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Temple of Thoth by trtimes

billie2001 8 8 8 8
DJ Full 8 7 8 9
eRIC 4 6 6 7
Jorge22 7 7 8 8
Phil 8 8 8 7
Ryan 8 8 9 8
 
release date: 29-Aug-2022
# of downloads: 184

average rating: 7.54
review count: 6
 
review this level

file size: 72.80 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
kevin-kopp@hotmail.com

Reviewer's comments
"I thought i would have a good time playing this level with a Karnak setting. While progressing there was also areas from the Catacombs , Library , most of TR4 is here and some of TR1. These places are globally solidly built. But the gameplay has serious problems. Each time a movable object has to be pushed the game crashed , and there is more than half a dozen of them here. Somehow by saving and reloading and going elsewhere then coming back and try again, that fixed the problem, and if not try again. There is also some bugs like when Lara returned to get another torch but the rising cage was up again although it was invisible. On the opposite, Lara could grab a gem by entering into a raised cage (without being trapped in it). Added to these issues , there is strange gameplay setups : in some rooms you do several different things just to trigger only one event ? The switches are not marked with a proper texture or object. In some places , object placement is a bit annoying and i could have done without all these fixed cameras. Too many audios as well , triggering an audio so often does make your level more atmospheric. I did not like much my time spent here , i enjoyed much more Sanctuary of Aton , this said i could see and appreciate some good ideas in the Temple of Thoth (ex : hints for puzzles or traps) so it was not totally a waste. I echo what has been said about having levels beta-tested next time." - eRIC (08-Oct-2022)
"It's nice to play an easier game - if filled with too many rooms, plus shootable gems (and a ball), and loads of levers - for a change. So, it isn't exactly easy. It's kind of easy, and that's because most games are kind of really hard, so it's easy by comparison. I liked most of it, but I encountered a couple of bad softlocks along the way... The first: I left my torch right above the place where I ignited the flame to lit it, and even though I could continue using the lever that made it happen, the flame wouldn't go out . Luckily, that was easily solvable by going back to the previous savegame, and leaving the torch somewhere else before igniting the flame. The second (much worse): I found myself in a room where I had to use two tridents, but I only had one, and the way back to wherever the other was, was now blocked as a door had closed behind me. You can't really proceed from there, even though you can go back a while on your saves to fix it. That is flawed design. To sum it up, even though it was pleasant in the whole, I advise the builder to have his levels beta-tested the next time." - Jorge22 (22-Sep-2022)
"Were it not for the rather omnipresent darkness that did dampen my enjoyment somewhat, this would be a hugely entertaining effort. As it is, it's still very enjoyable but the surroundings are constantly shrouded in shadow, so it was pretty difficult to admire the seemingly gorgeous textures. Nonetheless, the lighter rooms are undoubtedly beautiful to look at and the dreamy music only adds to the already kinda surreal atmosphere (at least until the enemies start turning up). Gameplay is generally well balanced and accessible to the average player, although I bumped up my difficulty rating to "medium" because a couple of the trap sequences may require a couple of attempts. Otherwise progression is logical, with some neat usages of the torch and you will eventually use those artefacts Lara has been carrying around for a while. Not bad at all." - Ryan (21-Sep-2022)
"Regrettably, here is yet another example of a cleverly designed level with great potential that's been sadly diminished by its sustained darkness. I really wish builders would stop pretending that this is an acceptable practice when they've spent untold hours in other areas of the design process. The game had hardly begun before I manufactured unlimited flares, and I literally had one going at all times from start to finish. That being said, everything else about the level was thumbs up. It progresses in logical fashion, although it seems that you carry around some artifacts forever before putting them to use. Near the end you have to place two water crystals that you acquired much earlier, and if you happened to miss one of them you've got a huge area to go back and explore (assuming it's even possible to backtrack for the missing piece). I didn't experience any other issues, except that on two occasions I encountered a strange invisible force field that prevented me from getting at something, but this was resolved with a simple reload. The classification thus far is "easy," but I would differ with that because there are definitely some challenging sequences here. I was playing while writing a walkthrough, but otherwise my playing time probably would have been an hour or more. Recommended but for the darkness factor." - Phil (16-Sep-2022)
"A pleasant adventure in a pleasant Egyptian environment. Lighting and texturing is good and the gameplay easy but not boring. No innovations, but no frustrations either. A fun raid that took me about two hours to complete." - billie2001 (13-Sep-2022)
"Simple, chill and fun. Every square counts. The fire provider could be closer, but in general this level respects player's time. Until you softlock at the portal bug under double doors so better don't touch that floor lever in the flooding pit... Builder, fix it NAU." - DJ Full (29-Aug-2022)