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Sanguis Virginis (Definitive Demo) by PedroCroft_

DJ Full 6 7 8 8
manarch2 5 6 7 7
MichaelP 6 7 9 7
Ryan 6 7 7 7
tuxraider 7 7 7 7
release date: 03-Oct-2022
# of downloads: 1209

average rating: 6.90
review count: 5
review this level

file size: 98.80 MB
file type: TR4
class: Venice

author profile(s):

Reviewer's comments
"Playing this right after the first demo is actually somewhat interesting as you can tell the evolution since the first release, but it really is an evolution, not a "revolution" and should probably have stayed unreleased and only available to the selected group of Beta testers - just like the very first demo. Still, I got through it a little quicker this time, knowing the general structure from the first demo which remains largely intact. The dig site got the most of the visuals do over and does look a bit better now, the museum guards do act like real guards this time, the place where to put the dynamite is a little more "marked" now and thankfully the annoying cold water pool is gone. Not sure what the nuisance of a an alarm sound could not be turned off sooner and certainly prior to pushing the piece tediously through the room in the museum. Oh - and good choice to use the smaller rats now, sadly a few more of them than before ;) Overall, my scores here are really much the same as for the first demo, despite all the work the builder probably put in to change things up. Again, in my opinion, demo releases - and multiple of them to boot - make very little sense. Get you beta testers in line and release a finished product alright. So, I am dreading a little to see what will expect me with the beta release which I will look into next... more of the same, I wonder?" - MichaelP (03-Jan-2024)
"I do feel somewhat conflicted about reviewing this, as the builder has explicitly stated on the level info page that work is still being done behind the scenes on the main project, but it is still available to be reviewed so I might as well cross it off my list. It isn't too bad for a demo as it stands, but the gameplay is a bit of an arduous slog with rather a lot of backtracking between the different sewer areas and even the platforming wears out its welcome after a while. Recreating the explosion from the original AoD was a cute touch, but the draining/flooding puzzlecwas rather buggy on my end. The secrets weren't too badly hidden though. Similarly, although the environments aren't constructed too badly and the textures are fine, the areas start to look very much the same after a while, particularly in the sewers. I also encountered a crash bug when leaving the museum after trying numerous times, so I just left it at that. Hopefully whatever "work" is being done in the full version will rectify this. We shall see..." - Ryan (26-Aug-2023)
"A good example of a level that shows that only by using special lighting effects at otherwise dull lighting isn't the best choice, even if it is done better than in other levels of this builder. Gameplaywise rather okay but there are few interesting and sometimes repetitive tasks. The object usage was simply too much of the good, many objects (like the ones from "Ice Age 3" didn't fit or were stuck in walls or each other and some rooms were just plastered with objects without any sense. The secrets were okay, but I didn't like that running animation which was rather annoying. Overall not a bad level but it needs a bit more focus in some respects to become an interesting and rewarding experience. 50 minutes." - manarch2 (04-Mar-2023)
"I assume this is an unfinished demo. It does indeed have some problems that make it look unfinished. All in all I think it's decent and promising. The sewer is big and a bit confusing and you can get lost easily. Maybe it's true that this part could have been shorter and simpler in favor to the museum part. The change to the museum part is good and feels rewarding. All in all I found it worth playing, with some limitations, and being forgiving because it's still a demo. Things that looked unfinished were: multiple blocks with a ladder, where climbing up made Lara fall down; some weird one-way underwater walls; that confusing switch in the room at the bottom of the sewers (you had to use it multiple times, or you get an invisible under-water wall - I thought I was stuck); invisible walls in the museum part where you look at a big room but Lara can't jump down; the "hot" vs. safe floor tiles in a room adjacent to the museum weren't marked very well. Also I got a crash when trying to advance to the next level after the museum (and I couldn't play that last part), but it was short, and the problem is probably on my side, not with the game itself." - tuxraider (08-Oct-2022)
"Being too uniform for its big size makes the first part a drag - really, who wants an hour of a brick sewer, all rooms alike, all gameplay the same? Then we get into the museum which is more interesting, but it's too late for that... Optional." - DJ Full (05-Oct-2022)