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Sabatu's Tomb Raider 2 by Sabatu

DJ Full 9 10 10 10
Jose 8 10 8 9
KeinMitleid 10 9 10 10
OrFractal 10 10 10 10
Ryan 9 10 9 10
 
release date: 11-Feb-2024
# of downloads: 713

average rating: 9.55
review count: 5
 
review this level

file size: 315.00 MB
file type: TR2
class: Remake
 


author profile(s):
email(s):
Sabatu322@gmail.com

Reviewer's comments
"Finally finished Sabatu's TR2, wow ! That was exhilarating. The quality is a bit uneven throughout, with levels that I was a little disappointed with : like the Barkhang Gate which sadly has no monks, and the Floating Islands that vanish so fast - when I was expecting another very long and very difficult level after the brilliant Tomb of the Emperor. But that being said - and of course you can't be at 150% brilliance all the time - I spent an extremely good time altogether. TR2 is the game from the saga that I know the best - I know it all by heart - and it was very moving to rediscover it again, with the same intensity, the same length - a dream come true ! and of course, increased difficulty. I was so excited in the first Great Wall level, which is expanded and looks so huge in comparison to the original... The ratio of similarity to novelty in the first levels (China, Venice) is really perfect, you definitely are in TR2, you remember that this door was here and this channel there but hey, no, it's totally different, like some place you know well that you visit in a dream and it gets all mixed up with other memories. There is this very good idea of just slowing down the music a little bit and it becomes, well, the same, but something else... After Venice, I felt that the game was becoming more singular and less "TR2-alike" and this evolution while you play is interesting. It is indeed a "very challenging" game but to me, the difficulty was just absolutely right. I had exactly the same perception of the difficulty as when I played TR2 back in the time and it felt soo difficult in the last levels. Some rooms are really challenging but I never got this infuriating feeling that made me abandon some other TRLE games because I was tired of going back and forth between the game and walkthrough. I looked at it just once - for a special jump in Maria Doria that I didn't think was possible. The amount of ammo/medpacks is just right : there's just enough of them, I spent the last bullets on the final boss, no waste ! Altogether it has some flaws but for a game of this length, I really want to put 10 everywhere." - OrFractal (10-Feb-2025)
"I've been nursing this epic piece of nostalgia for well over a week now, in between real life commitments, and my overall impression is that this is one high- octane and engaging adventure. It isn't for the faint-hearted though. The gameplay errs on the side of "very challenging" (interspersed with more relaxed sections), with loads of rather difficult trap sequences and timed runs sprinkled throughout to stop proceedings becoming boring. Not to mention, the enemies get progressively tougher, particularly in the last levels with the Xian warriors and the dragon fight itself. I found it a somewhat reasonable challenge (there's just enough supplies provided if you manage to collect everything), but it's definitely not for beginning raiders. The Temple of Xian equivalent (Emperor's Tomb) is a different beast altogether to its original counterpart, with noticeably more challenging tasks and a longer duration. The spider cave in this one is just as spooky, believe me. China, Venice, the Offshore Rig, the Maria Doria and Tibet have all been lovingly recreated and polished up with some wonderful looking architecture, and overall this is one adventure to get stuck into if you think you can handle it." - Ryan (06-Oct-2024)
"It's a shame that, many months after this adventure was published, it only has two reviews. The reason? I think that an excellent creator of custom levels like Sabatu, has been evolving over the years towards new creations that demand more and more experience from the players. He knows what he's doing, but I personally don't agree with that kind of attitude, because the first thing that a creator of author's levels (and I'm one of them, so I've published several ones) should think about that their adventures are enjoyable and feasible to play by the vast majority of fans, and not just exclusive adventures for a small minority of expert players. So much work so that only a few privileged people can enjoy it? I personally wouldn't do it... My author levels, for example, are full of puzzles where I force the player to rack his brain and think of how to solve the tasks in order to move forward, but I never include overly difficult situations where the player already knows what to do but has to try again and again and again, multiple times until he/she ends up frustrated. On the other hand, I have to say that I personally really liked this adventure and enjoyed playing it; thank you very much, Sabatu; that is only because I am an experienced player. Corollary: novice players should refrain from playing these levels." - Jose (28-Sep-2024)
"Great re-imagining of TR2. Only for very advanced players, as it's got some of the hardest jumps in any custom campaign/game. Time taken: 18:37:54, secrets found 16/30, 385 kills, 20465 shots fired, 10270 hits, 42.5 healthpacks used, 98.26km travelled." - KeinMitleid (30-Mar-2024)
"Just like Sabatu's TR1 didn't quite replace TR1, Sabatu's TR2 doesn't quite replace TR2. Therefore it's best played after the original rather than instead of it. I heard about trial and error but in fact it's not that bad. We also get some custome lines and humor, and the audiovisual wrapping is of course very good. Overall a great quality remake which takes a different view on the game but doesn't ruin much in return. Recommended a lot." - DJ Full (18-Feb-2024)