Levels listed...
TR5 - 33
TR4 - 3180
TR3 - 179
TR2 - 138
TR1 - 65
73418 reviews (20.4/level)
3584 (99.7%) walkthroughs
454 Hall of Fame levels
1252 levels rated >= 8
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release date: |
25-Oct-2021 |
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# of downloads: |
650 |
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average rating: |
9.38 |
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review count: |
20 |
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review this level |
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file size: |
122.00 MB |
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file type: |
TR2 |
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class: |
Home |
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Reviewer's comments |
"Very pleasant set of levels which sometimes plays on the player's senses, especially the
first level on its unique building and progression, which was very fun to explore and
discover. To which we can add a brilliantly created atmosphere. Second level was more
classic in its progression and the last pretty uncanny too. I recommend it, a game out of
the ordinary.
Found 4 secrets out of 6" - Nick21 (27-Dec-2023) |
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"The nightmare copycat idea is superb, but I'd remove lesser entertaining copies since some gameplay drags. THAT secret in the first level triggers my anxiety a lot but isn't enough to harm the secret rating. Overall a highly recommended stroll down many memories. A definition of a custom level, totally turning the question of "what" into "how"." - DJ Full (11-Aug-2022) |
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"This level shows something that occasionally happens to any of us: to dream of past
memories, mixed or altered. That and the recognisable places from classic games make the
player easily feel involved in Lara's journey. We don't see such good writing like this
every day." - Bruno-Oyaji (14-Apr-2022) |
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"Really good levels with Lara exploring different old locations, with some well-know rooms from TR official games, but most game is all from scratch. The gameplay is not hard, except in the rooms with many enemies, but also not very interesting, most based about pure exploration with few puzzles; maybe the last level was enough, with excessive enemies. All in all a good adventure worth to play, but for me not the best of this contest." - Jose (01-Mar-2022) |
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"Now this is certainly something completely
different, and for the concept and
execution alone it deserves to be
experienced. Who knew Lara's mansion could
hold so many surprises? Having the main
hall as a sort of hub area for the
remainder of the gameplay is a neat idea
and it's integrated very well here. Aside
from a few long climbing sections and a
couple of trap sequences that are possibly
on the slightly too tricky side, the
gameplay throughout is absorbing and
creative. The undoubted highlights for me
were the floating islands area that housed
various familiar Tomb Raider vignettes
(and it was a refreshing change of pace to
explore these locations under a darker,
more apocalyptic atmosphere), the engaging
enemy battles (you get just the right
amount of weaponry and supplies) and the
various jumping sequences, but everyone
should find something to entertain them
here. Lighting could have been made a bit
brighter in spots, although scads of
flares are provided. A must-play in the
TR2 department and a wonderfully unique
experience." - Ryan (27-Feb-2022) |
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"This has a completely unique theme as a three level set where Lara is stuck in a nightmare world amalgam of various settings from the first couple of games, starting with the mansion as a sort of hub before moving onto stranger centre-pieces in the later levels. The themes mean that technically a lot of the design is areas taken from the games themselves, however the set does a good job adding new elements to them and making them a bit different, there's also a lot of new texture work to smoothly meld the wild theme shifts together. The lighting is also generally good and helps gives a consistent atmosphere; it's quite dark but there's plenty of flares, and seeing places that were bright in the actual games with corners cloaked in darkness gives an unnerving feel to familiar locations. There also a bunch of original objects and modified enemies that support the nightmare theme. This is one of the most ambitious Tomb Raider 2 engine takes I've seen visually.
For the most part gameplay is consistently interesting and leverages the theme to do things like play on your memories and create surreal spacial puzzles. There's quite a bit of variety for most of the set, and, fitting for TR2, quite a bit of combat as well. I did feel the "room keeps repeating" concept was a little overused towards the end, and it becomes bit of a linear shooter in the end level, but that's still only a minor part of the set overall. A great and original TR2-based take that has set-pieces best experienced by playing it." - Mman (21-Feb-2022) |
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"Absolutely amazing level by Leoc! I've seen levels with similar concepts but never anything
this interesting. I think my favorite part of the game is where 4 split paths leading to
different areas inspired by classic levels from TR1/TR2 that you can tackle in any order.
Simply one of the best TR2 TRLE's there is. I'm very excited for whatever Leoc does next." - Lorax (04-Feb-2022) |
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"Loved tr2 as anyone so i loved this one also..visiting same sceneries but with different routes or plots were so lovely..never going bored, never lost , following the rhythm of the game and enjoying it all the way..cant say it was so challenging though..good diverting gameplay with unique flow and sometimes creepy atmosphere..totally recommended..easy secrets also" - Petaludas (01-Dec-2021) |
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"Wow, Leoc1995 does not disappoint! This level was about as difficult as I expected it to be,
while being modest at the same time! The themes of his levels are always interesting and the
difficulty is actually decent for all skill levels except beginners. One thing I enjoyed is
how the rooms were indeed simulated from official TR titles and yet, you were still
surprised at the challenges to be faced! The secrets were surprisingly easy to find but I
believe they were well hidden for the most part. After playing so many different levels, you
learn what to look for after a while. The only thing I would recommend fixing is lighting
around lava pits. I felt that they were too dark and even pitch black at some points, lava
has a glow to it. I absolutely enjoyed playing this level and look very much forward to the
next installment of the Folklorist Diary! Thank you, and great work Leoc1995! Cheers!" - g12STL (19-Nov-2021) |
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"I'm gonna say one word: Perfection! This level set to me is definition of perfection along
with Blackwolf's CEC both of these levels have great quality.
Starting from gameplay-wise I have no words how well this is made. From the every beginning
we can already say that everything here is consistent and the author leads the player where
to go exactly, also thanks to the good amount of hints. Basically everything in terms of
gameplay is constructed perfectly fine, without issues to my eyes.
Balanced amount of enemies along with good amount of ammo and med-kits. Nicely hidden
secrets with a good reward.
Texturing is done perfectly fine without any major mistakes, only like minor ones that does
not affect the quality of design at all. Lighting is done so well. Perfect contrast between
dark-pitched rooms and bright light points to give the feeling of creepiness.
As I mentioned it's a perfect level to my eyes. There should be more levels in style like
this. Unique idea and flawless execution. Well done Leoc! :D" - Mahetus (19-Nov-2021) |
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"A epic game consisting of 3 levels where we take a a nostalgic trip through lara's memories
while shes sleeping, its classed as a home level and while you do get to play through some
"home looking rooms" the memories and therefore the gameplay are mostly from her previous
adventures in TR1 and TR2 but things are mostly fresh and different this time with lots of
new areas and well as new twists on familiar areas. its grand, its intriguing, exciting and
lots of fun to visit all these settings but with new challenges, puzzles, traps and timed
runs that are just to die for. some parts are quite tricky and challenging but you know what
it never gets tedious, boring or predictable because there is so much variety here with some
fantastic surprises and new ideas all in nostalgic environments the only thing i think was
missing here was maybe a vehicle section, that would of been the cherry on a very delicious
cake" - John (15-Nov-2021) |
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"I quite enjoyed this TR2 level set, which looked quite well built throughout its duration
(according to TR2 standards, obviously), using the Tomb Editor. I found it very original in
how varied and balanced it was, and my only main complaint is it gets too dark most of the
time, with quite a few pitch black spots (fortunately, plenty of flares are provided). Good
atmosphere nonetheless. As one could expect from TR2, it's packed with enemies (sometimes in
armies, but there's more than enough weaponry and ammo to deal with them) and traps or
difficult situations of sorts almost around each corner. But it's all doable with no profuse
sweating. I just didn't really understand the paper instructions on the second level... Some
scenes are memorable, namely when Lara sees herself crucified at the distant end of a room,
or even how she's sometimes chased after by her own clones. The ending seemed somewhat
rushed, didn't it? Still, I loved the idea, the experience, and didn't find any faults while
playing, so I'm saying this one is clearly recommended." - Jorge22 (14-Nov-2021) |
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"This is really extremely creative level and it's full of moments in which the builder successfully manages to trick players
with unusual triggers, flip maps and object usages. A really unique experience. If you're aware of the classic TR 2 game
you'll find many great allusions and it's another great thing how the builder combined so many styles into just three levels
with almost perfect 'transitions'. The gameplay is quite linear even if it doesn't always seen so, and sometimes it wasn't
most creative but I think that's mainly due to other aspects like storyline and effects being more prominent in this game. It
is still enjoyable most of the time and platforming is rather engaging, while not so many puzzles can be found here. Enemy
and object design is top notch and remarkable as for a TR 2 level. I thought the secrets were a little on the easy side, but
they were a welcome addition. Visually, there's little to complain. Texturing is quite good with few smaller mistakes; the
lighting, even if quite effective at times, felt a bit bland at times and lacking contrast. All in all this was a brave attempt at a
level and it was a success. It took me 1:30 hours to finish this level that literally deserves the attribute memorable..." - manarch2 (13-Nov-2021) |
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"Here is my last stop for the Create a Cla... I mean Classic Engine Competition, what a
similar name! I am genuinely editing this after I wrote this! I wrote Create a Classic
instead of Classic Engine competition LOOOL ^w^Onto the actual game, perhaps the most
enjoyable out of the entire competition, a worthy opponent to BlackWolfTR Excellent level,
There are three levels I will review each of them individually :3 Shattered
Memories (9 10 10 10) 52min: We start the game with a flyby cutscene! Is it not
lovely that Tomb Editor allows now those? Pretty sure TR2 level will be atmospheric on a
whole new level now! So we wake up in Lara's home, which looks like it got nightmarized
just like it was in JMN excellent The Nightmare, we open up to some exploring based
gameplay with some good combating here and there and some very enjoyable trap sequences,
there is a quirk I am not exactly fond of though and it is the over usage of the secret
lever, which honestly would have worked the first time around, but seeing it overdone
really threw off my sense of mystery the level had going for, I am not going to point that
as a point detractor, I am instead going to judge the repeating rooms with little to no
difference which work wonderfully when it comes to atmosphere but it feels like a walking
simulator at some point. Big lost chance also at that point in which we get into a
corridor only for a trapdoor to be waiting a key to be inserted and as we backtrack the
door opens, brilliant. So much more brilliant if the level had many more moments like
those. Overall the gameplay is fairly solid, I am still gonna rate it 9. Object usage was
very good to convey the wonderfully corrupted nature of this custom level, enemies have
been reskinned and they looks so goofy! Which is not said to detract point to the
level, not at all! It reminds the player what is being played is happening in Lara's mind
and likely because of that things mix up with fairly creative results! I also liked a lot
one secret in particular, the one with the keys (players will understand), I am gonna rate
this fully. Atmosphere? Perfect blend of mysterious and horror with wonderfully placed
sound cues to help the player blend into the game, best work of the author yet for sure,
rating this full. Rating full is also lighting and texturing, praising especially the
latter, with all the different level tackled inside of the level, truly remarkable!
Copycat Land (10 9 10 10) 75min: We get another brilliantly built level
which has a hub and 4 different themed up older adventures I am indeed going to rate
individually! Because my review on TR95's Biohazard custom was not enough long, was it? ;3
Venice (8 10 10 10): A very interesting twist on the original map,
with areas including all the three levels we get to endure in the original TR2, the
gameplay goes from being quite good, to extremely good to rather flat, it will be a common
trait of these little adventures, some of them are not really balanced in some way or
another. On some ways I feel like the timed run is done excellently but that the overall
short exploring time and the under development of the last area before the chip make me
gravitate more towards an 8 for gameplay. Object usage is still great and the secret it is
possible to be found here is rather inventive as it is in a place we usually go into in
the original game but here it is not that immediate its reaching! Enemies throughout the
entire level are quite inventive too, so expect from here on now a praise on them, object
usage to decorate was also good. Have not found a flaw, so I will go for full mark.
Atmosphere is hauntingly good, it feels very wrong to be in the bright and colorful Venice
with a dark bloody sky ... and the golden waters? While I am not entirely sure over why it
is there over the blood water, I do find it for sure some interesting choice for the
style, full mark. Texturing and lighting is quite good as well, so I do not really have a
reason to go below 10. Atlantis (10 8 9 8): I feel mixed towards this
part, on one had we get some interesting gameplay, with a homage to the original room in
the Hive level, will not say which ;3, and a great simple solution to a typical and seen
over the top challenge, on the other hand we get combating in extremely tight places, a
secret placement which feels like a complete shame considering the Peru part misses it and
would have had the perfect place for it, but lets not get ahead of ourselves. In a more
organized manner, the gameplay is mostly good with an interesting twist on what looked
like a normal timed run, a quite fun timed run and as I stated before a homage to TR1 Gold
perhaps best level, so as far as I go for this section it is a 10. As far as it goes for
combating instead, so enemy placement, we get some combating on tight places which do not
amp up the tension or so, they are just flat out annoying, the same happens in another
room later on, I am not really a fan of that, the secret as well, is rather disappointing
compared to where the Venice and the Tibet are, giving this section an 8. Atmosphere works
fine for the most part, except for some little instances, like the first room we drop in
an a room later on that unexplainably becomes entirely DARK. Giving a 9. Texturing is the
least impressive of the entire level, we get patterning and honestly probably the least
enjoyable lighting of the entire level. Giving this an 8. Tibet (10 9 10
10): Here lies the part of the game that started off rather blandly and get more and
more brilliant the more it is played. The gameplay starts off slow as a crawl, but the
more we ramp up the better it gets. The bell timed run! Best section of the entire level
when it comes to gameplay. No lower than a 10. The secret of this area as well! It is such
a clever twist on the original's secret placement, I have to say though that the combating
felt a bit overwhelming near the end of the section, which does lower my way of viewing
the level and pose me with a 9. Atmosphere wise, it also starts slow and rather blandly
but near the end of the level there is this room in which you can get onto a higher ledge
and see how wrong it feels for that horizon to be laying over the catacombs of Tailion, I
am gonna give this section a 10. The texturing and lighting is good, there is some strong
darkness but luckily not in the place where you play, usually outside your reach, hiding a
dead corpse... full mark on this too. Peru (10 10 10 10): what is
perhaps my favorite throwback of the level, we are given to explore some familiar places
in Vicabamba and The Lost valley alike, and it all looks very brilliant, the platforming
is flashed out and there is a timed run which does work really well and feels very smooth
to pull off, overall I am posing this with a 10. Object wise it uses the original objects
from Tomb Raider 1 to give that special vibes the game had, we even get to fight an actual
T-Rex! What is better than that? There is a big missed secret opportunity, but I am not
going to count it up in this occasion as the section does not feel empty without, full
mark alike. The atmosphere... here you will find the best usage of the soundtrack in the
entire game, when you enter the huge cave remake of the Vicabamba one, it feels exciting
and rather epic ^w^ The lost valley got a new look and it does work quite fine :3 Full
mark :3 the texturing and the lighting does work, albeit the lighting can be a little bit
too dark at times, but nothing too exaggerate, so full mark :3The Repentance
(6 8 10 9) 17min: Entering what is perhaps my least favorite level in the game. We
start off with some repeating room where the gimmick is following a certain number but ...
it does not really feel risky to choose the wrong number, because you are just punished by
being looped in the same room. This is a far wider version of the similar version in TR3
Rx-Tech mines, I did not liked it there I do not like it here either. The rest of the
level is a dungeon of combating that really starts to feel boring and non refreshing, the
level gets interesting in the end but otherwise this level's gameplay is absurdly weak, 6
at best. Enemies are far too many, why did Leoc feel like these many encounter made the
game fun?? It does not quite frankly, but I am very fond of the object modifications, the
last boss looks spectacular and the headless dual revolver guy? Super charming. Gonna give
it an 8. The level never fails in giving a wonderful atmosphere and this level is no
exception, the bloody water, the crucifix with someone on it, that spooky jumpscare
somewhere I am not gonna say ;3 and the overall place the level takes place is just as
inspired as the rest of the game, I am still giving that 10, followed by the texturing and
lighting that were always treated with the best care, except some overly dark room, in
which you even throw in combating, eeeeh not the best idea, 9Conclusions:(8
9 10 10): Just as wonderful as BlackWolfTR entry, just as imperfect, in different
ways, while the previous entry got harder, this one gets less inspired after the second
level, I would have been more prone to see Leoc1995 just warping the player to the final
boss, but considering the level takes more than 10 minutes to beat for me, I count it as a
level and you can totally count how it damaged the gameplay and the enemy placement.
Another extremely recommended custom though, which does its best at what it is great. I am
bashing quite a bit the last level, but the rest of the game is brilliant and does deserve
your attention. In the Competition, I am placing this at first place because of how unique
this is, but this would be otherwise on the same level as BlackWolfTR's level. Make
yourself a favor and play this :3. Wolfy Regards ^w^" - Wolf7 (09-Nov-2021) |
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"The author managed to give us a memorable TR2 experience.
We are trapped in (presumably) Lara's unconciousness and travel around in an abstract series of environments that resemble Lara's adventures.
There are some genius twists and traps I'd like to see more in the future.
Considering how often we see the Croft Manor's Pool room, I wonder how much Lara spends in there in her free time :D
The level is mostly properly lit and textures. I encountered two or three misaligned textures. The first level is a masterstroke, while the second one drags a bit, since it's basically just a fetch quest. The author could have been a bit more ambitious in the overall level idea imo, since it just feels like a big filler.
I had no difficulty with the enemies, as you are equipped with lots of medipacks and ammunition throughout the level. In some areas, the lighting was either on or off, there was sometimes a pitch black area. That could have been made better.
Overall a very good TR2 experience." - Raildex (05-Nov-2021) |
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"Gameplay & Puzzles: 8
The adventure starts calmly as the heroine Lara wakes up in what seems to be her room,
soon discovering that she's trapped in some sort of distorted nightmare... the mere
concept and the masterful execution of this TRLE are to praise! The story kept you on the
edge of your seat, lingering with hints as to what's going on and never fully giving you
time to rest or feel at ease, not until the end. The puzzles and tricks were witty and
creative and never felt too frustrating or boring. Except for the main lever puzzle in the
last level.
Enemies, Objects & Secrets: 9
One could have thought that adding the various TR2 goons from each sections of the level
series would be already a great and immersive feat. But adding the details of different
faces like winston flamethrower, lara as the venice goon and pierre's face on the snow
mercs... simply fantastic. The secrets were also pretty nice to find although I wouldn't
consider it the best part of the TRLE. One of the most creative I've seen.
Atmosphere, Sound & Cameras: 9
The thing that is mostly nailed in this spooky, halloween-eque TRLE is the mood and
atmosphere. Absolutely a masterpiece, using textures, lighting, camera angles and the
shattered trap rooms from different levels to convey this sense of nightmare! I loved
seeing all the best (worst) moments that Lara had to face in her quests all mixed
together, posing a new threat. One of the best I've played so far.
Lightning & Textures: 9
The shattered and mixed rooms from different level sets were perfectly blended together
and it never felt too much of a jump between rooms. It was always so clean and smooth. You
turn around or slide down a slope and you are catapulted into a new threat and a new area!
The disorientating effect that gives it's all thanks to the great design. Lights were dim
and often rooms were left in the dark, forcing you to light a flare, thread carefully...
you never know what to expect next so I walked each corner with my pistols out! One of the
most immersive TRLE adventures I've ever played.
Who knows, may we will get a following chapter that take place in TR3 or TR4 or even TRC
shattered memories. Looking forward to that, hahah!" - ViridionSama (04-Nov-2021) |
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"Very creative level! Sometimes you just don't know what to expect in the next room. The level manages to be interesting throughout all 5 hours of gameplay.
Sometimes there are really difficult battles and acrobatic riddles. In one battle I wanted to enable cheats. But the difficulty doesn't piss you off.
I highly recommend it!" - ddaring_dash (31-Oct-2021) |
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"Gameplay & Puzzles:
10: I don't even know where I should start on this. To summarize it in 1 word is
not even possible for me, it is amazing! You really put a heck of a lot of effort in your
game and that shows in all parts with the gameplay and puzzles I noticed it is really do
able, not really that you need to be a hard/expert player to get through it all. Clang-
Clang doors and a boulder scared me at first that I did not have enough time, that I was
rushing through it all while it was possible to get around if you just take your time. I
was to haste lol, but yeah in conclusion, it was very nice to do, nice and linear and cool
to play, I especially liked the second level, Copycat Land, there is a perfect example of
Classics, get some parts of TR1 and TR2, I liked every second I spend in it. I really
liked the idea.
Enemies, Objects & Secrets:
10: Here you can see some of the colors of where the name of the level came from,
Enemies that have Lara's face, Winston's throwing teacups. First, I was like what is this,
then I took a closer look, and I was amazed by what Leo has done in this, Making custom
enemies, like Whaaat! Regarding objects, man… I was speechless, it looked so good, I
really have no words for it. Secrets are fair enough to find, not to hard, not to easy,
right in a middle way to find them, but! You will have to look closely here and there.
Atmosphere, Sound & Cameras:
10: I am getting quite dull with the 10s huh? But it is true! The atmosphere this
set was put in, is truly amazing, It kept me at the edge of my seat every second I was
playing the levels. From the first moment till the end, I was stunned. Along with the
sound it really kept me on point and alert all the time even at moments you could let your
guard down, but I made mistakes here and there with doing that. Getting caught off-guard
when you think nothing will happen, something happens. I did notice some minor camera
bugs, but I forced then to come up, so I won't take points off for that. Again, Copycat
Land that is where most of the magic is regarding it in my opinion, going though all old
places hearing soothing sounds. Along with the heartbeat at the background. The heartbeat
leaves me thinking that it truly is a nightmare Lara was in.
Lightning & Textures:
10: Yep I know, I know. It is getting dull. The lightning was set in a dark place
that you really need your flares, that is not an problem since you get more then enough to
get through it all, but playing some parts in the dark really kept me thinking especially
with some puzzles. Textures are good, no issues found there, you even went the mile to
make enemies custom textures that looked amazing!
Closure notes:
Ok I know I gave a lot of praise for this level, but it is worth it! It truly is an
amazing set with lots of memories and things to explore. This set left me speechless and
wanting more! I was sad the set was over in roughly 2 hours. I have also played some of
this authors other level sets, and this is the same or higher caliber of what he can do,
Amazing work Keep it up and I really hope to see more like this (or a follow up of this
set) in the future!" - Akirakina (29-Oct-2021) |
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"Very creative and original idea for levelset in TR2 engine. Theme of levelset is surreal and
we visit here some good known for us locations like for example Venice or Peru. Gameplay is
great with much platforming, it's action-packed and contains some plot twists. There's much
illusions and trolls in this level which is rare for TR2 engine. The idea of second level
was amazing; there are four different "worlds" from original games in which we need to
retrieve four artifacts. Each "world" is opened by combination of switches like in TR1
Palace Midas. I really loved the customization of enemies, they were totally fresh with
changed textures and meshes. Usage of sounds and soundtracks was very good, I don't have any
remarks to this. About level design... It was phenomenal with great diversity of textures.
There were few bugs with them but it isn't that relevant. Every room is nicely decorated.
Lighting is very good and red skybox increases atmosphere of this level. Overally, it's very
creative levelset on TR2 engine in surreal vibes with old good known locations. I definetly
recommend it." - BlackWolfTR (27-Oct-2021) |
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"Tomb Raider lovers will feel the Silver Anniversary even more through this amazing levelset!
Leoc1995 provides many original and very creative moments that are based on the first official Tomb Raider releases. Some times there are too many enemies, but just as long as you make Lara pick up everything she can, you'll be fine.
The game took me almost 2 hours and 30 minutes, and it was very hard. In truth, the game is linear and explores the concept incredibly well, so it is easy except for the enemies.
This is a levelset of Lara's dream, and it is a dream of a levelset! Congratulations, Leonardo. Thank you for sharing your creativity in such a wonderful moment, 25 years in the making!" - MigMarado (26-Oct-2021) |
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