trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61

72376 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8

TR Fan Site

 


City in Ruin by BigMedPack

DJ Full 6 7 8 6
JesseG 6 8 8 7
Jorge22 8 9 9 9
manarch2 4 6 6 5
MichaelP 5 6 7 6
Phil 7 8 8 8
Ryan 6 7 7 7
tuxraider 7 6 7 7
 
release date: 01-May-2022
# of downloads: 124

average rating: 6.91
review count: 8
 
review this level

file size: 121.00 MB
file type: TR4
class: City
 


author profile(s):
email(s):
mason.b.bingham@gmail.com

Reviewer's comments
"Maybe this builder should change his nickname from "Big MedPack" to "Little Crawlspace", as clearly he does have an obsession with those. I am not the greatest fan of the generally fairly dark City type setting and assets anyway, and here on top the gameplay is designed for maximum slowness, as you spend a lot of time crawling, shimmying and monkey swinging around - and often you also have to repeat trips several times as you are being sent around the place, which felt increasingly annoying. I got caught at the start by not realizing the ability to actually step into and out of knee high crawlspaces, but that one is obviously on me for not checking out the readme before. Further along in the game the crawlspace obsession turns into a "way-too-many-doors-to-open-frenzy" and a (nice) timed run that you will not realize as such without consulting the walkthrough. The sentry gun room could generally just be ignored by running through it and the 1 secret is (you guessed it) to be found in a crawlspace. Overall, this is actually a very solidly built level of a little under an hour, but somehow it failed to really engage me as a player and I was just glad when it was over." - MichaelP (08-Feb-2024)
"The map is small but the progress is deliberately far and deliberately slow, and not even rewarded with the level looks. Not really recommended..." - DJ Full (21-Aug-2022)
"A brave attempt at a sort of TR3 re- imagining, but unfortunately this wasn't as enjoyable as it should have been. There's nothing terribly wrong with it as such, just that it rather underwhelms throughout. The environments are well constructed (the darkish city streets reminded me of "Autumn Creek") and the textures used are very nice, but I did spot a couple of thin walls around and the constant darkness is a bit overbearing, while the gameplay never really takes off, mainly consisting of backtracking from building to building and street to street and it only picks up slightly towards the end with a neat timed run and exploration of a multi-levelled room. The new crawlspace move was a bit overused too, despite being novel. Enemy attacks were quite engaging though and there wasn't an overdose of ammo around either. Not bad, but sadly not too exciting either." - Ryan (04-Jun-2022)
"I started on a written walk before discovering that the builder had provided his own in the level download. Yes, it does make sense to pay attention to the readmes. Anyway, after finishing the level and reading the reviews along with the builder's walk, it became clear that there are unintended ways of progression that can lead to some major confusion. I followed Doggett TV's video walk, which seemed to lay everything out in quite logical fashion, so I'm at a loss to explain the Gun Clearance card that you pick up very near the end. The builder says it's meant to disable the sentry gun, but that could be done much earlier by the conventional means of shooting the explosive canister via the desert eagle and laser sight that are both made available before you get to the sentry gun. Anyway, the hour-long level can be divided into roughly two equal parts. The first segment in the city streets was for me something to be endured rather than enjoyed with its near total and unrelenting darkness. If this had been a "real" TR3 level I could have found solace in the built-in gamma adjustment feature, but that's not possible in a TR4 level. Anyway, once you get inside the building complex the lighting becomes much more player friendly, and I had a good time with the concluding sequences that included a well-constructed timed run." - Phil (01-Jun-2022)
"It's a nice short level that feels "standard", but is enjoyable. There were too many mummy-like enemies for my tastes, and yes, too much of that new crawlspace move. I've reached at least one area from which you couldn't get back (that bottom-most chasm between the buildings). I had to delete the FMVs to workaround crashes. But it generally had a good atmosphere, and the game play was interesting enough. Good to pass some time, and a promising start." - tuxraider (28-May-2022)
"This seems to be a sequel of sorts to Lud's Gate from TR3, which takes Lara through several city buildings, inside and out. A couble of functional issues may be distracting, such as the odd transparent tables, and missing camera cues for some of the switches. I wasn't a fan of all the crawlspaces either – sure, it's a nice way to showcase those fancy new crawling maneuvers implemented, but there is still a bit too much of that. There is also more backtracking than I would have liked. Other than that there isn't much to speak about the gameplay, it is mostly climbing about from area to area while running away from mummies and shooting dogs. There is a timed run with a sentry gun to spice things up (thank goodness the gun clearance card was available, as I had missed the lasersight!) Visuals are a mixed bag but are pretty good overall – in particular I liked the way the lighting was done, it's nice and colorful, although there are a few lighting "cracks" due to the geometry. The architecture is varied and gives a nice city vibe. The textures are the weakest visual point as they tend to get stretched or squished in many places, and also come off as wallpapered, especially in tight areas such as crawlspaces. 1 hour 3 minutes." - JesseG (24-May-2022)
"This was an interesting TR 3 reimagine with some included FMVs, but builder was perhaps a bit over ambitious with this one and in total this didn't really click with me. Too much to and fro, too much crawling (even with those fancy new moves that didn't feel entirely necessary), too much usage of levers and keys, too many doors to open and - once more - no real puzzles or creative traps; at least the machine gun was a nice touch and I liked how the flipmaps are used in this one. The environments weren't exactly pleasant for the eye as well and texturing, lighting and architecture (thin walls!) need some more work. At least the mentioned flybys as well as cameras and also sounds don't fail to support the rather fine horror elements in this game. Found all three secrets in 35 minutes." - manarch2 (08-May-2022)
"Hmm... Something went wrong, because I did find the shower key, but I couldn't go back from there to use it (that was supposed to help me get a laser sight, or am I wrong? Well, at least the laser sight didn't seem to be needed). The end was also puzzling, as after that FMV talk with Sophia, it all just stops there, no *the end* as in the video walkthrough - again, I had to check it to be sure that's how it was. And what about that timed run without any sort of indication that it was a timed run, plus one can use the lever - and forget about it - long before the timed run actually takes place? Ok, now that I filed my complaints, I'd like to say that I liked the level regarding the lighting and the general atmosphere, the architecture, the unexpected new moves, the placement of the baddies (most of them are just poor undead, not really their fault), and the unusual use of flip maps. I suppose this level could have been more polished in terms of gameplay design, but I actually enjoyed it." - Jorge22 (04-May-2022)