
Levels listed...
TEN - 12
TR5 - 33
TR4 - 3203
TR3 - 184
TR2 - 142
TR1 - 73
74603 reviews (20.5/level)
3633 (99.6%) walkthroughs
467 Hall of Fame levels


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release date: |
11-Feb-2024 |
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# of downloads: |
713 |
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average rating: |
9.55 |
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review count: |
5 |
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review this level |
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file size: |
315.00 MB |
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file type: |
TR2 |
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class: |
Remake |
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Reviewer's comments |
"Finally finished Sabatu's TR2, wow ! That was exhilarating. The quality is a bit uneven
throughout, with levels that I was a little disappointed with : like the Barkhang Gate
which sadly has no monks, and the Floating Islands that vanish so fast - when I was
expecting another very long and very difficult level after the brilliant Tomb of the
Emperor. But that being said - and of course you can't be at 150% brilliance all the time
- I spent an extremely good time altogether. TR2 is the game from the saga that I know the
best - I know it all by heart - and it was very moving to rediscover it again, with the
same intensity, the same length - a dream come true ! and of course, increased difficulty.
I was so excited in the first Great Wall level, which is expanded and looks so huge in
comparison to the original... The ratio of similarity to novelty in the first levels
(China, Venice) is really perfect, you definitely are in TR2, you remember that this door
was here and this channel there but hey, no, it's totally different, like some place you
know well that you visit in a dream and it gets all mixed up with other memories. There is
this very good idea of just slowing down the music a little bit and it becomes, well, the
same, but something else... After Venice, I felt that the game was becoming more singular
and less "TR2-alike" and this evolution while you play is interesting. It is indeed a
"very challenging" game but to me, the difficulty was just absolutely right. I had exactly
the same perception of the difficulty as when I played TR2 back in the time and it felt
soo difficult in the last levels. Some rooms are really challenging but I never got this
infuriating feeling that made me abandon some other TRLE games because I was tired of
going back and forth between the game and walkthrough. I looked at it just once - for a
special jump in Maria Doria that I didn't think was possible. The amount of ammo/medpacks
is just right : there's just enough of them, I spent the last bullets on the final boss,
no waste ! Altogether it has some flaws but for a game of this length, I really want to
put 10 everywhere." - OrFractal (10-Feb-2025) |
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"I've been nursing this epic piece of
nostalgia for well over a week now, in
between real life commitments, and my
overall impression is that this is one high-
octane and engaging adventure. It isn't for
the faint-hearted though. The gameplay errs
on the side of "very challenging"
(interspersed with more relaxed sections),
with loads of rather difficult trap
sequences and timed runs sprinkled
throughout to stop proceedings becoming
boring. Not to mention, the enemies get
progressively tougher, particularly in the
last levels with the Xian warriors and the
dragon fight itself. I found it a somewhat
reasonable challenge (there's just enough
supplies provided if you manage to collect
everything), but it's definitely not for
beginning raiders. The Temple of Xian
equivalent (Emperor's Tomb) is a different
beast altogether to its original
counterpart, with noticeably more
challenging tasks and a longer duration. The
spider cave in this one is just as spooky,
believe me. China, Venice, the Offshore Rig,
the Maria Doria and Tibet have all been
lovingly recreated and polished up with some
wonderful looking architecture, and overall
this is one adventure to get stuck into if
you think you can handle it." - Ryan (06-Oct-2024) |
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"It's a shame that, many months after this adventure was published, it only has two reviews. The reason? I think that an excellent creator of custom levels like Sabatu, has been evolving over the years towards new creations that demand more and more experience from the players. He knows what he's doing, but I personally don't agree with that kind of attitude, because the first thing that a creator of author's levels (and I'm one of them, so I've published several ones) should think about that their adventures are enjoyable and feasible to play by the vast majority of fans, and not just exclusive adventures for a small minority of expert players. So much work so that only a few privileged people can enjoy it? I personally wouldn't do it... My author levels, for example, are full of puzzles where I force the player to rack his brain and think of how to solve the tasks in order to move forward, but I never include overly difficult situations where the player already knows what to do but has to try again and again and again, multiple times until he/she ends up frustrated. On the other hand, I have to say that I personally really liked this adventure and enjoyed playing it; thank you very much, Sabatu; that is only because I am an experienced player. Corollary: novice players should refrain from playing these levels." - Jose (28-Sep-2024) |
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"Great re-imagining of TR2. Only for very advanced players, as it's got some of the hardest
jumps in any custom campaign/game. Time taken: 18:37:54, secrets found 16/30, 385 kills,
20465 shots fired, 10270 hits, 42.5 healthpacks used, 98.26km travelled." - KeinMitleid (30-Mar-2024) |
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"Just like Sabatu's TR1 didn't quite replace TR1, Sabatu's TR2 doesn't quite replace TR2. Therefore it's best played after the original rather than instead of it. I heard about trial and error but in fact it's not that bad. We also get some custome lines and humor, and the audiovisual wrapping is of course very good. Overall a great quality remake which takes a different view on the game but doesn't ruin much in return. Recommended a lot." - DJ Full (18-Feb-2024) |
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