Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61
72342 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8
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release date: |
29-Aug-2022 |
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# of downloads: |
184 |
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average rating: |
7.54 |
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review count: |
6 |
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review this level |
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file size: |
72.80 MB |
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file type: |
TR4 |
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class: |
Egypt |
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Reviewer's comments |
"I thought i would have a good time playing this level with a Karnak setting. While
progressing there was also areas from the Catacombs , Library , most of TR4 is here and
some of TR1. These places are globally solidly built. But the gameplay has serious
problems. Each time a movable object has to be pushed the game crashed , and there is more
than half a dozen of them here. Somehow by saving and reloading and going elsewhere then
coming back and try again, that fixed the problem, and if not try again. There is also
some bugs like when Lara returned to get another torch but the rising cage was up again
although it was invisible. On the opposite, Lara could grab a gem by entering into a
raised cage (without being trapped in it). Added to these issues , there is strange
gameplay setups : in some rooms you do several different things just to trigger only one
event ? The switches are not marked with a proper texture or object. In some places ,
object placement is a bit annoying and i could have done without all these fixed cameras.
Too many audios as well , triggering an audio so often does make your level more
atmospheric. I did not like much my time spent here , i enjoyed much more Sanctuary of
Aton , this said i could see and appreciate some good ideas in the Temple of Thoth (ex :
hints for puzzles or traps) so it was not totally a waste. I echo what has been said about
having levels beta-tested next time." - eRIC (08-Oct-2022) |
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"It's nice to play an easier game - if filled with too many rooms, plus shootable gems (and a
ball), and loads of levers - for a change. So, it isn't exactly easy. It's kind of easy, and
that's because most games are kind of really hard, so it's easy by comparison. I liked most
of it, but I encountered a couple of bad softlocks along the way... The first: I left my
torch right above the place where I ignited the flame to lit it, and even though I could
continue using the lever that made it happen, the flame wouldn't go out . Luckily, that was
easily solvable by going back to the previous savegame, and leaving the torch somewhere else
before igniting the flame. The second (much worse): I found myself in a room where I had to
use two tridents, but I only had one, and the way back to wherever the other was, was now
blocked as a door had closed behind me. You can't really proceed from there, even though you
can go back a while on your saves to fix it. That is flawed design. To sum it up, even
though it was pleasant in the whole, I advise the builder to have his levels beta-tested the
next time." - Jorge22 (22-Sep-2022) |
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"Were it not for the rather omnipresent
darkness that did dampen my enjoyment
somewhat, this would be a hugely
entertaining effort. As it is, it's still
very enjoyable but the surroundings are
constantly shrouded in shadow, so it was
pretty difficult to admire the seemingly
gorgeous textures. Nonetheless, the lighter
rooms are undoubtedly beautiful to look at
and the dreamy music only adds to the
already kinda surreal atmosphere (at least
until the enemies start turning up).
Gameplay is generally well balanced and
accessible to the average player, although I
bumped up my difficulty rating to "medium"
because a couple of the trap sequences may
require a couple of attempts. Otherwise
progression is logical, with some neat
usages of the torch and you will eventually
use those artefacts Lara has been carrying
around for a while. Not bad at all." - Ryan (21-Sep-2022) |
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"Regrettably, here is yet another example of a cleverly designed level with great potential
that's been sadly diminished by its sustained darkness. I really wish builders would stop
pretending that this is an acceptable practice when they've spent untold hours in other
areas of the design process. The game had hardly begun before I manufactured unlimited
flares, and I literally had one going at all times from start to finish. That being said,
everything else about the level was thumbs up. It progresses in logical fashion, although it
seems that you carry around some artifacts forever before putting them to use. Near the end
you have to place two water crystals that you acquired much earlier, and if you happened to
miss one of them you've got a huge area to go back and explore (assuming it's even possible
to backtrack for the missing piece). I didn't experience any other issues, except that on
two occasions I encountered a strange invisible force field that prevented me from getting
at something, but this was resolved with a simple reload. The classification thus far is
"easy," but I would differ with that because there are definitely some challenging sequences
here. I was playing while writing a walkthrough, but otherwise my playing time probably
would have been an hour or more. Recommended but for the darkness factor." - Phil (16-Sep-2022) |
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"A pleasant adventure in a pleasant Egyptian environment. Lighting and texturing is good and
the gameplay easy but not boring. No innovations, but no frustrations either. A fun raid
that took me about two hours to complete." - billie2001 (13-Sep-2022) |
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"Simple, chill and fun. Every square counts. The fire provider could be closer, but in general this level respects player's time. Until you softlock at the portal bug under double doors so better don't touch that floor lever in the flooding pit... Builder, fix it NAU." - DJ Full (29-Aug-2022) |
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