Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61
72392 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8
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release date: |
11-Feb-2024 |
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# of downloads: |
617 |
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average rating: |
9.50 |
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review count: |
6 |
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review this level |
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file size: |
222.00 MB |
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file type: |
TR1 |
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class: |
Remake |
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Reviewer's comments |
"First of all a disclaimer - I did not actually officially complete this because of a
roadblock I encountered towards the end (explanation below) but I played and finished the
vast majority of it so still feel qualified to review it.
I have played quite a few of Sabatu's levels, and always enjoyed them. And with this set,
I have to say i think he raised the bar from what he had previously built. The three
levels I played here were definitely some of the best custom levels I have ever played.
These levels are absolutely vast - the first one alone took me 3 hours and 6 mins, with
109 saves and 140 kills. The difficulty level was perfect for me, i found these levels
really tested me but never really became frustrating or made me feel lost. Each level felt
like a worthy challenge that I had really had to work hard to beat, so they were very
satisfying for me. The environments look top quality - very good level of polish, a nice
sense of atmosphere in some areas.
The use of custom textures and reskinned enemies really add a unique flavour here whilst
also maintaining that classic TR1 vibe. I especially like the red bats in the first level
- these things are actually quite lethal and bats suddenly become something that you
actually have to be cautious of rather than just an annoyance like they are in the
original game. Little things like this make a big difference.
My major gripe with this are the boss fights (specifically the Natla boss). I like the
fact that they’re here to some extent, but the reason I never finished this is because I
could not get past the Natla boss at the end of the third level, and for this reason i
never completed the set. These bosses feel a little unbalanced and i feel you
realistically need to have a large reserve of medikits in order to get through them. I
managed the boss of the second level ok without using too many medikits, but the Natla
encounter felt impossible to do this. I personally only had 2 of each medikit when i
reached her, and genuinely found it impossible to beat her. Her attacks are pretty much
unavoidable and kill you insanely quickly - after about fifty tries at this encnounter I
simply gave up. It would have been a challenge with just Natla alone but the fact she has
three other mobs with her just makes this feel like an insurmountable challenge. I had to
mark the enemies category down for this as it just didnt feel fair, or enjoyable. Granted,
i probably missed a bunch of medikits and ammo along the way, but i still had a few
medikits and a reasonable amount of ammo for all of my weapons. I think without this issue
this would have got a 10 in every category.
Aside from this, everything else about this is amazing! Definitely the cream of the crop
when it comes to TR1 levels. Please keep building levels like these Sabatu, I really
enjoyed the 10 or so hours I spent here and hope to see more like this in the future.
Thanks!" - Passalaqua (22-Apr-2024) |
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"From what I remember of Sabatu's Tomb Raider
1, the enemy placements were on the overly
difficult side and were seemingly around
every corner, which somewhat soured my
opinion of that release. In fairness,
there's lots and lots in this package too
but in a more manageable fashion (there
tends to be a focus on the easier ones and
more reasonably spaced attacks from the more
daunting enemies) and this is definitely
more well-rounded in all respects. The
gameplay is rather challenging in spots,
with a few tricky manoeuvres that might
stump beginning raiders, but they're not
burdensome to overcome and the platforming
and timed sequences are fun to conquer. The
surroundings are colourful and vivid
throughout and the architecture is
impressive, definitely among the best that
the TR1 engine can do. The only couple of
gripes I had are that a couple of the trap
sequences are a bit finicky to get past, and
that the final level in Lara's mansion
seemed like overkill to me, but overall this
was a great effort." - Ryan (16-Mar-2024) |
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"We are not going to discover Sabatu now, one of the best creators of author levels of all
the times; really fantastic work, as always, however this time I noticed that there are too
many difficult tasks and jumps; although the gameplay is good, with few backtracking,
perhaps the author should think about avoiding those types of unnecessary situations, where
you have to try the same maneuver over and over again until you finally succeed. More than
anything to make his work accessible to the majority of fans, that his levels are played by
as many people as possible and not only reserved for a minority of expert players. I say
this because today, almost a month after its publication, the adventure only has 3 reviews
(from expert players, of course) on trle.net." - Jose (08-Mar-2024) |
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"A proper Gold. Another game from Sabatu which took the amount of work I can hardly process. Got stuck once in the first level because I couldn't see a passage in a room I visited four times. Also THAT task to get the key in the Egypt level was rather off. Please fix both unless done already (I don't know as I wrote this quite long ago). I think I got 95% of ammo yet still ran short a couple of times - I guess some pickups could be either stronger or more visible. Tip: don't play the final map too fast as you can cross multiple spawners and get tortured for no reason (I even saw the builder blamed for it, smh)." - DJ Full (18-Feb-2024) |
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"This is a follow-up to Sabatu's Tomb Raider 1 Remake that's a new take on Unfinished Business; it actually takes another approach this time though. While it's still made of four levels they are completely different in terms of content, with you going through Peru, Greece, a sort of hybrid of Egypt and Atlantis and a final level that's more of a victory lap. While much smaller than the TR1 remake, there's quite a bit more to this conceptually, as it has new story elements with presumably AI voices (that mostly fit pretty well), and quite a bit added and modified with the old texture sets to make them quite different. In particular there's a part that alludes to where Lara is going in the "future" in a very clever way. There are also heavily modified enemy types that are generally much tougher and put the focus more on a smaller amount of tougher enemies rather than piling them on like Sabatu's earlier works (although there are some exceptions). As expected the general detail and visual design is great, and further aided by the new and modified assets.
Gameplay is quite challenging with plenty of traps and tricky platforming, along with the modified enemies resulting in some brutal combat encounters; although the super-boosted enemies are still kept relatively rare. There's plenty of complex exploration and giant areas (sometimes interlinking with each other), although there's usually a general goal-like some keyholes-established relatively quickly. The normal traps are also boosted a bit and things like dart traps hurt a lot more; the one part of that I disliked is the Lava Sprays, that normally tickle you, but now do a tons of damage and have weird moving hitboxes that can result in you seemingly taking massive damage from nothing while near them, which didn't add anything when getting around them is borderline luck. A couple of boss-fights also piled on so much they seemed pretty unfair, but at least using a bunch of medikits is an option (and a decent amount of equipment is around despite the difficulty. A nice take on a more experimental remake combined with a lot of the stuff that's expected if you're used to Sabatu's releases at this point, which does a good job keeping that formula fresh if you don't mind the high difficulty level." - Mman (14-Feb-2024) |
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"I played this some some months before but am reviewing now as it has only just been hosted on trle.net. There is much to appreciate in this level set as it brings back the glory days of raiding (to me at least). There are some quite tricky jump sequences that take nimble fingers and many traps, the rolling spiked ball being a favorite of the author apparently. There also is a good deal of platforming in this level set which is true to the original game. I just believe efforts like this, and Sabatu's TR1 remake should be applauded and so in my opinion this deserves the perfect score." - Torry (11-Feb-2024) |
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