 MB
file type: TR4
class: Jungle
 


author profile(s):
email(s):

Reviewer's comments
"A nice, shortish easy raid, which is about all I can cope with these days. Jungle levels can obviously take a lot more time to explore than many genres, due to the sheer volume of ‘stuff’ going on in the outside areas, but they do look good. Inside, it does tend to be a bit gloomy so treasure every pack of flares you find. The gameplay is somewhat limited to exploring and lever finding in some respects, but there are a few enjoyable traps along the way. Definitely playable." - Jay (25-Mar-2024)
"It should be re-released with the minimum fog distance a bit further - currently it's way too close so I struggled to see anything. Another factor, however not so frequent, was the foliage getting in front of the camera - it's possible to plant vegetation in a more non-random, less obstructing and still pretty way. Lastly, there were too many pushblocks for my taste - they slow down the already slow pace. The rest is correct, and especially if you're into some classic jungle, there's a high chance this level will grant what you want, presenting every form of exploration, with lightweight tasks added on top - I could process them even when I was tired." - DJ Full (30-Apr-2023)
"A pretty simple non-linear raid in the jungle, where Lara searches for four stars to unlock entrance to a cave of riches (a cave which I suppose is reserved for the sequel). There were a few bumps in the road for me, such as an invisible wall in front of a crawlspace (was it just for decoration?) and a really sneaky spot in a wall of leaves that Lara can walk through, but other than that I had fun dodging all of the traps, hopping between pillars of flame, and doing combat against giant hammer-wielding felines. As far as the visuals go, things are a bit too dark for my taste, but otherwise they are quite strong. 1 hour 15 minutes." - JesseG (22-Nov-2022)
"This is a well elaborated level from a experienced builder. Not a level with great features, but I appreciate the effort from this builder so the players can't advance without the necessary items. Really a very good detail. Even so, the level is based only about the exploration to find a lot of switches to pull to open a lot of doors. The only "puzzle" I found was in the pool room with the timed fires. Even so the level is very solid and nice to 0play without hard tasks (except the ramp with the rolling boulder) and entertaining enough to take a try. The rooms ar well textured and ornated with all kind of objects, there are extra weapons not difficult to find and enough ammo to deal with the well balanced enemies. Really a classic level to enjoy but don't expect great features. Anyway I really enjoyed this level. Good work, Dennis!" - Jose (15-Jun-2022)
"It goes better as you progress until the last area with the 4 quests which offers the main and longer entertainment. Nothing too complicated , the secrets are rewarding (particularly i appreciate the idea to get the grenade gun). Some good textures in the last stages but i could not totally appreciate the looks, not so much because of the compressed textures you can spot here and there but in reason of the slight greyish/greenish fog and some rooms do not have work on lighting, which gives quite a contrast with some other areas more pleasant. No sound for the jump switch , a few objects could have been retextured to look more jungleish, and some of the first enemies were stuck or could be shot from safe distance, are some of the little downsides. Good atmosphere. A level of little difficulty i enjoyed playing." - eRIC (10-Feb-2022)
"A pretty straight forward adventure with easy progression, basic but still enjoyable gameplay, no significant puzzles and a good mixture of exploration/traps/platforming/enemies. The lighting supports a very good atmosphere but on the other hand it is quite dull and makes it a bit hard to spot pickups and openings. For some really dark places there are enough flares provided. Flybys and camera work was quite good. Texturing felt good overall except for the few 64x64 textures that didn't really fit in." - billie2001 (28-Oct-2021)
"This was a nice jungle level, which is quite short (my gaming time: 1 h, 6 min) and relatively easy. Gameplay consists largely of basic platforming and searches for switches that open doors. Later in the game, you will encounter a couple of easy push block puzzles (one involves carrying a torch) and typical traps, including teeth spikes, few boulders and flame emitters. Overall, the tasks are quite usual and the level would have benefitted from a couple of elaborate puzzles or more inventive platforming section. However, since the game is pretty short, I finished it before gameplay started to feel tiresome. Jungle atmosphere has been captured very nicely and the environment looks aesthetically pleasing although a little more could have been done in terms of texturing. There are for example some stretched and flattened textures, and sometimes sectors in the walls are not aligned, which breaks the continuity between adjacent textures. In addition, 64x64 and 128x128 textures are mixed, which isn’t a huge issued but looks somewhat distracting to my eyes at least. In summary, this level has a very good atmosphere and it’s definitely worth playing if you want something short and easy." - Samu (08-Oct-2021)
"When I don't review a level immediately after playing it I'm at a significant disadvantage, because by then I've already moved on to the next level (or two) and the details have become fuzzy in my mind. I could blame this on old age, but I've been afflicted with the condition for quite some time. In any event, after browsing through my own walkthrough I can say that this is a solid level that provides ample fun moments. I was particularly impressed by the many cut scenes that let the player know what's just been done and what's to come next, and the builder on a number of occasions has caused something elsewhere to happen when an artifact is picked up. You'll spend about an hour and a half here, which makes this a level of moderate length, so I was wondering why the download was so hefty (212 MB). This used to be much more of a problem back when the capacity of our hard drives was so much less than today, but it still aroused my curiosity. Anyway, play it for the fun factor." - Phil (07-Sep-2021)
"This is a well constructed jungle adventure of about an hour and a half length, with smooth-flowing yet enjoyable progression. The rainy atmosphere is extremely well executed, the fog effects nicely used without being too overbearing and the texturing generally being of a clean, high standard. There's no complicated puzzles to speak of, but the gameplay does keep you on your toes with a nice mixture of exploration, trap avoidance, engaging enemy encounters, lung-busting swimming exercises and some torch action. I would have preferred a less prevalent gloom in the underground cave areas though (and at the very least a few more flare pickups than what I actually got, although I never personally ran out)and the crawlspaces were a tiny bit wearying. Nonetheless, very good stuff overall and I liked the detail where Lara's footsteps echoed depending on which area she entered." - Ryan (06-Sep-2021)
"A rather easy and well flowing 40 minute level that mixes several texture and object sets, with slightly mixed results - some of the old Jungle textures didn't work so well in combination with the more modern looks, and some more fitting objects and enemies at times could've also been used. Nevertheless the atmosphere is rather successful and I liked the design. There are very dark parts in this level and especially at the start there are very few flares around, I simply don't get it. Gameplaywise, this is starting in the typical style of the builder with a lot of buttons to be used and a lot of simple acrobatics, but gets somewhat better later on with a few nicer trap sequences and the torch usage. Still there are very few puzzles and the progresion, while fluent, is rather uninspired. The four secrets are easy to find. Overall, despite being one of the better levels of this builder, I think there's a need for some more creativity in terms of gameplay as his levels have a tendency to be rather uneventful - which can eventually turn into 'tedious' after a while (not yet)." - manarch2 (23-Aug-2021)
"(8) Gameplay & Puzzles: This is an enjoyable, classic adventure of medium difficulty, which took me about 1.5 hours. The puzzles aren't very substantial (some very simple torch and pushable tasks) however the gameplay flow is pleasant, with the builder effectively mixing up exploration, platforming, traps and combat. The platforming isn't tricky or anything, however the player will need to keep a keen eye on their surroundings, looking for passages hidden by foliage and/or darkness (this happens more often than I would like). Weird little bug: there's a crawlspace next to the torch pickup that you can't crawl into. (9) Enemies, Objects & Secrets: A very polished category; combat is just fine and there's an awesome boss fight with 2 reskinned hammergods. The builder mixes up boulder, spike and flame traps, and there's an excellent use of object decor to bring the world to life. Of particular note are the lovely tree and bush objects, and no area felt lacking in objects. I found 3/4 secrets and they were well done. (9) Atmosphere, Sound & Cameras: The atmosphere/architecture starts off a bit boxy (the starting "T" shaped river could be made to look more organic) however these improve as the level progresses. Later on, you reach a lovely jungle clearing with 4 receptacles, this being a hub area, and the atmosphere here is fantastic and very polished. There's a superb use of music and sound cues, although the birds chirping ambient background loop is not appropriate when used underground. Flybys to enhance immersion as well as static camera hints were both done with great care. There's one buggy camera associated with a lever that's next to a snake and shotgun ammo but it's not a big deal. I would say that a small detractor to the overall immersion of the environment is the fact that the builder occasionally uses visual references for the Orient and Egypt. The Oriental textures aren't super jarring (as Lara could conceivably be near the India-China border) however the Egyptian cartouche receptacle is very ridiculous looking given its surroundings. (7) Lighting & Textures: The lighting is OK, but I think the level is too dark underground. I think it would have been better if there were more sources of light underground (such as torches on the walls), adding lighting balance to all of the dark green. I think my biggest dislike about this level is that the builder is not generous with flares. I finished the level with 4 remaining flares, and I tried to use them sparingly. So, if I had missed a flare pickup, I would not have had enough and I would have been pulling my hair out in all sorts of directions. It is better to give the player too many flares, rather than potentially not enough flares. The texturing needed some care; it's generally of a high standard in larger areas (such as the jungle clearing with the 4 receptacles), however misshapen textures are still common in smaller rooms. As unpolished texturing was also evident in the builder's previous releases, I really do encourage the builder to take his time with this. Overall, this is a solid, classic adventure that I would recommend to anyone who is feeling nostalgic about TR3 India. When considering the builder's previous two releases in 2021, it is a significant step upwards in terms of gameplay and architectural design, so great work on that. 8/9/9/7." - nerdfury (18-Aug-2021)
"This level was straight-forward and set up in a way that made it impossible for you not to succeed. Once one objective was complete, the next became available. Starting off was a little slow as the common theme was one big area, following into a small cave into another large area, and repeat. But it made up for it with some of the enemies and the well-placed decorations and objects. The puzzle factor of this level was good but simple to figure out. It was a matter of finding the hidden switch to grant you access to the next place. Some of the death traps were good, granted being predictable but with some surprises. This level did require some skilled precise jumps to make and had a lot of areas that looked like they should be explored, but I didn't find ways to get there. I would very much recommend this one to a new 'raider' as the enemy behavior is predictable and there are not real modifications to Lara's movements and abilities. Great work!" - g12STL (14-Aug-2021)