
Levels listed...
TEN - 12
TR5 - 33
TR4 - 3200
TR3 - 184
TR2 - 142
TR1 - 72
74469 reviews (20.5/level)
3631 (99.7%) walkthroughs
466 Hall of Fame levels


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release date: |
01-May-2024 |
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# of downloads: |
582 |
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average rating: |
9.63 |
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review count: |
6 |
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review this level |
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file size: |
143.00 MB |
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file type: |
TR1 |
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class: |
nc |
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Reviewer's comments |
"What a thoroughly enjoyable back-to-the-
roots raid. Sabatu is definitely a
dependable builder, and his output is nearly
always excellent. The main drawback with
past releases were the hordes of
overwhelming enemies that did become rather
tedious to fight. Thankfully, that has been
somewhat scaled back in this offering
(combat is still plentiful, but more
manageable) and there's loads of supplies
scattered around to keep things on a level
playing field. Gameplay is top-notch
throughout with plenty of variation and just
the right amount of challenge, plus some
nifty puzzles. Also, despite the conscious
decision to not have regular background
audio, the surroundings are still impressive
and audio cues are very well used.
Undoubtedly an excellent TR1 pack." - Ryan (30-Oct-2024) |
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"First of all, many thanks to Sabatu for providing the files so I can save the game on PC whenever I want. Great! In these two levels that I have enjoyed a lot, it seems that Sabatu has returned to his origins, with some custom levels that do not present many difficulties (except a timed swim in the first level) and that have all the flavor of the first Tomb Raider games I have played. For me, Sabatu is the KING of architects, with impressive scenarios and excellent gameplay, always without much backtracking. The truth is that I have enjoyed these two levels a lot, with enough pickups and the secrets were not too hidden. However, I think that in the second level there is a shortcut to get one of the keys (read my walkthrough on this site). Highly recommended for any fan of the Tomb Raider classics. Many thanks, Sabatu, for these hours of great fun!" - Jose (28-Oct-2024) |
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"This is a two-level Tomb Raider 1 set with a Great Wall and then Egypt theme. As expected from Sabatu, both level themes look great with convincing design, and also have some twists on them like the use of lava in the Great Wall section. There's also good object use and enemies that are modified in appearance (most notably the Atlanteans, who are seemingly implied to be cybernetic here).
The main feature here is the use of Save Crystals (although an save anywhere mode is provided if you don't want that); they are mostly fine and it's pretty generous with providing extras in tougher parts, but one or two sections felt a little sparse, especially the end of the first level, which is an extended sequence of awkward lava-hugging geometry, and was by far the most frustrating part. In general the second level felt more generous with saves; the actual challenges were a little tougher and the structure more complex, but higher crystal density made it feel smoother. Outside those one or two moments the actual difficulty is toned down a bit from Sabatu's newer sets to compensate for the lack of saves, but it still has plenty of traps (including the author's favourite of boulders, which are used with enough self-awareness to straight up troll you at times) and large rooms to explore. There's also a ton of combat, but items and health are also given out very generously, and it wasn't an issue after I stopped being conservative with healing because you get a lot, especially if you find some secrets. A lot of enemies also seem to have their health lowered a little, so they're not too spongy. The less experienced might want to go with the save anywhere mode, but this is another great release as expected from Sabatu now, and being fully designed around limited saves gives it a slightly different pacing and focus." - Mman (15-Oct-2024) |
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"Neutral
- By default, this adventure uses one-time save crystals scattered around, and as noted in the description the level design is built around them. I think this aspect worked out fine overall, especially with the amount of medpacks given, but there were a few areas that could have used more save crystals - in particular the end of the first level, which has a lot of difficult jumps and falling debris to dodge, which can be tiring to play through repeatedly.
Liked
- A few puzzles involving pushable blocks and switches await Lara in these two levels. I appreciate the big pushable block puzzle being viewable from above, making it easier to plan ahead.
- Plenty of enemies are also ready to stand in Lara's way, and there's quite a few of them as the game progresses. Thankfully the additional weapons are provided at opportune times and I was not left wanting for ammo. It's not Unfinished Business levels of difficulty, but it gets close.
- There are also a lot of traps - boulders, spikes, swinging blades, and more. Don't trust any pickup sitting near a sloped surface!
- There are some strong atmospheric moments in this adventure, especially for a TR1 game. Several large areas invite Lara to explore and collect several key items.
Time: 5 hours 23 minutes | Difficulty: Hard | Rating: 9.25/10" - JesseG (21-Jun-2024) |
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"We get Sabatu'd but not overdosed with a lot of everything classic in the right place and time (except from Lava ember-assing Lara's butt). For best balance I'd go normal difficulty with free saving or Japanese difficulty with crystal saving. I chose the latter for first, maybe not last play. A worthy and belonging contestant of CtC. I wish Eurovision 2024 was of this quality." - DJ Full (13-May-2024) |
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"A high quality TR1 level mixing China and Egypt. You can play it in two ways: with PSX and
PC saving. The crystals in PSX version are mostly generously scattered. As usually in
Sabatu's levels, there are lots of enemies, traps and tricky boulders. Besides enemies and
traps there comes also exploration and parkour. Doesn't have many puzzles except some block
pushing and fun with water levels. The areas both in Chinese and Egyptian levels are very
pretty. There are some huge vertical rooms that look stunning. The lighting is done well
except a few rooms in the Egyptian level that I felt had quite flat lighting. Nevertheless
the visuals are very good and detailed. The level doesn't have any ambience which in my
opinion makes the atmosphere unique. Sometimes we hear some music playing here and there.
All in all, I highly recommend the level which is a great entry of this Classic Trilogy
Competition!" - BlackWolfTR (02-May-2024) |
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