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TR Advent Calendar 2021 - Demon Saga - Christmas Demo by justin

BlackWolfTR 7 7 7 7
DJ Full 8 9 9 8
g12STL 8 10 10 10
Jorge22 9 9 9 9
Kubsy 8 9 8 9
manarch2 5 7 8 7
MedievalMetal 9 10 10 10
MigMarado 10 10 10 10
Phil 7 9 10 10
Ryan 8 9 9 9
Treeble 9 10 10 10
 
release date: 21-Dec-2021
# of downloads: 155

average rating: 8.77
review count: 11
 
review this level

file size: 254.00 MB
file type: TR4
class: Xmas
 


author profile(s):
email(s):
ankhofmishra@gmail.com

Reviewer's comments
"I possibly got all items scattered around, before the game told me they're collectibles - but would it help? Of course not, as first I choose to pick up everything optional, and then I complain anyway. OCD aside, I was really surprised by the "basement" part in level 1, and a number of choosable soundtracks in level 2. The cat secret, the wooden water clock and the layered cave ice possibly impressed me more than the entire new crafting system did - but that's just how I work, I can enjoy cute little extras while completely dismissing weeks of scripting effort. Nonetheless the demo is promising and I expect the full version to tick more of my boxes." - DJ Full (07-Dec-2022)
"This demo level is stunning! The spaceship was both beautiful and terrifying, and you captured the essence of the frightening height when Lara goes to the 'basement' level of the spaceship.

Let me get the critiques out of the way quickly. The 2 of them that I've got are:

1. I did get stuck in the cargo room where I had to find all the pickups to get a Holodeck code. Normally, I just get what's necessary, like an artifact or an important quest item (and maybe one or two medipacks), and then I leave the room. Here, I couldn't tell which was a normal, usable pickup. It was only further into the quest that I realised the difference between the bullets and actual ammo, or the salvage and a large medipack. I needed to consult the walkthrough...and with my scoring, one of my rules is: I usually knock off a point if I need to use a walkthrough to get through to the next part.

2. The second critique is that BL**DY SPEAKER!! Goodness 🤣 I loved the Lara-robot interactions, but I couldn't hear most of it because of that loud backing track. What I (sneakily) did was go to the audio folder, clone the cave ambient sound to my desktop, renamed this to the loud track's name, and then overwrote the loud track with the cave track. Then, when I started up the game again, the speaker played the wind blowing in the cave instead. Ha! Brilliant. And then I could play the rest of this stunning level in peace.

Okay, now for the positives!

• Lara's voice actress did a FANTASTIC job! I was so impressed. I love her voice so much that I wanted to hear much more dialogue. I didn't get that second-hand embarrassment you'd feel when someone is trying too hard to sound like Lara and it comes out sounding awkward. In this game, Lara's voice just sounded natural and it flowed beautifully.

• When I had a look at the walkthrough, I saw that you could get one of 3 Holodeck codes. I thought each code gave you access to a different level, so I actually started the level again out of curiosity to get a different code. When I did, I found out that all the codes lead you to the same Tibetan-type level (I only tried 2 codes and noticed this). And that's what I appreciated - the spaceship level was so engaging that I was happy to start the game over from scratch to collect everything. I didn't feel frustrated.

• I love the objects - the burger packaging was genius! 🤣 and I love National Geographic magazines.

• When I was in the cargo room, the environment reminded me of 3 of my favourite games: Quake, Half-Life, and of course - Tomb Raider! It felt like all 3 in one. Especially with the partially opened containers.

Brilliant work. I am waiting with baited breath for the full version - can't wait!" - MedievalMetal (07-May-2022)
"Thank you, dear Justin, for this wonderful Christmas gift! For its purpose, it was perfect. I enjoyed myself a lot, since I always found some challenge to entertain me for those 70 minutes or so I spent in these two easy, peaceful levels. I thoroughly enjoyed the new mechanics and how they were implemented, and those alone justify the perfect score for me. Then, the levels were beautiful, filled with clever nooks and crannies, and built in a realistic and fun way. Of course I could have taken some points for the lacking combat and small number of puzzles for this short exploration-oriented adventure. I also found a shortcut that got me to the final trigger early (I went back to properly finish, though). However, these very minor details don't remove anything from what are essentially tutorial demonstration levels, and they are perfect the way they are. Congratulations on implementing these treats so proficiently and sharing them so fast! You are a gift, Justin. We eagerly await for more!" - MigMarado (26-Jan-2022)
"This was funny and a lot of fun right from the start. Some people might have liked the second level better because it's more like Tomb Raider, but I must say I was struck by the very first moments aboard the spaceship. The levels are very player-friendly, and the new moves are put to great use, namely things I'd never seen before, such as the automatic targeting at objects and the new monkey swing animation. How can I not like this? Still, I'll save the four possible tens for the entire adventure. Many tahnks for this Chrtistmas present." - Jorge22 (13-Jan-2022)
"I've been a justin fan since his teenage years. His early levels were crude and amateurish, but I was a crude and amateurish player when I first played them. We've grown up together over the years, so to speak, and his recent output ranks up there with the very best of custom levels. This Advent offering should be rated by demo standards, since it provides only a taste of the much more polished effort that we'll be seeing sometime down the road (hopefully sooner and not later). The first level aboard the spaceship was exploration based, and its most outstanding feature in my opinion was the elevator. The second level in an icy Oriental setting was much more pleasing to me in all respects, including gameplay and aesthetics. The monkey swing animation was something I'd never seen before, and the abrupt ending left me craving for more. Bring it on." - Phil (01-Jan-2022)
"I haven't played the Hellgate Saga yet but this short appetizer of part 2 already shows what is possible with the editor nowadays and I now want to play the game soon. The first level is almost entirely about finding inventory items on several floors of a plane, without any other tasks, but serves well enough as an introductory level. The second level has some more tasks like platforming and a really nice part where you have to climb several ledges in the tower to get a key, but there are several shortcuts so that the game can be finished earlier. No enemies but if you want to find the nice secret you have to keep an eye open for at least 25 coins around the level(s). Excellent use of new moves, and ways to interact with the environment, there is a lot of potential for the full game. The atmosphere is great too, there are impressive views in the outside area and I loved the exteriors of the plane as well; sounds and cameras are perfectly used. There are minor texturing issues (especially some wallpaper effects) and the lighting is a bit underdone in the outside areas that appear too flat, but the visuals are still rather good overall. While not quite ready to be part of a full game, this works rather well as a demo so nothing to complain from my side." - manarch2 (27-Dec-2021)
"For my 2000th review, and played on Christmas day no less, I was happy to have one of Justin's adventures — just my luck he shared it a couple of days prior. Yes, a "demon saga" might seem a bit out of place in an advent calendar, but this is a great gift nevertheless, as the author removes all sort of combat to make this a showcase of new features for his upcoming game. And there are quite a few, such as campsites, crafting, vaulting over thin walls, using batteries that power up your own PLS as key items (at this point I want to say we're using flares to unlock doors, but that seems like an oversimplification of things), quick time events... I might be forgetting something, as usual, but the one that truly stands out and should be a new standard across all custom levels is auto aiming towards shatterable objects. The attention to detail is amazing, with water ripples on screen as you approach a waterfall (ah yes, another new feature) or the moving lillies on water surface. The nods for the community are also in here, and I definitely appreciate the binoculars upgrade ;). There were a few invisible walls noticeably around the bell gate area, and there's an illegal shortcut from the monkeyswing (you can simply drop over the closed door instead of finding the three levers, but you don't want to do that, do you?) but otherwise this was quite a thrilling experience and I couldn't ask any more out of it. I got the Big Spender and She's Crafty achievements, which naturally most people will get, but it'd be nice to have some pointers as to how many others are there (like when you have locked achievements). Oh, yes, by the way, I had 25 coins at the end and went back to the shop, but for some reason the 25c purchase couldn't be completed, while the other two worked fine. 60 minutes. 12/21" - Treeble (26-Dec-2021)
"A new offering from Justin is always something to look forward to and this (notably his first provision to the Advent Calendar) is no exception. It may only be a demo, but it's quite the treat indeed. There are no enemies so the exploration segments are relatively serene and you can focus on employing Lara's new moves. What makes this a really special experience though are the new features that have been added to make this a totally different raid to what you've ever experienced before. The various pickups that tell you more about Lara's mission plus inside information about her weapons, the opportunity to exchange collected coins for goodies, the charming secret item, the quick-time event to get a key (surprisingly challenging) and the brilliant auto-aiming system that I really want to be included in all of Lara's future exploits. Definitely one to experience and it whets the appetite greatly for Justin's next magnum opus." - Ryan (26-Dec-2021)
"I've been waiting on a new level from the author since his last entry and I was not disappointed! I really loved the innovated moves and actions that were introduced in this game. It does start off a bit slow as you are on a scavenger hunt for items in order to succeed but halfway through, you get to a really interesting place that gives you a tutorial on a lot of these new moves and things. I really enjoyed the voice acting and the retro- futuristic feel and aesthetic to the game as well. While it is a demo, I think maybe some different ambient tracks would suit the levels a little better to add a sense of stress and danger (though there is no true danger other than silly mistakes). I look forward to the finished game! Excellent work!" - g12STL (23-Dec-2021)
"The demo of next Justin mega game is pretty good. There were two levels in it and they both were on quite different levels of quality. First level was actually pretty dull for me. I like the idea of level but the atmosphere and quite repetetive gameplay breaks the immersion. We are mostly running there from place to place and if we would skip collecting additional items the level would be pretty short. I found atmosphere of it pretty dull too, with flat lighting in some of places, pretty empty rooms and blocky geometry. It's a pity because as I have said the idea of this level is pretty creative but execution not best. But still, I know it is only a demo and Justin will probably polish this level more. I really hope also that there will be more of this airship in full game since I feel like we explored only a little part of it while from outside the airship looks enormous. I loved the skybox and it looked pretty impressive though :) The second level was much better and really well done. The atmosphere of snowy tibetan environment was captured very well. It was impressive to look at some areas. There are many creative ideas and implements such as campfires, shop, QTE to catch a key and I love that author used the overhang plugin. Overally, it's only a demo of next Justin excellent game which is incomming and I would only take this demo as the "breakfast" before the main adventure :) I surely can recommend it." - BlackWolfTR (23-Dec-2021)
"After the excellent game (The Hellgate Saga), I knew what I was expecting from the excellent builder and I am not disappointed :)

Gameplay & Puzzles: I managed to beat this level in under an hour and it is easy to go through. This level is a demo and serves more as a tutorial for the full version of the Demon Saga. In the first level you have a lot of stuff to pickup which was quite tiring + the code was randomised, it was ok but I would put it in a fixed spot so players don't get confused although I still like the idea of randomising it. 2nd level is mainly to introduce the gameplay mechanics, such as batteries, campfire (which I was honestly that Justin managed to implement :D ) and other stuff there was also a little bit of platforming. No puzzles though.

Enemies, Objects & Secrets: There are no enemies. Object usage was good and placed very well. The most amazing thing was the secret and I thought it was very creative.

Atmosphere, Sound & Cameras: Atmosphere in 1st level was okay just a standard plane. In 2nd level it was really good as the level was snowy and it appeared to be the hologram inside the ship. The usage of imported geometry was good. Sounds and Cameras are also okay and had no problems.

Lighting & Textures: Lighting is very nice, the ship is well lit and texturised. 2nd level was also nicely texturised and lit. No complaints about that whatsoever

Summary: Overall this is a very good intro to Demon Saga and I can't wait for the full version." - Kubsy (22-Dec-2021)