Kitten Adventure: Ultimate Meow!
1,137 downloads

- Release date
- 25-Mar-2023
- File size
- 217 MB*
- Class
- Coastal
- Engine
- TR4
- Duration
- long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Bigfoot ↓ | 10 | 10 | 10 | 10 |
| DJ Full ↓ | 10 | 10 | 10 | 10 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| JesseG ↓ | 10 | 10 | 10 | 10 |
| Jorge22 ↓ | 10 | 10 | 10 | 10 |
| Juan Carlos ↓ | 10 | 10 | 10 | 10 |
| Kubsy ↓ | 10 | 10 | 10 | 10 |
| Lorax ↓ | 10 | 10 | 10 | 10 |
| Mahetus ↓ | 10 | 10 | 10 | 10 |
| MaxDeaconVR ↓ | 9 | 10 | 10 | 10 |
| Mman ↓ | 10 | 10 | 10 | 10 |
| Phil ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Sabatu ↓ | 10 | 10 | 10 | 10 |
| Tolle87 ↓ | 9 | 10 | 10 | 10 |
| Troye ↓ | 10 | 10 | 10 | 10 |
| tuxraider ↓ | 8 | 7 | 8 | 7 |
| Wolf7 ↓ | 10 | 10 | 10 | 10 |
| Category averages (18 reviews) | 9.78 | 9.83 | 9.89 | 9.83 |
Delca really delivered with this one :3 What I believed of the original Kitten Adventure was is more or less a very pretty Tech Demo without a good gameplay core, this Ultimate Meow (Or Director's cat, sorry I meant cut) pretty much solves everything I thought was unexplored and underdeveloped in the original, truly brewing an unique adventure with Delca's adorable art direction and environmental designing plus some very interesting surprises!
Gameplay
It is lengthy and varied all the way through, it keeps a good dose of exploring OG KA (that is how I am gonna call the original), while expanding upon said areas with more to do, more combat, more to care about and some absolutely cute challenges to complete. I know it is the gameplay section, but I am gonna talk a moment about the secrets in this game, which are quite many, but I will actually consider such only the Golden Tiger heads, because the paws are more broadly available and they do add to a collectathon (game with special object so collect - Banjo Kazooie e.g.) experience, which does work surprisingly well in Tomb Raider, maybe considering Tomb Raider as a medium is very much driven to having Lara exploring places, which is what you do a lot in collectathons. Some of the other challenges the game makes Lara face are, obviously, platforming and trap avoiding, which are always welcome, naturally. The last level takes an interesting concept and explores it deeply, I am not going to spoil that too much, but it is a concept explored in other customs before, despite that it never had the player in the control of it happening. I enjoyed it a lot in the driving section, a little bit less in the platforming one, due to how difficult it was for me to orientate at first, but I quickly were able to get used to and I must say I wish I can see this being pulled off again!
Secrets
Deserving of a section of their own indeed, I already spoke about the paw coins, here we talk about the heads, in my betatest play through I was able to collect most of them, they range between being very well hidden so that the player cannot see where they are and being in plain sight and the player has to work out how to get there, people who know me absolutely are aware that I love the latter, but all considered I enjoyed every secret I was able to find in the game, which, again, really gave that [s]collectathon vibe[/s] which I really liked and I really would wanna see new customs do as to keep fresh Tomb Raider.
Look
I might keep myself very short here, this game is gorgeous. That's it. ... What? You want me to elaborate? Delca, even in OG KA put always a lot of effort into creating absolutely gorgeous and detailed environment, even while using the bilinear filtering off as an option, which I do not really enjoy that much in newer custom levels, but when done right (such as here) it is absolutely excusable and lovable. I hate it when used it in HD customs, I am still traumatised from people using bilinear filtering off in my own custom... WHY??? The lighting is warm and colourful outside and a bit more contained but nevertheless well put in any area of the game, visuals are extremely unique and experimental like in the last level which I obviously enjoyed quite a bit :3
Conclusions
If you were hoping for more in OG KA, KA UM absolutely will deliver in that, something that still in its simplicity would allow me to easily pick it up and play it again. Good Job Delca :3 give yourself a pat on your shoulder :3 Wolfy regards
" - Wolf7The original version was a single map that felt like two different ones, and it's now been expanded into five full maps (plus a bonus for finding enough secrets), with quite different themes for each, although they aren't too long individually. It's not especially difficult but provides a constant mix of new ideas and interactions, including NPC dialogue that leads into original mini-game ideas. There's something completely original in almost every area, while sticking to the general TR gameplay and not getting too gimmicky. All the additions add even more, but even the old sections have some major changes to enhance them further.
Seeing that there's 140 secrets was a bit intimidating, but it's actually fine as the main "secrets" are mascot platformer-esque large coin pickups that are collected like TR3 Save Crystals so can be grabbed on the move, and are frequently even used as hints to progression or bigger secrets, despite there also being some much sneakier ones. Then there's the harder secrets that are found in treasure chests, which also frequently provides a clue to where they are. While they're optional and you get a full experience without them the secrets are another interesting addition to make it distinctive, and finding enough gets you a bonus level recreation of a small part of Traverse Town from Kingdom Hearts that's mainly an extremely impressive visual showcase, although I was slightly disappointed it's only one area of it. The one or two issues I had with the original are also fixed; namely I recall the final boss being a little disappointing, if still okay, and that's certainly avoided now, even aside from the entirely new level leading up to it. The only issue I had was a sentry gun causing quite a bit of forced damage in one area, but maybe I missed a way to avoid most of it.
The original Kitten Adventure was already excellent, and this makes it a masterpiece with multiple moments that would be stand-outs in most other releases in each level, and it does that without even being especially long or difficult; it's a contender for the ultimate "all killer no filler" TRLE release." - Mman
- There is an amulet used in two places that toggles a flipmap around Lara, often with alternating floating platforms. While this was a fun idea overall, it did lead to some savegame scumming because I would force Lara to fall to her death when I wanted to check what was coming up next. Maybe the non- tangible platforms could have appeared as transparent for an easier visual reference.
Liked- The visuals are flawless. The variety of environments have a good use of color, textures, and decorative objects. Highly immersive.
- Several characters provide minigames for Lara to complete. These challenges are a nice way to break up the exploration, and serves as an easily digestable medium for timed runs and puzzles.
- Aside from the minigames there are still other puzzles to solve, between activating lights with spikes and finding the right tiles to jump between. I'm a sucker for puzzles and always appreciate this aspect of an adventure.
- The combat is engaging, particularly the final encounter, which is not complicated but the teleportation still made it fairly challenging.
- Exploration is encouraged via the tiger heads and paw tokens scattered about each level. I didn't find them all, but it still added an additional sense of accomplishment to grab the ones I did.
Time: 2 hours 32 minutes | Difficulty: Hard | Rating: 10/10" - JesseGGAMEPLAY: It's pretty linear, even if it branches off sometimes. You always know where you should be going. Sometimes it still gets tricky (timeruns, rush of enemies, puzzles), but all manageable and not too tight. All in all a good mix of gameplay elements. Some of the puzzles are innovative. The coins and heads are optional secrets, and you get a bonus level for collecting all of them (I was 20 secrets short). There's a story with many cut scene or dialog interruptions.
VISUALS: Decent. Doesn't use bilinear filtering (pixelated, like TR2), seems to be intentional. Generally good atmosphere. Sometimes looks impressive. There weren't many (or any?) kittens in the first half, but you get to see them more later. You could criticize the lack of kitten themes, all while Lara has to shoot (probably threatened) zoo animals. (I'm doing doing that, at least not seriously.)
AUDIENCE: Anyone.
I DISLIKED:
I LIKED:
- The Space Distortion Amulet was a really nice idea. (Even if took me a while to notice what it did and almost got stuck.) I liked the platforms the most.
- The challenges were all interesting, like small games within the game.
- Little to none backtracking.
" - tuxraiderGameplay
Gameplay is very consistent and constructed properly. A lot of platforming sequences, nice puzzles and very enjoyable trap sequences which make gameplay dynamic. I wasn't bored during playthrough at all.
There are also RPG elements, we have to do simple quest to get something or somewhere. Clever and well executed idea :)
We have also clever system of secrets where we have to collect 25 Paws and 3 Golden heads in each level. If we collect enough amount of them, we'll be able to play bonus level. In my opinion, level set has balanced difficulty for less experienced people there might be a few hard moments but they're doable in the end I think
Enemies
There's good balance in enemies, we have many opportunities to avoid huge loss of health using some strategies or by just playing smart. In fact the author provided tons of ammo, so it should be fine in the end for all players. :p
Atmosphere and Design
The environment is really beautiful and well built. It creates unique and believable atmosphere of the level set. Very careful texturing and lighting. Pure perfection!
Conclusion
In my opinion this level set is a masterpiece in every aspect. Looking forward to further releases by Delca uwu" - Mahetus