Levels listed...
TR5 - 33
TR4 - 3180
TR3 - 179
TR2 - 138
TR1 - 65
73449 reviews (20.4/level)
3585 (99.7%) walkthroughs
454 Hall of Fame levels
1252 levels rated >= 8
|
|
|
|
|
|
|
release date: |
01-Nov-2021 |
|
# of downloads: |
519 |
|
|
average rating: |
8.96 |
|
review count: |
13 |
|
|
|
review this level |
|
|
file size: |
78.50 MB |
|
file type: |
TR4 |
|
class: |
Mystery/Horror |
|
|
|
|
|
|
|
|
|
|
|
Reviewer's comments |
"I know I wasn't reviewing or playing much at all when this came out but I really can't
believe I managed to miss a level started by Pat and I feel sure she would have heartily
approved of what Sponge has done with it. The first part takes place in a fun fair, which
is always a popular scenario. The second part is set in and around the titular house and
it certainly is extremely creepy. I found the game very entertaining and strongly
recommend it." - Jay (26-Apr-2024) |
|
"This level set is amazing!
I forgot to review it a while back, but this is a level that sticks in your mind.
I loved the 3D Objects, I loved the setting atmosphere, the cinematic cutscenes.
All of it so good, there were parts I got stuck, but with some back tracking I was able to
understand the flow quickly.
Nothing felt unfair or too tricky, it was just a brilliant game, really special.
Recommend anyone to play this wonderful creation." - JimmyBeon (21-Mar-2024) |
|
"One of the best horror levels I played, a lot of care went into it. Some puzzles got me but ultimately I got them. Recommended for everyone, anytime." - DJ Full (18-Mar-2023) |
|
"Undoubtedly a spectacular adventure, very well built and with many new features. I have listed it as very challenging not because I have found difficult tasks, but because with all these new objects it is very difficult to know where you can use them or how you should do it; for example, the dagger was not activated by pressing the Ctrl key in front of the bowl, but had to be selected from the inventory. The atmosphere is very good, with appropriate music and the lighting is also well done. I had a hard time beating the boss at the end, because I ran out of ammunition for the shotgun and the other weapons were useless. I'm sure mugs would be proud of this great work. You can try, but I would never finished it without the help of the walkthrough." - Jose (30-Jun-2022) |
|
"Well this wasn't creepy at all... LOL ( insert sarcasm) I loved it!
What a great game. Mugs would be proud of this. I love the house level was so creepy and the
ambiance matched perfectly! Puzzles were great, took me a few times to figure out some of
them as they left my scratching my head but i figured it out eventually.
game length took me a little over 1 hour. textures on point, not to difficult of a game,
really enjoyed it!" - Lady_Wise (01-Mar-2022) |
|
"First of all, many thanks to Sponge for bringing to life a map/idea of our beloved and much
missed mugs. The first (shorter) part takes place on the grounds of a carnival fair, very
reminiscent of mug's Ramla. The second part leads us to the spooky house and the gameplay
becomes far more engaging. The aesthetics (environment/objects) are top notch but what
really stands out is the spooky atmosphere. Having played many levels of this builder, I
knew I had to try to interact with every strange object (lol) but I still had to look at the
WT a couple of times. Found all the secrets and most of them were well hidden. What I didn't
understand was the ending. But all in all, I spent a great time with this game." - billie2001 (20-Dec-2021) |
|
"Quite a bit of variety here in these 2 levels, the first set in a carnival fairground area
and the the second in a spooky house and its surrounding caves etc. the sounds, cameras and
atmosphere are just spot on here with it being very spooky and intriguing. the gameplay
however i found to be a bit hit and miss because while some of using of objects i found very
clever and original such as the basement, others i found irritating like the attic as its so
obscure sometimes knowing what you cant and cant interact with and in what way so i feel
some players like myself will be constantly looking at a walkthrough instead of being able
to figure it out by yourself. i have to commend the variety of locations and tasks here with
great cut-scenes, story and sound effects, and while we do have some fun traps and
platforming puzzles i feel a few more hints of what item does what and where possibly to go
next after completing a task would of made it less frustrating. it was fun to see pennywise
at the fair and of course the boss at the end was an exciting finale to very well made and
interesting level" - John (17-Nov-2021) |
|
"Another very nice Mugs level 'completed' by Sponge that is highly effective in terms of atmosphere, there is great usage of sounds and cameras and very nice object and enemy design and usage. The first level reminds of Mugs's Ramla but is not a remake, rather a short introduction. The second level has you explore the titular house and finding and using sneaky (sometimes even fairly obscure) objects is what you're doing most of the time, but it's rather enjoyable if you have peeks at the walkthrough occasionally. Classical gameplay is not the major element in this game, rather unfolding the story. I also liked the hideout of the five secrets, maybe something could be triggered by shooting those devices instead of directly registered secrets but okay. The atmosphere is top notch throughout and the rooms are all designed with care, despite some odd textures here and there and the end of the world not perfectly hidden. A few cameras also were somewhat annoying, especially those fixed ones you cannot get rid of. Nevertheless, a level that does very well what it wants to be and thus warmly recommended. Spent 50 minutes in here to find a rather disturbing finale, well, if you find all secrets..." - manarch2 (13-Nov-2021) |
|
"A spooky levelset, with the first level set in a carnival of sorts, and the second at the grounds of a cursed house. The first level is mostly a bunch of running back and forth collecting various items, although there is some target practice and combat thrown in. The second level is more engaging, with several types of unique enemy encounters to overcome, although some were more satisfying than others. I enjoyed the hooded figure throwing fire down the stairs, and Lara must find a way to extinguish it. The three-headed dog was an interesting moment, but I'm not sure what would make the player think to lure it toward the same light it just came out of. The final demon has cool presentation, but the fight itself is a letdown as a single shotgun hit takes care of it. I could have done with more camera cues for switches, and not the trial-and-error basement door (opening the lock in the wrong place leads to instant death), and maybe less bat swarms and fixed cameras that make it hard to see what Lara is doing. The visuals are very strong throughout, and I particularly liked the lighting in the carnival. Great use of cutscenes as well. A good choice for players that want strong Halloween vibes in an adventure. 1 hour 41 minutes." - JesseG (12-Nov-2021) |
|
"What a touching idea to take a blueprint
of a level constructed by our much-loved
and much-missed Pat, and turn it into a
fully playable game that's enjoyable right
the way through. I'm not sure how much new
content is added courtesy of Sponge, but
that's not important in the grand scheme
of things. Aside from a bit of
backtracking and sneakily hidden objects
that stumped me a couple of times,
everything flowed smoothly from start to
finish, the puzzles throughout were neat
and the atmosphere constantly gripping and
spooky. The one odd thing was, as Phil
mentioned, the jarring ending which could
and should have been altered. Apart from
that, wonderful stuff and thanks to Sponge
for bringing this to fruition." - Ryan (07-Nov-2021) |
|
"How fitting a tribute to the memory of one of our most beloved forum members and builders,
and even more so in having been released on All Saints' Day (November 1). Whether this level
is 90% mugs or 10% Sponge or vice versa is really beside the point. The important thing is
that it gives us the opportunity to reflect on a fan of Tomb Raider who "came up through the
ranks," so to speak, and who over a period of time matured into one of our most reliable and
respected builders with several Hall of Fame entries to her credit. The work product of
Talos and Ranpyon frequently came to mind while I was playing this two-part adventure, with
all the quirky gameplay and pickups you encounter along the way, but it all flows together
quite smoothly and especially in the longer second segment. I can't imagine, however, why
the decision was made to insert that awful ending where Lara is transported abruptly onto a
Train to Nowhere. The finish trigger should have come as Lara approached the Jeep in the
bright morning sunshine after vanquishing the boss villain. Anyway, this was a fun raid and
brought back some fond memories." - Phil (05-Nov-2021) |
|
"To start with, from the information provided, this can hardly be considered an actual level
by mugs, but thank you so much, Sponge, for bringing it to life - it's a great level (or
level set - 2 levels), and a fitting tribute. I really enjoyed the textures, the general
atmosphere, the settings, and the original way in which the story unfolds. It's always
intriguing, and a joy to play. My 9 in Gameplay and Puzzles is due to the following: a) It's
a bit too easy to forget important objects along the way, thus forcing some possible
unnecessary bactracking at times; b) The constant crashes on the second level, even though
there's a warning about them in the readme (it's wrongly mentioned as 3rd level), may become
an actual drag; c) In the second level, when Lara goes down to the cellar, if she forgets to
use the wheel under the stairs before they're set on fire, it's the end as she gets trapped
there. But the gameplay is very creative, and I loved it all. Highly recommended in the
genre." - Jorge22 (04-Nov-2021) |
|
"This level comes from an original idea by the late and beloved Mugs, but in facts it's been developed by Sponge; and, you may say, it is a typical level by Sponge. There are two levels: a prologue, set in a spooky abandoned luna park, and the level itself, which takes place in a haunted mansion and its own landscape.
The first level is a little short, there are not enemies at all (except for a nasty clown and a fairy, which can be avoided and do not harm Lara) and you have to esplore the luna park, solve some puzzle and find the way out. The second level is more complex: you have to explore the mansion, solve puzzles (which imply an imaginative use of the objects) and fight with some enemies and a boss. The level is a little bit story-driven, so you'll enjoy the story and have some goosebump, too.
Technically, the levels are very well made, as usual; in some way, the cameras are not very well positioned and sometimes they make things too much difficult." - Nillc (04-Nov-2021) |
|
|
|