
Levels listed...
TEN - 23
TR5 - 35
TR4 - 3215
TR3 - 186
TR2 - 150
TR1 - 77
75519 reviews (20.5/level)
3673 (99.6%) walkthroughs
481 Hall of Fame levels


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release date: |
27-Jan-2024 |
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# of downloads: |
458 |
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average rating: |
8.03 |
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review count: |
8 |
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review this level |
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file size: |
61.00 MB |
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file type: |
TR2 |
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class: |
Cave/Cat |
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| Reviewer's comments |
"This is a Tomb Raider 2 level that the description says is a remake of TR1's Caves in Celtic style (although it uses the BTB2013 textures rather than the Lost Artifact ones). The general design looks good, and the scale and vertical areas distinguishes it from the original level a lot. Textures are used well and fit the environment well. Various objects are used to support the theme as well, along with mostly fitting TR2 enemies. The weakest aspect is the lighting, which looks fine and even pretty great at times, but then there are multiple areas that are just flat ambience with no variance at all.
While based on Caves, this is quite a bit longer and more complex, even if most of the rooms are captured in some way, although so different I probably wouldn't recognise it as a full remake if it wasn't mentioned. While you still go through it in linear order, there's a nice amount of foreshadowing in the layout, and you can view into later parts of the level from earlier at various points, including navigating high above later areas, giving them a more impressive scale. Outside of a few puzzles, the level is mostly exploration, combat and traps, with enemies being quite numerous, although slightly unconvincing in placement a couple of times (like Panthers existing close to Spiders), but it mostly works, and there's a surprise boss fight to close it out. Despite this being a TR2 map I curiously found four secrets, although one didn't count in the menu and there's no reward for finding them, so it almost seemed like a bug/oversight. A good expanded take on TR1's first level, that works as a level on it's own too." - Mman (24-Feb-2026) |
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"While this level is built in TR2, I absolutely loved its exploration element and how it
allowed you to just... explore. Even if it's short for other people I thought of it as
ideal. It allowed me to explore but didn't make me wait too long. There were a few bugs or
cracks, but I ignored them due to just how good this level was. I will be happily awaiting
the next level from this builder!" - OblivionJaw (01-Apr-2024) |
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"Good demo except from THAT crack which took me ages to find as it's the thing I had the least idea for and it's not really visible. Could have some bonus ammo as there is post-secret fighting. Also, while most of the level is correctly lit, there's still a chunk where the builder seemed to just forget to place any light/shade at all. But I like how this celtic cave has more colors than Feder's celtic cave, as I missed them out there and I felt resolved at last in here. I didn't get the intended intentions in the fire puzzle, as it can be done totally without the first switch - maybe that part needs a gameplay revision. Recommended." - DJ Full (26-Mar-2024) |
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"It seems i did not take this level the right way on my first play. After finding the 2nd
secret i managed to get down to where the big med pack and first key are despite all the
spikes (did not notice the regular path). Replaying the level , i saw i did not missed much
the first time (just the place where the first tall grey door is opened in the spikes
ceiling room). Aside from this disgression , sometimes i did not know exactly what i was
after. But anyway this was an immersive and different raid where i was glad to see again the
BtB2013 textures ; interesting moments of progression and enjoyable last big area with the
rolling wheels. Good level despite a bit of confusion." - eRIC (18-Mar-2024) |
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"Really good excursion into TR2 territory that will have you thinking quite a bit. The climbable wall sections are not easy to discern but once you see the first the others start to stand out a little. I admit to getting stuck due to this a couple of times, however I did not need to refer to a walk through so that is always a plus in my opinion. Some sections take some thought to discern the correct path. Found all three secrets but unlike the original game no extra goodies benefited the raider by doing this. Thanks Nicholas." - Torry (10-Feb-2024) |
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"Really a level with a classic TR2 taste. Not hard gameplay with many traps and gynnastics, I don't know how the author used that improper texture for the climbable surfaces, difficult to distinguish from the others. The enemies are well balanced, but I missed some more melodies here and there. The best for me were the architecture and texturization, even when there are small errors. Good work." - Jose (03-Feb-2024) |
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"Another very decent TR2 level, this time
rather surprisingly utilising the BtB2013
textures, which I actually do think are
rather pretty if somewhat monochrome, but
they are put to good use here. This isn't a
lengthy level by any means, but it does pack
a decent amount of gameplay into its
duration, including spikes, blade traps,
flame traps and a couple of block puzzles
for good measure, topped off with some
enjoyable combat against leopards, giant
spiders and the welcome return of the bird
monster. I enjoyed it." - Ryan (02-Feb-2024) |
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"Disliked
- Some climbable walls are difficult to discern, and the texture used is not consistently able to be grabbed.
Liked
- While some areas are a bit on the boxy side, and the lighting is flat in a few places, the visuals are still good overall.
- There are a couple of nice, simple puzzles involving levers or pushable blocks.
- Plenty of traps to contend with here; rolling blades, spike walls, and timed flames are among them.
- A few different enemies will attack Lara, with a giant bird monster posing as the final obstacle.
Time: 50 minutes | Difficulty: Medium | Rating: 7.25/10" - JesseG (31-Jan-2024) |
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