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Sabatu's Tomb Raider 1 Gold - The Atlantean Armor by Sabatu

DJ Full 9 10 10 10
Jose 8 9 9 10
Mman 9 9 10 10
Passalaqua 10 7 10 10
requiemsoul 8 9 9 9
Ryan 9 9 10 10
Samu 9 9 9 9
Torry 10 10 10 10
 
release date: 11-Feb-2024
# of downloads: 634

average rating: 9.34
review count: 8
 
review this level

file size: 222.00 MB
file type: TR1
class: Remake
 


author profile(s):
email(s):
Sabatu322@gmail.com

Reviewer's comments
"A very long and challenging level. The most inspired part was the first level and the excellent puzzle with the Greek letters (I felt intelligent when I solved it). The other levels rely too much on jumps. Jump after jump, hard and demanding, with very few traps or puzzles. The peak of this is the final phase, where there’s a constant sequence of hard jumps that make exploration extremely frustrating. One of the keys is overly hidden, with too much ammo around (seriously, placing one visible block and another hidden one in the same room?). Additionally, navigating the environment is so tricky that it becomes very frustrating to explore the area properly. The final level, however, is a lot of fun thanks to the sheer number of enemies and ammo available. Although the border control could have been a spectacle: -Hello, Mr. Skinned Tyranosaurus, it seems your visa is in order to travel to London. -Hello, Mr. border control officer, will there be stewed triceratops on the plane? -Of course, don’t worry. Honestly, I think the open borders policy is a bit extreme. Just kidding—this is a very demanding level that will test your patience, but it’s worth it for expert" - requiemsoul (15-Feb-2025)
"I really enjoyed TR1 atmosphere and all the challenges that the level set provides. The use of textures, including both original TR1/TR2 textures and modified ones, is great. The same goes for enemies, many of which are retextured versions of TR1 enemies (Atlantean mutant T- rex was particularly awesome). Gameplay is quite heavy on platforming and excellently used traps, such as collapsible floors, spikes fired from walls, and numerous boulders (the most common reason for dying in my playthrough was to be crushed by one of those). Although platforming is fairly challenging, all the tasks should be doable as long as this is not the first custom level you are playing. Enemies are also plentiful, and I actually finished the third level with zero medipacks and almost no health left, so try to look carefully for all the medipacks and ammo you can find. The fourth levels throws probably the largest quantity of enemies (Atlantean monsters) at you that I have seen in any custom level so far, which was a little too much for me. Luckily, you will find tons of medipacks and ammo in this level to deal with all the monsters. Overall, the game was very fun, and I highly recommend it particularly for all the TR1 lovers." - Samu (01-Jul-2024)
"First of all a disclaimer - I did not actually officially complete this because of a roadblock I encountered towards the end (explanation below) but I played and finished the vast majority of it so still feel qualified to review it. I have played quite a few of Sabatu's levels, and always enjoyed them. And with this set, I have to say i think he raised the bar from what he had previously built. The three levels I played here were definitely some of the best custom levels I have ever played. These levels are absolutely vast - the first one alone took me 3 hours and 6 mins, with 109 saves and 140 kills. The difficulty level was perfect for me, i found these levels really tested me but never really became frustrating or made me feel lost. Each level felt like a worthy challenge that I had really had to work hard to beat, so they were very satisfying for me. The environments look top quality - very good level of polish, a nice sense of atmosphere in some areas. The use of custom textures and reskinned enemies really add a unique flavour here whilst also maintaining that classic TR1 vibe. I especially like the red bats in the first level - these things are actually quite lethal and bats suddenly become something that you actually have to be cautious of rather than just an annoyance like they are in the original game. Little things like this make a big difference. My major gripe with this are the boss fights (specifically the Natla boss). I like the fact that they're here to some extent, but the reason I never finished this is because I could not get past the Natla boss at the end of the third level, and for this reason i never completed the set. These bosses feel a little unbalanced and i feel you realistically need to have a large reserve of medikits in order to get through them. I managed the boss of the second level ok without using too many medikits, but the Natla encounter felt impossible to do this. I personally only had 2 of each medikit when i reached her, and genuinely found it impossible to beat her. Her attacks are pretty much unavoidable and kill you insanely quickly - after about fifty tries at this encnounter I simply gave up. It would have been a challenge with just Natla alone but the fact she has three other mobs with her just makes this feel like an insurmountable challenge. I had to mark the enemies category down for this as it just didnt feel fair, or enjoyable. Granted, i probably missed a bunch of medikits and ammo along the way, but i still had a few medikits and a reasonable amount of ammo for all of my weapons. I think without this issue this would have got a 10 in every category. Aside from this, everything else about this is amazing! Definitely the cream of the crop when it comes to TR1 levels. Please keep building levels like these Sabatu, I really enjoyed the 10 or so hours I spent here and hope to see more like this in the future. Thanks!" - Passalaqua (22-Apr-2024)
"From what I remember of Sabatu's Tomb Raider 1, the enemy placements were on the overly difficult side and were seemingly around every corner, which somewhat soured my opinion of that release. In fairness, there's lots and lots in this package too but in a more manageable fashion (there tends to be a focus on the easier ones and more reasonably spaced attacks from the more daunting enemies) and this is definitely more well-rounded in all respects. The gameplay is rather challenging in spots, with a few tricky manoeuvres that might stump beginning raiders, but they're not burdensome to overcome and the platforming and timed sequences are fun to conquer. The surroundings are colourful and vivid throughout and the architecture is impressive, definitely among the best that the TR1 engine can do. The only couple of gripes I had are that a couple of the trap sequences are a bit finicky to get past, and that the final level in Lara's mansion seemed like overkill to me, but overall this was a great effort." - Ryan (16-Mar-2024)
"We are not going to discover Sabatu now, one of the best creators of author levels of all the times; really fantastic work, as always, however this time I noticed that there are too many difficult tasks and jumps; although the gameplay is good, with few backtracking, perhaps the author should think about avoiding those types of unnecessary situations, where you have to try the same maneuver over and over again until you finally succeed. More than anything to make his work accessible to the majority of fans, that his levels are played by as many people as possible and not only reserved for a minority of expert players. I say this because today, almost a month after its publication, the adventure only has 3 reviews (from expert players, of course) on trle.net." - Jose (08-Mar-2024)
"A proper Gold. Another game from Sabatu which took the amount of work I can hardly process. Got stuck once in the first level because I couldn't see a passage in a room I visited four times. Also THAT task to get the key in the Egypt level was rather off. Please fix both unless done already (I don't know as I wrote this quite long ago). I think I got 95% of ammo yet still ran short a couple of times - I guess some pickups could be either stronger or more visible. Tip: don't play the final map too fast as you can cross multiple spawners and get tortured for no reason (I even saw the builder blamed for it, smh)." - DJ Full (18-Feb-2024)
"This is a follow-up to Sabatu's Tomb Raider 1 Remake that's a new take on Unfinished Business; it actually takes another approach this time though. While it's still made of four levels they are completely different in terms of content, with you going through Peru, Greece, a sort of hybrid of Egypt and Atlantis and a final level that's more of a victory lap. While much smaller than the TR1 remake, there's quite a bit more to this conceptually, as it has new story elements with presumably AI voices (that mostly fit pretty well), and quite a bit added and modified with the old texture sets to make them quite different. In particular there's a part that alludes to where Lara is going in the "future" in a very clever way. There are also heavily modified enemy types that are generally much tougher and put the focus more on a smaller amount of tougher enemies rather than piling them on like Sabatu's earlier works (although there are some exceptions). As expected the general detail and visual design is great, and further aided by the new and modified assets.
Gameplay is quite challenging with plenty of traps and tricky platforming, along with the modified enemies resulting in some brutal combat encounters; although the super-boosted enemies are still kept relatively rare. There's plenty of complex exploration and giant areas (sometimes interlinking with each other), although there's usually a general goal-like some keyholes-established relatively quickly. The normal traps are also boosted a bit and things like dart traps hurt a lot more; the one part of that I disliked is the Lava Sprays, that normally tickle you, but now do a tons of damage and have weird moving hitboxes that can result in you seemingly taking massive damage from nothing while near them, which didn't add anything when getting around them is borderline luck. A couple of boss-fights also piled on so much they seemed pretty unfair, but at least using a bunch of medikits is an option (and a decent amount of equipment is around despite the difficulty. A nice take on a more experimental remake combined with a lot of the stuff that's expected if you're used to Sabatu's releases at this point, which does a good job keeping that formula fresh if you don't mind the high difficulty level." - Mman (14-Feb-2024)
"I played this some some months before but am reviewing now as it has only just been hosted on trle.net. There is much to appreciate in this level set as it brings back the glory days of raiding (to me at least). There are some quite tricky jump sequences that take nimble fingers and many traps, the rolling spiked ball being a favorite of the author apparently. There also is a good deal of platforming in this level set which is true to the original game. I just believe efforts like this, and Sabatu's TR1 remake should be applauded and so in my opinion this deserves the perfect score." - Torry (11-Feb-2024)