Levels listed...
TR5 - 31
TR4 - 3144
TR3 - 178
TR2 - 136
TR1 - 64
72492 reviews (20.4/level)
3543 (99.7%) walkthroughs
446 Hall of Fame levels
1228 levels rated >= 8
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release date: |
21-Apr-2024 |
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# of downloads: |
257 |
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average rating: |
9.25 |
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review count: |
5 |
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review this level |
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file size: |
29.20 MB |
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file type: |
TR4 |
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class: |
Rome/Greece |
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Reviewer's comments |
"While we'll never know what the official take on this level might have looked like, I think it's quite fair to say that the author has made a very fitting replacement here. Even Lara losing her weapons on her way down to the lair. The level design is quite ingenious I thought, lots of side passages connecting the main areas, and overall it follows the original sketch very closely. It's running on the TR4 engine but it does feel like a TR1 level with a few added extras (not too sure what to make of Lara's walking animation though), and definitely worth checking out. I came out with eight gold bars, which isn't too shabby I guess. 30 minutes, 1 secret. 05/24" - Treeble (05-May-2024) |
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"The visuals and the atmosphere are really great. Some traps will catch you off guard, which
is also great. Many enemies (not excessive and not in hordes) but we are well equipped to
get rid of them quickly. Exploration is a big asset of the game, but most of it is optional.
You can just take the obvious route and get done with the level fast, but this feels
extremely disappointing. So, I recommend that you explore the map fully and find all 10
bars. And here comes another disappointment: nothing to do with them and no reward
whatsoever. lol Took me 1:15 hrs with all secrets and bars. Recommended." - billie2001 (02-May-2024) |
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"A charming surprise release from The Cowboy,
and although comparatively brief, it's still
a great all-rounder. The environments and
atmosphere are extremely well done and
faithful to the original TR1 material, and
gameplay is smooth flowing but entertaining.
It offers the nostalgic look of TR1, but
with the easier movements of TR4. There's
nothing too difficult to accomplish
(although a couple of the trap sequences
might take a couple of tries), so this
should be the ideal choice for those raiders
looking for something with adequate
entertainment value, but that won't leave
them frustrated at any point. Also for a
change, Lara simply gets to take the gold
bars home with her instead of using them." - Ryan (02-May-2024) |
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"I had just finished the "Temple of the Midas Hands" by Opaque79 and I thought, why not
play this other new Midas level. And it was indeed a good combo. The level info page says
it's based on some work for Unfinished Business, it would be interesting to know more.
Here you'll find a lot of reckless animal shooting, which I'm getting less and less
comfortable with these days, but the level is sooo gorgeous that I really thought this
would be a 10/10/10/10 for me. I felt the same sense of wonder that I had back then when I
discovered TR4, or the Nevada gorges in TR3... As there are several ways to proceed into
the lair of the monkeys, which is like a troglodyte maze, you really get the feeling that
the level is super huge. The textures are so beautiful, and as it revolves around the
Midas hands, it was a good idea to spread these piles of jewels around and have alleys
paved in gold. There is also this sense of being somewhere far removed (I like having dark
skies or totally closed rooms for this reason). Really, to me it's near perfect. But...!
Why, why this abrupt ending, even if you didn't even visit the last remaining rooms ?
Globally, I think that the very last part had some problems. The Midas hand is there,
sure, but it's even not clear what it's doing and the video animation is really weird.
When I first ended the level, I was frustrated at not having seen what was inside the
other last rooms so I reloaded and it turned out they were just difficult moves again
(another timed run with fire and a nasty double teeth door) and honestly, if I know it's
not doing anything more and I'm going to end the level right away, I'm not wanting to give
time for stressfull matters. Because finally, it turns out the gold bars you collect (if
you get the 10 of them it means Lara is carrying 120 kg of gold in her backpack ;) ) are
absolutely not necessary to complete the level, which means you can miss a lot of puzzles,
which means also that some very technical moves (that means annoying, to me) are also not
so vital in the end. In fact, the secrets are far more important to collect - and one of
them is in a super nice room that you shouldn't miss. All of this is a bit confusing so
I'm putting 8 for the gameplay/puzzles. But apart from that I found it to be a pure gold
bar :) ! I found it a bit challenging ; I'm a slow raider (stopping by to watch the
landscapes and sometimes going all the way back to see if I didn't miss something) and it
took me a bit more than 1 hour." - OrFractal (30-Apr-2024) |
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"What does the Cowboy hope to achieve with this mindless firing? It could indeed be called a shooter level. We never need to collect those bars, we get nothing for doing so, and for the first time in 28 years the Midas hand was optional - you may not even notice it is here. I like to imagine the skeleton with magnums is Pierre from a different timeline, it would be good to fight him on the way tho - but I guess the plot doesn't need it so much. But you better find those magnums for the final boss. Now stop and look around. It's a beautiful, atmospheric map with a straightforward progress so take a breath and relax, cause even combat here allows so. Recommended." - DJ Full (29-Apr-2024) |
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