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Wreck of the Maria Doria by DennyCroft

billie2001 9 9 9 9
BlackWolfTR 9 9 9 9
DJ Full 8 9 10 9
manarch2 7 9 9 8
Mman 8 9 9 9
Phil 9 9 10 8
Ryan 9 9 9 9
Torry 6 9 10 7
release date: 06-Aug-2022
# of downloads: 158

average rating: 8.75
review count: 8
review this level

file size: 249.00 MB
file type: TR4
class: Remake

author profile(s):

Reviewer's comments
"I liked this remake, with all its higher resolution textures, new moves, the better lighting of the TR4 engine. Apart from some backtracking (which at one point is at the border of excessive) I also liked the gameplay, which gave us access to known areas we couldn't reach in the original. But there are also new areas and generally the gameplay is totally different than in the original game. There are some good ideas but it would be better if they were used only once. I found all secrets, mostly because I got lost several times (which was due to my very bad sense of direction). Several enemies but you are well equipped for them. All in all, a very good remake that feels fresh and new. Recommended." - billie2001 (02-Sep-2022)
"Another improvement in the builder's career - this is a really well done 'remake' that actually is none. Gameplaywise the large number of timed runs, but also some interesting puzzles like the one with Bartoli's hint are standing out most, but I felt rather entertained for most of the time. Perhaps the length could've been overall reduced since things tend to repeat towards the end and there were not many new ideas - altogether a single level had been enough IMO. And the darkness that was present in the first level even increases in the second, it was certainly too omnipresent so that the enjoyment factor suffered. The custom enemies and especially high quality textures are adding a lot to the already great atmosphere, and the seven secrets are quite nicely hidden as well, so overall a good effort that might have reached the HoF with a more compact approach or at least some variation in the lighting. Finished in 1:30 hours." - manarch2 (17-Aug-2022)
"This is a solid level set but unfortunately has issues that affect the experience. Firstly this is confusing as hell and the only way I managed to move forward on many, many occasions was by referring to Saki Croft's video walk through. Without this I probably would have ended up trashing the level. Back tracking here is immense and you cover the same ground time and time again. Then the level borders on pitch blackness and yes, there are ample flares provided but good grief, having to stop and light one every 60 seconds just to see what the hell you are doing is tedious to say the least. The first level took me around 90 minutes and whilst plagued with all those issues mentioned above was still an interesting and enjoyable raid with the big beast with the fireball eyes being a highlight. The second level of around 45 minutes I swear I have seen before (well at least the first 20 minutes of this was near identical to something I had played in the last year). Exactly which level this came from I cannot lay a finger on but it certainly has been played before. Secrets were hard to find and without the walk through I would not have found many at all. Lara's new moves took a while to get used to but were simple enough. The sound effect for pushable blocks was out of sync by half a second or so and that wearisome underwater sound replaced the enemy gunshots which has been an issue for many years. Also the secret chime was missing in level 2. Did I enjoy it? Yes and no. I love Ship levels but this one was far too difficult to be enjoyable." - Torry (16-Aug-2022)
"This remake of Wreck of the Maria Dora actually splits it into two levels, although the overall structure is very similar. The visuals follow the original, with newer engine features like coloured lights and fog applied tastefully to enhance certain areas. The textures are also higher resolution, while they mostly work well, them seemingly being purely AI-upscaled does lead to some oddities on the more busy/abstract textures. The new text and signs also look like MS-Paint work that doesn't fit at all. There are also plenty of new objects that fit well, and enemy changes, although I wasn't convinced by the addition of Crocodiles. The broad-strokes progress of the level is very similar to the original, but the more empty parts are fleshed out a bit, such as the Circuit Breaker hidden behind the swinging door now having a whole extra section it's located in. The combat is also changed in an interesting way as the amount of human enemies is cut down and some more (super)natural threats are added, which adds a bit to the theme. It's not especially difficult, but the new parts are generally more challenging than the original, and the layout is more complex (and this was already one of the bigger levels of TR2). A good remake overall, although I don't feel the changes added a major new dimension to the level or tackled it's flaws (there's still a bunch of backtracking at points, and the forced damage moments aren't changed much)." - Mman (16-Aug-2022)
"I played this level while replaying other multi-level sets in between, because even though I adore shipwreck levels I would get a bit weary of playing too many in succession. Now that's off my chest, I found this to be an absorbing if surprisingly challenging entry in this class. It's extremely sprawling and complicated and you often have to return to familiar locations once you've accomplished a task or acquired a key item. Thankfully, camera clues are incredibly helpful in these instances and it was nice how the various windows offered a glimpse into other areas. Some of the trap sequences proved quite tricky as well, but nothing too bad. Lighting is also quite dark here, but more reasonable than in The Maria Doria Adventure and the glossy texturing gives it a pleasing new look. Enemies abound, but they do provide an exciting challenge as you often need a reliable strategy to get safely through any attack. Good solid fun, and very well done." - Ryan (15-Aug-2022)
"I found this level to be more fun to play than my previous ship level, partly because it's not quite as dark (even though it was much darker than I like) but primarily because it uses the TR4 engine instead of the much clunkier TR2 engine. There are three .tr4 files (one of which is unnamed) in the data folder in addition to Title.tr4, but the builder apparently intended that the game be played as one seamless adventure. It's quite sprawling in scope, yet the player keeps returning to areas previously explored, leading me to suspect that the builder has a design engineering background. Gameplay is quite difficult at certain spots, particularly during that brief sequence where you have to jump past three rolling barrels, but the timed runs were generally easier than one might expect. For some reason there was no secret sound in Part 2, and the secret count in my game was also messed up for Part 2, but that's a minor quibble. I used a posted video to make my way through while preparing a written walkthrough, and at one point in the video Lara closed a door that she had previously opened, and I have no idea why that may have been necessary although I dutifully noted it in the walk. A well-done effort that gives the player a rewarding raid." - Phil (12-Aug-2022)
"Sometimes this remake surpasses the quality of the original - making optional ones mandatory, unlocking once inaccessible areas, introducing new moves, enemies and redefining textures. Some of the latter were redone in a tad uncanny, bent way - I don't really know how they were upscaled but manual edit would be much more efficient. After a while it stopped disturbing me tho and I got totally immersed. Some gameplay was a bit stall, repeating itself and if I missed a pickup, I had to repeat a large chunk of the map (same issue as in the builder's other level), but the majority of gameplay was very good. Secrets are also useful, themed and you can make use of all of the bonus pickups (btw we seriously need to remake those dragons in true 3D, later I might). Overall a good level, of much more ambitious design than I expected. Took me three streams to complete and eventually landed in my top 10 ship levels ever. Recommended for a nice isolation chill." - DJ Full (11-Aug-2022)
"Even better level than the author's previous one. It really does the good job being Wreck of the Maria Doria level remake. Gameplay is solid with a lot of tasks and puzzles involved. Some of the tasks were updated version of those from the original level while some other were totally fresh and new. Apart from remaked locations from original level author implemented new areas as well which fit very well. Perhaps in some places there was a bit of unecessary backtracking but not really that much so it wasn't boring. Perhaps some camera hints for the key items and keyholes could have been added as they were easy to pass over. Placement of textures is decent. They are upscalled version of original ones. In underwater rooms the usage of them felt pretty weird though. Several textures had magenta strips on them. Lighting is better from the previous author's release, however there is still some work to do. The level is mostly blue and in my opinion it lacks some contrast, maybe some additional colours could have been added? Some places looked pretty flat as well. Not all though, only few of them. But in overall the lighting is done in really decent way and blueness of the level really makes good atmosphere on the ship. Few sounds were missing or were incorrect. All in all it's very good remake of the old, good and nostagic level. I love how the classic atmosphere from the original level goes well along with freshness of new implemented ideas. I can deifnitely recommend this one! :D" - BlackWolfTR (10-Aug-2022)