Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3134
TR3 - 177
TR2 - 132
TR1 - 59

72102 reviews (20.4/level)
3519 (99.6%) walkthroughs
439 Hall of Fame levels
1215 levels rated >= 8

TR Fan Site


Return to Aldwych by mathew9r

Jorge22 10 10 10 10
Mman 8 10 9 9
release date: 06-Feb-2024
# of downloads: 458

average rating: 9.50
review count: 2
review this level

file size: 227.00 MB
file type: TEN
class: nc

author profile(s):

Reviewer's comments
"Three levels, the first in the Aldwich sewers (or London sewers, whatever), the second at the Aldwich station, and the third in some ancient city, with traps and bosses along the way. It's also a homage to TR3, one that I enjoyed thoroughly. The TEN features are apparent, including the look of the torches which is a favourite of mine - but I just now noticed there wasn't any Lara shadow anywhere (and I didn't miss it). You can get to level two without doing all you're probably supposed to, which is what happened to me - later, when I checked the video walkthrough, I noticed there were several areas I never visited, and still I made it to Aldwich. Aldwich is possibly better than the original, but then again, I don't know, it left an impression at its own time. It's ruined (in spite of the underground still moving on the railways) and interesting. Nice atmosphere. The last level is more classic Tomb Raider in ways, and I must thank the builder for making the enemies and bosses easy to defeat (even the dreaded knight on a horse that usually takes ages, and is thus generally boring and a health drainer). The giant rolling balls were a blast. I thought the ending was a bit sudden, but that's about it. I had a lot of fun (visual fun included, despite a certain darkness, but there are many flares), and look forward to more from this builder." - Jorge22 (20-Feb-2024)
"This is a three level set, with you starting in some London sewers, going back to Aldwych again and then more ancient ruins beyond it. This is a Tomb Engine project, but it seems to intentionally stay more subtle with it's features, with the most obvious visual use being the placement of objects in more dynamic ways that adds a lot to the theme, especially in the now more ruined and collapsed Aldwych areas. While it's generally confined, in fitting with the TR3 London/Aldwych themes, there are plenty of nice looking rooms and a nice gloomy atmosphere, and the way it modifies the original Aldwych is quite creative. The lighting is a bit on the dark side at times, but there's plenty of flares past the start and the new engine presumably supports proper gamma/brightness control to offset that as well.
The start is probably the trickiest part exploration-wise, as the initial sewer area has multiple ways to go, and there's also some mini-underwater mazes (although nothing too bad, and there's always relatively easy to find airholes), but the general tasks are decent and the main area unravels in a nice way as you solve it, although a couple of the camera hints didn't seem too helpful with how samey looking some doorways are. Once you descend into Aldwych it's actually a return to the TR3 layout, but with a ton of changes and creative ways to get around, as the place is in an advanced state of disrepair. It also subtly adds it's own storytelling in how the places have broken down, and things like the progression implying that the Masonic Temple was built in that location for a reason. There are some more intense traps, but the Aldwych section is overall still exploration focused, although a bit more linear in structure. The final level in the lost ruins is much more action-oriented, with some quite difficult traps, plenty of combat and multiple boss-type encounters throughout (including a final boss). With the new setting one or two more moments to slow down and explore a little outside the set-piece rollercoaster would be nice, but it's a satisfying conclusion overall. A couple of keys blended in a lot (although this is offset by those being enemy drops so you have a good idea where to look), and one proximity-triggered door during a boss in the last level had me think I was stuck for a little when I wasn't, in a way that felt unintended, but those were the only real issues I had. A good set of levels that mostly gives anyone looking for more Aldwych-type theming exactly what they want and showcases some of the more subtle improvements of TEN, even if it starts a little slow and doesn't do anything especially ground-breaking." - Mman (10-Feb-2024)