
Levels listed...
TR5 - 22
TR4 - 3097
TR3 - 170
TR2 - 121
TR1 - 50
70585 reviews (20.4/level)
3446 (99.6%) walkthroughs
422 Hall of Fame levels
1168 levels rated >= 8


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release date: |
02-Jan-2023 |
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# of downloads: |
1142 |
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average rating: |
9.08 |
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review count: |
12 |
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review this level |
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file size: |
251.00 MB |
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file type: |
TR4 |
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class: |
Steampunk |
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Reviewer's comments |
"Nice and short level. The gameplay flows well and is relatively easy. Maybe there's too much backtracking at times. The outside area in the later part of the level disappointed me: it's small, does not look as good, and is relatively unimportant to the gameplay. The rest is good, I don't know what else to say." - tuxraider (13-Jan-2023) |
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"If someone was to put a gun to my head and ask for my top 5 favourite builders, I'm pretty
certain Bigfoot would be one of the names that springs to mind and this is another solid
offering from said builder! A thoroughly enjoyable raid to be found here. As usual for
Bigfoot the levels look fantastic and play just as well! 4 levels in 2 levels if that makes
sense, as you revisit both levels over the course of the game. One of these days I will play
a Bigfoot bonus level hahaha! As usual it is a little annoying having content locked behind
a secrets barrier but I guess it wouldn't be much of a reward or bonus otherwise! Anyways
would definitely recommend this level to anyone of any skill level. A good time
guaranteed!!!" - Feats (11-Jan-2023) |
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"I'm a bit torn between rating this intricate two level set a 9 and a 10, but what the heck,
the design, in spite of many places looking somewhat similar, looks flawless, and it's
definitely fun and player-friendly. Yes, this builder always has the player in mind, which
is a tad rare these days. I enjoyed the puzzles and even shooting down the knights and
fleeing the fire wraiths, even though this was mostly about exploration. I wonder what would
have happened if I hadn't found a total of six roses, which gave me access to the mechanical
scarab... Would the adventure have felt incomplete? Anyway, I liked ideas such as shooting
the metal globe behind the closing door, as well as the run towards the moving platform on
the back of the huge lion with a lever. Other puzzles took me a while longer to figure out.
Never frustrating, always enticing, made with perfect craftsmanship, recommended." - Jorge22 (11-Jan-2023) |
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"A good and well implemented story, fluent gameplay mostly based on exploration and good
puzzles (of the kind you can actually solve), but there are also traps to avoid and timed
runs (on a generous timer), very few enemies (couldn't care less) and a well crafted
environment. My only complain is that we don't get to see much of Florence, just a brief
visit outside. The entertainment factor is high, the difficulty rather on the easy side, so
strongly recommended on players of all skills, beginners included." - billie2001 (11-Jan-2023) |
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"Another beautiful and well-crafted level by Bigfoot. If you are a fan of the builder you will most probably enjoy this level. It has all the ingredients a typical Bigfoot level has: Clever puzzles, a lot of exploration, little action and a nice background story.
I have to agree with other reviewers that a big portion of the level looks the same. I was excited when the outside area was introduced, unfortunately this part doesn't last very long. The puzzles on the other side are probably the best Bigfoot has come up with so far. I enjoyed the sliding door in combination with the shootable behind or the hedge symbols that were used as puzzle hints. Very clever!
I feel like the map was unnecessarily big at times resulting in long running sections between the tasks. Lara will definitely need some new shoes after this adventure. Overall I found this raid to be enjoyable and I recommend it for the ingenious puzzles and ideas.
Difficulty between easy and medium. Playtime around 2 hours." - Mr XY (10-Jan-2023) |
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"I'm never disappointed by a Bigfoot release. The environs are unfailingly impeccable, the
gameplay is engrossing without ever becoming a source of frustration and you're not obliged
to play hours and hours on end. In this case my vocabulary was expanded as well. I was
completely unfamiliar with the word Reliquary, which my dictionary defines as "a repository
or receptacle for relics." Judging from the attractive opening screen of a magnificent
Florentine skyline I was expecting an outdoor romp with a possible visit to the Uffizi
Gallery, but as the game wore on I started thinking a better title might be "Sewer-quary."
The only enemies I recall were knights who proved more an annoyance than anything else,
together with an occasional wraith with a water source always close by, so your fighting
skills are certainly not put to the test. Ample flares are provided, but I can't recall a
single occasion where I had to use one, probably the feature I like best about Bigfoot's
levels. Dutchy's typically thorough walkthrough covers all the possible rough spots, and
with its help I was able to finish in slightly less than three hours. Not one of the very
best but surely a top-flight effort that players of all skill levels should enjoy." - Phil (10-Jan-2023) |
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"Reliquary is a very neatly put-together double level-set, featuring the always-attractive
library wads. Gameplay is generally easy/moderate, and that's fine because there is plenty
of variety and some very interesting puzzles: the puzzle featuring the topiary trees was
clever and nicely presented. The downside, for me, was that the level-set felt rather
confined, and there was no real sense of evolution or progress - rooms visited near the end
could easily have been swapped with rooms visited at the beginning and it would have made
no difference - the vibe was always the same. Only during a couple of brief excursions to
the outdoors was there a change to something new. Bigfoot does create his own objects, as
seen mainly at the end, and I think he should have created many more to add some variety to
the rooms as the game progresses: the pipe objects are not bespoke and they exhibit harsh
shadowing making them look out of place set against the general softer room lighting into
which they've been plonked - somewhat willy nilly.
Minor criticisms aside - this was a fun raid and is strongly recommended to all players
including novices." - Dick (09-Jan-2023) |
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"I enjoyed a lot playing this game. Many cute details and a nice history. I liked a lot the
way you can see places that you don't know how to arrive there, and then, after continue
walking in the adventure, suddenly you are there. I liked a lot the secrets, I was able to
find five roses, I saw another one, but never found the way to get it. At the end I was
waiting for more, because really was a very nice game." - Juan Carlos (09-Jan-2023) |
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"I feel like this could be briefer as some parts are deliberately elaborately long. Also who knows how many times that one pipe object was repeated. And I felt like in some rooms the author didn't know what to do with texturing. But in the end, it was satisfying to see all the lore, and it was a good level to stream at late night." - DJ Full (08-Jan-2023) |
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"Related to the Relic storyline, this episode was delightful to play. If Relic is played in
intricate complex places , Reliquary has spacious areas and you always know what you are
doing. The storyline does a lot to the immersion, and likely the player does not want to
stop before the end. The gameplay is on the easy side , with exploration , easy traps , good
puzzles with symbols, and some timed tasks that won't give much anxiety to the average
gamer. The hints are helpful (the one with the pushable lion statues was not necessary imo)
likely it is the type of adventure where the player won't need any outside help. The setting
could not be any cleaner and atmosphere is top notch. And some impressives moments. Don't
know if it's Bigfoot's best game so far but certainly one of these i had the best time
playing. 2h28 - 5/8 secrets." - eRIC (06-Jan-2023) |
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"I decided to play this level because I was lookin forward to see Florence in a CL, but in facts we see very little of it: the level is mainly set in the interiors of Leonardo's villa. I must admit that I got a bit disappointed, but after all this is a good level, so I won't complain.
The gameplay is based on exploration, puzzle-solving and a bit of platforming; there are also a few shootings and something like a boss fight. The difficulty is medium-to-easy, so you can just play it in order to relax and have some good time. There are 8 secrets, but you have to find only 5 of them in order to get a special reward at the end.
What I really don't understand is why Bigfoot built such large environmentes without nothing to do in them: most of the level are unuseful corridors that connect big rooms in which you have to perform just a couple of actions and nothing more; also the backtracking is sometimes really frustrating." - Nillc (06-Jan-2023) |
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"What a thoroughly enjoyable experience!
Although this is one of Bigfoot's slightly
smaller offerings (comprised of two
interlinked levels that flow seamlessly into
each other), this is definitely one of the
most engaging and fun raids I've played to
date. The storyline is a great one, with
everything satisfactorily tied up at the
end, the classic Library settings are
stunning from start to finish (the audio and
flybys are wonderfully used to set the scene
too). The gameplay grips you from the very
first moment, with an amazing mixture of
traps, timed sequences, fetch quests, a few
nice hub room concepts and a couple of neat
symbol puzzles. Loved the nod to Da Vinci
near the end too with the golden roses (but
I won't spoil it). Absolutely brilliant!" - Ryan (04-Jan-2023) |
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