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Levels listed...
TR5 - 32
TR4 - 3149
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TR2 - 136
TR1 - 64

72633 reviews (20.4/level)
3553 (99.8%) walkthroughs
447 Hall of Fame levels
1230 levels rated >= 8

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The Last Plague by DHermogenes

Adrian 9 10 10 10
CalrOsario 10 10 10 10
DJ Full 8 9 9 8
JesseG 8 10 9 10
Mman 9 10 10 10
Phil 9 10 10 10
Richard Ba 9 10 10 10
Ryan 9 9 10 10
Sylwia 9 9 9 9
release date: 11-Feb-2023
# of downloads: 811

average rating: 9.47
review count: 9
review this level

file size: 440.00 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"Firstly I'll note I used the TRCustoms version as that seems to be an update that isn't here and also comes with the English translation. This is mostly an Egyptian set, although it moves into some other themes towards the end. The level of detail is great throughout, with a huge scale and lots of custom objects; this is shown from the start with the giant desert you start in. The interiors aren't quite as impressive looking, but they're still better looking than most levels of this theme. Texturing and lighting are good throughout, although the trend of hiding shootables in the dark gets a bit old in one level (although that's more of a gameplay issue). The objects also include some quite impressive new enemy models, including a couple I haven't seen elsewhere. I did find Lara's new reboot-era groans get a bit silly occasionally (namely while getting pushed about by enemies), but it's only an issue a couple of times.

The main gameplay section is quite open, with the hub area after the intro letting you access a couple of levels in any order; that also extends to some minor Metroidvania aspects, as the later-acquired crowbar lets you get around much easier. It's quite challenging, with plenty of trap sequences and some quite creative platforming and exploration that requires use of Lara's new moves like jumping from shimmies. There's also quite a bit of combat with a seemingly absurd amount of equipment lying around initially, although it dries up a bit for the ending parts which explains the initial overload somewhat. With how much ammo was lying around only having Pistols for a bit against higher-tier enemies seemed odd and almost made me wonder if I missed something, but it does make sense later.
The water temple level made some really creative use of flooding and draining, although there's some heavy backtracking if you don't get certain items before doing one sequence and a shortcut could probably have been provided there. There's also a Senet game+split path but it's a little oddly handled as "winning" basically skips the whole level and you seemingly miss multiple weapons that felt near-essential for the ending fights, so "losing" is the best choice by a mile, and provides far more gameplay as well (the story text sort of hints at this, but even then the contrast is pretty extreme), although this is where the darkness shrouded shootables I mentioned earlier are, and could have done with a little more highlighting. The final boss also got a little absurd with how much there was; having fountains that seemingly do nothing (while also happening to provide cover for the bosses) while getting chased by Fire Wraiths felt like trolling, although another review suggests that rolling inside them can douse flames so I guessed I missed that.
The story is well done with the journal entries, although a reminder when it updates would be nice as I almost missed a couple. With all the spectacle elsewhere the ending is also very anti-climatic as it just sort of ends with a quick cutscene after the final boss. An excellent set that makes good use of a lot of newer features, despite a few flaws, and it'll be on the challenging side for less experienced players." - Mman (06-Aug-2023)
"This game is absolutely unmissable for those who like challenges and epic adventures!! I love the style and techniques from this author, (very talented). The way he creates huge spaces and rooms, always well-balanced and full of tasks and ennemies, is just amazing! You are almost always in a run!! All the events, actions and tasks are solidly designed (despite some flaws), and the story sequences and spaces are very realistic and of high quality. The music is spectacular and well selected, (despite very intense at times, or even dramatic), but it frames superbly, as do the animations, sfx, objects, atmosphere and lighting, etc. This is, for sure, one of the most incredible aventure/game i have played so far. Memorable, Exhilarating, Grandiose and Epic... This game has everything it takes to be Hall Of Fame!! In short : A MUST PLAY !! (10/10 in all categories) [Almost 5 Hours - Very Challenging] I hope to see more aventures from this author!!!" - CalrOsario (08-May-2023)
"This is the "comeback" level from this builder. And as its second level it seems that the creator has more to his eyes and skills than I would ever expect someone to have. There are some obvious bugs like the sand platform that only raises when you stand on an invisible tile and the save/load glitch during the central chamber with the turnable switches in Temple of Thoth and Temple of Defnut. But did it diminish how good this level is? Absolutely no! There are other minor glitches across the levels and some missing camera sequences that could aid the players on their way, and that is why I gave a 9, it features a decent amount of traps, quick thinking and a nice degree of old fashion backtracking, the puzzles are nicely done and the gameplay is amazing! 9/10 My only suggestion is, provide an alternative or helping method of backtracking. In Temple of Defnut level a raising platform or some set of alternative rooms could be helpful once you completed the trap challenge. I'm going to agree with other reviewers the amount of enemies is sadistic and there is variation to the degree of sadism, lol, because there are a variety of enemies and sometimes a mob of them. The secrets are nicely done and the objects are great! Well done! 10/10 The camera, sound and atmosphere are amazing. I love some Eldritch, almost alien type of design even though the genre is not horror, you can definitely feel some dread that is coming. The flybys are on point, every flyby has a distinguish way to introduce something to the player. The first flyby sequence, in the Sahara Desert introduces you to the game, the sequences in Hall of Thoth feel like a reward (obviously after surviving scorpions, jackals and some traps, anything is rewarding). And the creator does not refrain himself of taking advantage of this rewarding situation. Often rewarding the player with ammunition and medkits. Some sfx are way too loud, but that is not an issue, because they usually don't overlap creating noise or problematic sounds. 10/10 The levels are properly textured, the lighting and the fog are well done. 10/10 Time: 3 hours 35 minutes | Difficulty: Challenging | Rating: 9.75/10" - Richard Ba (15-Mar-2023)
"This is undoubtedly one of the most memorable and exhilarating raids I've ever played and it exudes next-generation throughout (in a positive way of course). It's definitely not for absolute beginners and there were a few frustrating sections, but the whole is truly greater than the sum of its parts. The visuals are evocative, stunning and mesmerising across all sections (although the fog effect was a bit overbearing at times), the atmosphere almost palpable and the gameplay constantly involving, requiring you to test Lara's wits, agility and mental acumen, sometimes all at the same time. Lara's somewhat over- exertive grunting did get rather unnerving, the buggy segments in a couple of particular rooms should have ideally been ironed out and it did seem like there was a tad too much searching around for goodies, but on the other side you will be grateful for them by the end. Heartily recommended if you're up for it." - Ryan (08-Mar-2023)
"Bugs/Functional Issues
  • I ran into a save/load bug in the chamber with the turnable switch. When loading a game the doors would be closed which means Lara can be trapped. So make sure to save in the central chamber!
  • A sand platform that rises in the last level didn't start rising until I stood on an invisible tile next to it.
  • The Temple of Defnut level can have a huge amount of backtracking through traps if players explore things in the "wrong" order. In my case I proceeded through a trap sequence, a battle against demigods, and a puzzle only to discover I lacked an Ankh and would have to go back through the traps two more times. Luckily I had an earlier save so I used that - got the Ankh this time, went through the traps and demigods again - whoops, the place wasn't flooded like before and I can't complete the puzzle! So I went through it all a third time. A shortcut after completing the trap sequence would have been a big help here.
  • There are quite a few missing camera cues for switches and puzzles being placed (ex. crowbar switch in hub level, door leading up to the senet game).
  • There are two alcolves while ascending the senet area, and one of them impales Lara with hidden spikes for no discernable reason.
  • The desert fog fluctuates, which is realistic I suppose, but it made it very hard to see sometimes where I just had a completely brown screen.
  • The combat is intense but enjoyable. There are a variety of imposing enemies to take down, from fire-breathing serpent heads to undead knights. I only found the shotgun but luckily there was plenty of ammo to find for it (as well as a large amount of medpacks). Sometimes Lara can use the environment to her advantage as well, such as rolling in fountains to douse flames during a battle.
  • Similarly, there are a few trap sequences that are tricky but a good challenge.
  • There are also some puzzles, one that stands out to me is the switch puzzle for the raised platforms on a temple roof.
  • The visuals are highly immersive. Texturing and lighting are on point, and the architecture is interesting throughout (with a minor exception in the beginning desert, which felt just a bit too big and empty).
Time: 3 hours 16 minutes | Difficulty: Hard | Rating: 9.25/10" - JesseG (03-Mar-2023)
"I had something of a love-hate relationship with this game. It's challenging, to be sure, but not to the point of utter frustration, and it was just addicting enough to keep me determined to get through one challenge so I could move on to the next. My standing criteria for a 4-10 game are (1) would I pay for it and (2) would I play it again. In this case I would be glad to shell out a few bucks for a playing experience such as this, but on the other hand I don't warm up to the thought of wading through it a second time. Another reason for my deducting a single point is the situation Jesse mentions in his review: the apparent bug in the fourth level (Temple of Thoth) where reloading from a save caused a sand pit not to fill when I activated the correct trigger, and this brought play to a screeching halt. Luckily, for some reason Ryan was able to use my savegame to get the pit to fill, allowing me to move on. Actually, I found this level to be the most engrossing of the bunch gameplay- wise, and it can actually be played "prematurely" as is done in the Saki Croft video walk. Some of the enemy encounters along the way border on the sadistic, but I was able to get through them all without resorting to outside help. In sum, this is a well-crafted raid that appears to be worthy of Hall of Fame honors." - Phil (03-Mar-2023)
"I thought this was a fantastic and engrossing level set. A lot of thought obviously went into it. Lots of varied game play and designed objects. I had but one complaint (hence the 1 dropped point): There was only 2 torches provided and both needed to be used, however it was quite possible to use them to light 4 of the 5 pedestals needed for the secret and find there was no way to get a torch back to light the final one which was only revealed after the torches had been marooned. A little unfair not to give the user a chance to work out the solution of how to keep a torch back for the secret. That rant aside, I thoroughly enjoyed a very polished and in parts challenging raid." - Adrian (23-Feb-2023)
"Okay this game is everything and a bit more. I think it breaks the record of the loudest SFX, the most dramatic soundtrack, the most elaborately achieved crowbar, and dethrones AgentXP's Starlantis as having the highest medikit count. I feel like after a rollercoaster ride, what year do we have, still 525 BC?" - DJ Full (15-Feb-2023)
"Compared to the previous builder custom, this one is much more fun to play. It's nice that the author listened to the feedback and significantly improved the level of gameplay. Visually, the levels are very nice. Again, a lot of collecting ammo and first-aid kits, but I like it, so I don't treat it as a disadvantage. Lots of jumping and traps. There are also timeruns but nothing frustrating. I had a great time. Overall, a solid piece of work." - Sylwia (13-Feb-2023)