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Catacombs of Rome 2 by Samu

DJ Full 8 8 8 9
eRIC 7 9 9 10
Feats 10 10 10 10
JesseG 9 9 9 9
Phil 8 9 9 8
Ryan 8 9 9 9
tuxraider 9 7 8 7
release date: 22-Sep-2023
# of downloads: 1781

average rating: 8.71
review count: 7
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file size: 38.30 MB
file type: TR4
class: Rome/Greece

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Reviewer's comments
"There's almost 17 years between the first and the second levels in this series of TRLE and it is quite apparent that is the case! This level is a much more polished experience compared CoR1. I found this level to be quite the challenge, not the toughest I've played but still quite challenging. Some fiendish timed runs were the main source of difficulty for myself. Also having the ability to save taken away from me in certain combat sections also added to the challenge! Not sure if that was for level stability reasons or just to make it more challenging. It certainly achieved the latter haha! Also Fire Wraiths, my least favourite enemy in TR made an appearance! But with that all being said I did have fun playing this level and visually it was a looker too! Would recommend if you're looking for a challenge!" - Feats (06-Jan-2024)
"Some puzzles here are really good and one location is great. The rest looks a bit too symmetric and regular to me, it follows the grid so regularly it often felt uncanny. Also couldn't help the feeling I was looking at the same fashion over and over. But yeah, if you want a classic catacomb, it's one of them." - DJ Full (24-Oct-2023)
  • I'm not sure why saving is disabled in some of the ekeleton encounters and I don't think it was necessary. Thankfully these moments are brief and the level gives a warning beforehand, so this barely impacted my experience.
  • This short level is full of difficult challenges, and I found it enjoyable. Several timed runs, flames, spikes, spiked doors and boulders all await Lara here, in various combinations. Many of these took me several times, but not to the point that it felt unfair or anything.
  • This level is also quite visually pleasing, with smart uses of lights, textures and architecture (although perhaps slightly too dark in some spots).
  • The level is not very combat heavy but does throw some spiders and wraiths at Lara, along with the aformentioned skeletons, some of which threaten to set Lara on fire.
Time: 36 minutes | Difficulty: Very Hard | Rating: 9/10" - JesseG (20-Oct-2023)
"This is a compact but action-packed level that took me just a little more than an hour to complete. Since you're underground the whole time you're playing for the adrenalin and not for the eye candy, so I haven't deducted any points for the rather drab surroundings here. Lighting is dim but adequate, and you'll find plenty of flares along the way. In my opinion this is a level for experts only because of five potentially game-stopping exercises (although there are many other challenging tasks to conquer): (1) The 20-second timed run past four sets of teeth doors. This is made even more difficult by two spear pits you have to jump over, but I was able to make it with a reasonable number of efforts; (2) a run across timed underwater structures of varying sizes. This one needs to be planned in advance for timing the alternating running and standing jumps, but again it can be done with a little patience and forethought; (3) a battle with three skeletons on a floating platform, followed by three more skeletons joined by a fire wraith. At this point I shamelessly activated the GUNS cheat so I could get rid of the skeletons with explosive ammo and devote my full attention to the wraith; (4) a timed run down a circular staircase. I could never get even close to the timed door before it closed, and I feel that in fairness a few seconds should have been added to the timer. I know it can be done, and undoubtedly there's some technique for getting down more quickly, but this is the place where many players might be tempted to call it quits. Fortunately, Ryan has provided a savegame that's been posted in the stuck thread; (5) the final sequence where in quick succession you meet five skeletons, run a breaktile gauntlet past teeth doors, get through a passage guarded by flame blowers, deal with two more skeletons so you can pull down two wall switches, opening a door leading to a slope that requires pixel-perfect jumps over spear pits, all the while being pursued by a fire wraith. I lost count of how many times I had to save and reload as I made my way through this harrowing ordeal. In short, it's a great raid if you're into what we used to lovingly refer to as "Japanese levels," but maybe not so much so if you prefer puzzles and pretty scenery." - Phil (19-Oct-2023)
"This is both an engaging and daunting raid for a number of reasons. The net duration is actually relatively brief, but you will likely be reloading a fair few times as you make your way through these hair-raising catacombs. There are a few timed sequences that proved to be quite challenging, but are doable after a reasonable number of attempts (happy to help with that savegame, btw, Phil), which gives a satisfying feeling of accomplishment afterwards, as well as a rather unorthodox move used in a torch puzzle where you have to sprint and throw your torch safely to the other side (either ingenious or obscure, depending on your viewpoint). Where I felt it overstepped the mark slightly was with the usage of wraiths. The actual tasks that you have to accomplish while under attack would have been moderately challenging otherwise, and I think this annoyance could have been removed without sacrificing any of the challenge that came from those sequences. On the positive side though, the textures are crisp, classic and good looking, the TR1 atmosphere is nicely captured and this is overall a great choice if you want to test your raiding skills." - Ryan (19-Oct-2023)
"Not a long raid but quite challenging, not only because of the torch puzzle. I knew we had to throw the torch on the other ledge somehow, how to do it was another story. After reading the forum , it was only possible for me to make it land on the ledge and not farther in the corridor and each time the torch fell through the ledge ; the savegame at Aspide saved the day here. Aside from this , other challenges await with enjoyable timed tasks and collapsible tiles, the most difficult are the two areas with the skeletons and the fire elementals and you can't save in these two areas. I must admit that dealing with the flaming skeletons was fun, while dodging the fire elementals. I also like the very high room with the two staircases , clever architecture there. Texturing is perfect and lighting well done and realistic." - eRIC (15-Oct-2023)
"A single catacomb themed level with some tough challenges. Maybe the "challenging" rating mentally prepared me so I didn't find it frustrating, but rather fun.
  • Some tough and closely timed runs. This might be a game breaker for beginners or those who don't like having to time your key smashing to the millisecond to get through.
  • The timed runs are short, with obvious goals, and with a visible countdown. I found them doable and fun.
  • Some other gameplay elements like traps, fire wraiths, boulders, and break tile platforms require you to be fast and raise the difficulty rating.
  • The fire wraiths were on the more annoying side, but at least you know where to find water. (It's less annoying than levels by some other builders.)
  • Two "battle" areas require you to fight skeletons and saving the game is disabled. You actually have to know how to fight skeletons with the shotgun. (I only learned this after I started playing custom levels.) A nice idea, and raises the difficulty rating.
  • Getting the torch over the gap is an extremely obscure move. It was obvious that you needed to do it, but I couldn't figure it out. I had to look at a video walkthrough (the only time I did that) and even then I needed multiple attempts.
  • You need to use some custom moves (experienced TRLE players know them). I think the level introduced them well with the text hints and the obstacles at the beginning.
  • The level also has relaxing parts like exploring and at least one simple puzzle.
  • It's separated into multiple sections with new challenges, so there's barely the chance of getting lost or long winded backtracking.
  • The difficulty gets reasonably higher towards the end of the level.
  • Ends abruptly, as if another level was supposed to follow.
  • I'm giving gameplay a 9, because even though there could be more puzzles, I thought it was neatly arranged and well-balanced with creative challenges. Even the parts that are slightly offensive (like close timed runs through moving sawtooth doors), it was actually doable and felt like a rewarding challenge. Probably very subjective.
  • Visually there's not much to say. It's in standard catacomb style, maybe even a little boring. But texturing and lighting is solid and does the job. It's even immersive.
  • The staircase was architecturally and visually really nice.
  • Conclusion: fun level, absolutely recommended if you're not allergic against timed runs and if you're not new to custom levels." - tuxraider (24-Sep-2023)