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Sanguis Virginis (Definitive Demo) by PedroCroft_

DJ Full 6 7 8 8
manarch2 5 6 7 7
Ryan 6 7 7 7
tuxraider 7 7 7 7
 
release date: 03-Oct-2022
# of downloads: 1076

average rating: 6.81
review count: 4
 
review this level

file size: 98.80 MB
file type: TR4
class: Venice
 


author profile(s):
email(s):
pedrotrlegames@gmail.com

Reviewer's comments
"I do feel somewhat conflicted about reviewing this, as the builder has explicitly stated on the level info page that work is still being done behind the scenes on the main project, but it is still available to be reviewed so I might as well cross it off my list. It isn't too bad for a demo as it stands, but the gameplay is a bit of an arduous slog with rather a lot of backtracking between the different sewer areas and even the platforming wears out its welcome after a while. Recreating the explosion from the original AoD was a cute touch, but the draining/flooding puzzlecwas rather buggy on my end. The secrets weren't too badly hidden though. Similarly, although the environments aren't constructed too badly and the textures are fine, the areas start to look very much the same after a while, particularly in the sewers. I also encountered a crash bug when leaving the museum after trying numerous times, so I just left it at that. Hopefully whatever "work" is being done in the full version will rectify this. We shall see..." - Ryan (26-Aug-2023)
"A good example of a level that shows that only by using special lighting effects at otherwise dull lighting isn't the best choice, even if it is done better than in other levels of this builder. Gameplaywise rather okay but there are few interesting and sometimes repetitive tasks. The object usage was simply too much of the good, many objects (like the ones from "Ice Age 3" didn't fit or were stuck in walls or each other and some rooms were just plastered with objects without any sense. The secrets were okay, but I didn't like that running animation which was rather annoying. Overall not a bad level but it needs a bit more focus in some respects to become an interesting and rewarding experience. 50 minutes." - manarch2 (04-Mar-2023)
"I assume this is an unfinished demo. It does indeed have some problems that make it look unfinished. All in all I think it's decent and promising. The sewer is big and a bit confusing and you can get lost easily. Maybe it's true that this part could have been shorter and simpler in favor to the museum part. The change to the museum part is good and feels rewarding. All in all I found it worth playing, with some limitations, and being forgiving because it's still a demo. Things that looked unfinished were: multiple blocks with a ladder, where climbing up made Lara fall down; some weird one-way underwater walls; that confusing switch in the room at the bottom of the sewers (you had to use it multiple times, or you get an invisible under-water wall - I thought I was stuck); invisible walls in the museum part where you look at a big room but Lara can't jump down; the "hot" vs. safe floor tiles in a room adjacent to the museum weren't marked very well. Also I got a crash when trying to advance to the next level after the museum (and I couldn't play that last part), but it was short, and the problem is probably on my side, not with the game itself." - tuxraider (08-Oct-2022)
"Being too uniform for its big size makes the first part a drag - really, who wants an hour of a brick sewer, all rooms alike, all gameplay the same? Then we get into the museum which is more interesting, but it's too late for that... Optional." - DJ Full (05-Oct-2022)