Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 28
TR4 - 3118
TR3 - 173
TR2 - 125
TR1 - 55

71383 reviews (20.4/level)
3482 (99.5%) walkthroughs
435 Hall of Fame levels
1192 levels rated >= 8

TR Fan Site


Tomb of Shu and Tefnut by Sabbath

DJ Full 6 6 8 8
eRIC 6 6 5 6
JesseG 7 7 7 6
manarch2 5 4 5 6
Ryan 7 7 6 6
Tolle87 8 6 5 6
Treeble 7 7 8 8
release date: 02-Jul-2023
# of downloads: 429

average rating: 6.39
review count: 7
review this level

file size: 175.00 MB
file type: TR1
class: Egypt

author profile(s):

Reviewer's comments
"An indeed rather decently designed debut that is perhaps a bit long winded even in its brevity due to long distances to cover and a few lenghty block puzzles, but still has some decent gameplay and nice progression. No secrets to find and the few enemies are restricted to two areas mostly, the visuals are rather okay with ordinary texturing and sometimes good, only occasionally too bland lighting. Some sound problems and missing camera clues but the atmosphere is okay, with some nice large areas. Overall this is definately something to build up upon in the future. 20 minutes." - manarch2 (09-Sep-2023)
  • Some switches would benefit from camera cues to show what they changed.
  • While the lighting is good in some of the larger cave areas, it can be very flat in others, and the texturing is often quite wallpapered (most cave walls are a single texture rotated various ways).
  • There are a few puzzles, which are on the simple side but I appreciate their inclusion either way. They range from jumping between certain floor tiles, and pushing blocks to certain spots.
  • A decent amount of platforming is provided across these caves, including a timed run across a chasm.
Time: 45 minutes | Difficulty: Easy | Rating: 6.75/10" - JesseG (03-Sep-2023)
"Pretty cool debut level, and quite telling the author chose the TR1 engine to do so. The rooms tend to be very big, and the one timed run over a spike pit can be easily skipped (in fact, I only realized I had done it the wrong way around because I went down to check that room thinking it might have been a secret), but overall I thought this was good casual fun and quite a nice throwback to basics as there's nothing in the way of custom assets in here. 40 minutes. 07/23" - Treeble (16-Jul-2023)
"Although perfectly serviceable for a first effort, this TR1 level ultimately contained too many irritations to be fully enjoyable. While I can get past the crude, patchy textures and the blocky architecture of some of the rooms, it was the gameplay that left the most to be desired. There are numerous spots (mainly to do with oddly set up flipmaps) where it's all to easy to complete tasks in a less than optimal order and thereby become stuck, which could have been avoided with a little more diligent beta testing. Gameplay progression was otherwise pretty fluid and simple, and I did like the block puzzle in the hub room but would have preferred more variety than just those. Enemies are pretty scarce throughout. A pretty mixed experience overall, but could have been better." - Ryan (09-Jul-2023)
"Played mostly in big areas with few objects for decor , the level starts very simple , then becomes more interesting with some puzzles and various flip maps , many jumps and some swimming and perhaps too many levers, but i don't understand what was the purpose of the timed door as it opens to a big corridor where Lara had been previously. The builder should pay attention to what players can do like backtracking as some flip map was flipped off resulting in an impossible situation. Also perhaps some audio were missing as i had to reload savegames to get the background main audio back. Anwyay the level was not complicated and is solidly built, with a couple of crocs and more panthers to kill." - eRIC (08-Jul-2023)
"I don't know if Fevermind built the rooms in the exact order of progression, but the level keeps getting better as it goes on. What started like a non-inspiring series of basic tasks turned into a mix of more elaborate areas and puzzles. There are some expected beginner issues like illegal slopes, texture cracks and big squarish rooms, but it will all come into place with experience. Now, the gameplay....I would say it's a mixed bag that leans more towards "good". Fortunately, all the bad things should be easy to avoid in the future because the ways to do that are pretty simple - Less tasks with pushable blocks (although the one in the hub area was very clever), more audio tunes & sound effects, some beta testing. That's about it. The final area was supposed to have a linear structure, but I managed to do some unintended jumps (without being aware of that at the time) that resulted in some huge shortcuts, some softlocks and some weird mixtures of flooded and dry areas which overall led to a total confusion. Simply, make sure to have it properly beta tested, no matter how long it takes. Anyway, apart from the expected issues with almost every debut level, it was okay. One or two areas proved to me that we've got a clever builder and that's something that you either have or not. Everything else will be improved with every new level, so I hope we will see the complete level set soon." - Tolle87 (05-Jul-2023)
"I enjoy something simplier from time to time. This one here is far from a full meal, but still a good snack for starters. Some shapes were okay, other were too simple so the texturing couldn't really work with them. I never found the magnums so I guess there will be part two?" - DJ Full (05-Jul-2023)