
Levels listed...
TEN - 11
TR5 - 33
TR4 - 3196
TR3 - 184
TR2 - 142
TR1 - 69
74270 reviews (20.4/level)
3621 (99.6%) walkthroughs
463 Hall of Fame levels


|
|
|
 |
|
|
|
release date: |
23-Dec-2023 |
|
# of downloads: |
373 |
|
|
average rating: |
9.59 |
|
review count: |
14 |
|
|
|
review this level |
|
|
file size: |
305.00 MB |
|
file type: |
TR4 |
|
class: |
Xmas |
|
|
|
|
|
|
|

|

|
author profile(s): |
email(s): |
|
n@a |
|
|
|
Reviewer's comments |
"A level with stunning detail and breathtaking rooms. The quantity and quality of objects are
remarkable. The puzzles are simple and varied. In my opinion, they shouldn’t have been so
scripted or given so many hints, even though it gives it a modern adventure style. The
secrets are worth finding, as they are very satisfying, and the reward is worth it. The
level lasts less than an hour, and its difficulty is suitable for any type of player. I hope
the full adventure is released someday, as it leaves you wanting more." - requiemsoul (13-Feb-2025) |
 |
"Completed in 1hr 38mins with a few video clues. It can be easy to get lost if you don't
stay glued to the game. I initially ended up in the library area with the end key behind
the picture high up on the wall before the other similar area and couldn't find my way
back for a while so I had to do a bit of back-tracking which upped the time on the overall
duration.
I managed to miraculously find all of the secrets (candy canes in this instance) so was
able to enjoy the Christmas ending, the finale being triggered by approaching Kurtis
outside a café.
I managed to set off the sleeping guard by getting too close to his pizza lol but saved
just beforehand.
Overall, a great continuation of the last Prague level which I also finished this evening
from AgentXP, and lots of fun moves like pole-swinging and Lara's 'almost' spider-walk,
Exorcist style, on the roof bars.
I would recommend this as it runs quite well with some nicely applied objects and display
pieces. If only AoD could have been made better so that she wasn't pirouetting up flights
of stairs :P" - High Priestess (08-Feb-2025) |
 |
"Liked
- Despite not having any combat, there's still a nice variety of gameplay tasks, including a few simple yet elegant puzzles involving a clock and a few globes.
- Lara will also use pushable objects to her advantage as she scales the various levels of the library.
- There are also a few short stealth sections to get around the guards in a less violent fashion.
- The visuals inside and out are very strong, with immersive architecture and smart use of textures and lighting.
Time: 1 hour 8 minutes | Difficulty: Easy | Rating: 9.25/10 - Excellent" - JesseG (17-Dec-2024) |
 |
"For me this is the type of gameplay I like the most. Atmospheric, peaceful, puzzles and
jumps...a pleasure to playing the game. Looking forward the whole level." - Lioness_86 (03-Feb-2024) |
 |
"Excellent level (without the Christmas ending for me; but I watched it on Youtube
nonetheless), very player friendly, and quite well designed. Even the laser rays didn't kill
Lara, they just took her health! I guess the hunt for the maps must be the most interesting
part of the level. But then again, the design, have I mentioned it? Anyway, my only
complaint is I spent most of the level listening to Lara saying what I think was "now to use
the golden tickets to free Santa" on a loop, and sometimes something else I don't recall
with a "What???" thrown in. Well, that was globally fun, and I'll only rate the sound with a
9 because of that glitch." - Jorge22 (18-Jan-2024) |
 |
"Short, but very nice level.
- Very little Christmas theming (outside of the bonus area). Can be played all year, but is still compatible with the Christmas and advent mood.
- Most of it is set in a huge mansion with many nicely decorated rooms.
- Exciting infiltration-like gameplay (like having to avoid the guards).
- Generally the gameplay is on the easier side. No particularly difficult challenges. There are hints everywhere.
- Even if I found it very easy, it's innovative and fun.
- I think there should have been more guards. There were only two. One of them was very negligent, and the other one left his post later.
- There is a bad bug: later in the game I couldn't grab ladders properly anymore. I couldn't finish the game. Camera flashing is another symptom of the bug. This bug is very mean because it's completely disconnected from its cause. A poster on the forum said it's triggered by the beetle and reloading savegames in this area, something which I couldn't have guessed. I played it again with the suggestions made in the forum: I didn't load savegames from the moment I put down the beetle until the door in the same place closed behind me. After that I could finish the game.
Conclusion: very nice level. Despite being a short demo it's worth playing. But you need to know about the beetle bug and how to avoid it. I'm looking forward to the finished version of this game." - tuxraider (13-Jan-2024) |
 |
"There is a lot to appreciate and admire in this demo, the sounds, the new anims, the
location with its beautiful objects and textures, and the sometimes brillant ideas for
gameplay/puzzles. The game offers two different types of gameplay, and both were
interesting. Even if i would have like less guidance in a couple of spots (like where to
place the mechanical scarab) so to have more ahah moments of satisfaction. Even so warmly
recommanded." - eRIC (07-Jan-2024) |
 |
"Well if this is only a demo then I'm seriously impressed as the visuals, atmosphere and detail gone into this is just
outstanding! Now I have to admit I haven't played the first level as I was only in the mood for something short and sweet
but now I know I will definitely be checking it out if it's anything like this one. The setting and environment mostly in
galleries and libraries with some small detours to snowy courtyards was just great and with the laser traps and stealth
elements a lot of the gameplay feels like a mixture of VCI levels from chronicles and Louvre galleries from AOD. Other
gameplay aspects include climbing and platforming, pushable item tasks including something I've never seen before! a
large pushable ladder object that you can climb to the top of! oh and of course searching for items and using them but
actually there is a couple of fun puzzles as well that I remember, one involving clocks and the other one involving globes
of the earth. The only enemies are guards which you have to either sneak past or distract so the only interaction you get
with anyone is Kurtis in a opening cutscene and then Kurtis again at the end: but that is if you've managed to collect all
the secrets, if not then your alternative ending is considerably uneventful. I'll definitely be looking forward to the full
version and seeing what else agent xp can add, more gameplay and puzzles hopefully as I was having a great time
playing." - John (06-Jan-2024) |
 |
"This demo proves that AoD could have been a great game! Stunning environments, flowing and
comprehensive gameplay, and the entertainment factor up high. I would deduct a point because
the solution for the puzzles is served on a plate, but I also give an extra point for the
entertainment factor, so all 10s from me. Highly recommended." - billie2001 (05-Jan-2024) |
 |
"An AgentXP Christmas level is exactly the present I was hoping for and it most certainly
didn't disappoint. All the elements are in place – stunning settings, fun exploration,
nicely hidden candy cane secrets and a quirky map puzzle to mention a few. Described as a
demo, it is a level in its own right, but it's destined to be part of a larger game. YAY!
Sorry, just got a touch over excited there. Seriously, Christmas fun doesn't come any
better than this and do please try and get all eight secrets as the - bonus' ending is a
delight." - Jay (04-Jan-2024) |
 |
"Great demo. Perfect light, functional texturing, varied gameplay, friendly difficulty, no rubbish content and the Strahov isn't far. I literally found one filler room among all other useful ones so tedium never kicked in. Recommended." - DJ Full (01-Jan-2024) |
 |
"This talented builder never disappoints, and the video walks she provides to accompany her
levels provide valuable insights into her thought processes as the level was being shaped
and gradually being honed into its final form. The environs, both indoors and outdoors, are
invariably crafted with the utmost care and attention to detail and aesthetic value, such
that the player has the impression of actually standing there beside Lara and taking part in
the action. Sound effects and music are also important elements in level construction, and
both are put to good use here without ever becoming intrusive. In short, Return to Prague
represents to me everything that goes into a rewarding raid, hence my uniform top scores.
The nice touches are many and varied: using a device to distract a guard and thus avoid
detection, using one clock to adjust the time on another, matching globes with their
corresponding maps, and so on. There are eight secrets to be found, rewarding the player
with access to an elaborate area for further exploration. There was only one occasion where
I felt the need to light a flare, and even then I probably could have gotten along without
doing so. A near-perfect gaming experience, one worthy of Hall of Fame honors." - Phil (01-Jan-2024) |
 |
"You know what you can expect from Agent and she delivered it once again. A fully functional museum/library, an homage to AoD but without the awful control system, the hunt for the secrets with the opportunity to search the entire level without backtracking...Perfectly organized, as always. Now, the gameplay...Overall, it's fun, it's cool, it's great. So, why 8? Well, it's not 10 because for me it always requires something out of the extraordinary to blow me away. And it's not 9 because some of the puzzles had great potential but got overly simplified to the point of not being puzzles at all. The indicator above planets in the final task made all the clues pointless, while the additional clock literally next to the clock puzzle I found actually insulting. I mean, reaching the puzzle and saying to myself "Hey, I remember seeing a clock upstairs, this is an amazing puzzle" and then just turning around and seeing the solution handed over to me on a plate.... On the other hand, to my shock, I see the difficulty is already labeled "medium", so I guess it was a populist decision, but still.... Sorry Agent, you know me and you knew this was coming :). Everything else is just great, as usual!
Anyway, it's certainly a worthy sequel to the excellent Prague level. Looking forward to the whole series. Recommended!" - Tolle87 (01-Jan-2024) |
 |
"Another high-quality addition to the Advent
Calendar from this builder, and one that
leaves the player eagerly anticipating the
full version. Once again, the environments
are impressive and visually stunning
throughout, the textures are immaculate
while the object placement is very nicely
done and the gameplay entertaining from
start to finish. Yes, maybe the solutions to
the puzzles are a tad on the explicit side
or simpler than you think, but it doesn't
negatively impact the overall experience.
The stealth segments were nicely
challenging, as were the laser trap
sequences, so overall the gameplay should be
accessible to all raiders. Definitely
recommended, and I loved the secret quest
too." - Ryan (01-Jan-2024) |
 |
|
|