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Escape from the Tower by Alphonse

Cbl 7 4 4 4
DJ Full 7 7 8 7
JesseG 5 5 5 5
MichaelP 6 6 7 5
Phil 8 8 8 8
Ryan 7 8 8 7
 
release date: 18-May-2024
# of downloads: 450

average rating: 6.42
review count: 6
 
review this level

file size: 13.40 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
modelbox2@yahoo.co.jp

Reviewer's comments
"Were this the author's debut, it would be a creative riff on the Playable Tutorial Level with some unique designs and some pleasing textures and lighting at the start. However, as this author has released other levels before, and the lighting and texturing go significantly downhill about 2/3rds of the way through the level, I've reached the same conclusion as other reviewers that this must have been built prior to the levels the author already released. As it is, there is something nostalgic from the early days of TRLE captured here: completely vanilla move set, the odd mix of textures and objects that makes Tut1 instantly visible, the square rooms with overly detailed ceilings, and the predictable (or, as the walkthrough puts it, even "inevitable") enemy encounters. What could possibly happen in this sloped hallway with a boulder-sized trough on the bottom? Lara has to find out. While my interest flagged around the same time the builder's did (once Lara emerges from the tomb, hugely stretched and wallpapered textures take over and the number of long climbs and even longer shimmies skyrockets), there were elements here I did enjoy: the beginning features Lara sliding down multiple levels of the titular tower, reminiscent of Temple of Xian or Lara Croft Go. The game loops the player back here eventually which is satisfying to see, and this isn't the only example of some nice looping gameplay and shortcuts that make the game have a strong sense of progression. I ended up, somewhat accidentally, literally skipping over some of the hidden spike traps mentioned by other reviewers because I was trying to sprint through parts of the level, creating an interesting mechanic of Lara sprinting to avoid pitfalls: I've never seen this executed intentionally in a level, and that might be a cool way to solve something at speed that might be harder to deal with slowly. Some nice shatter triggers and the stacked rooms with pushable statues looked good and featured the interconnectedness I look for in levels of any quality. ~45 minutes, no secrets found (but I know they're there)." - Cbl (16-Jan-2026)
"Disliked
  • Unfairly hidden spike traps and boulders.
  • Some of the gameplay is quite repetitive - there is one part of the level where Lara goes through three copy-pasted rooms in a row and does the same task of pushing an object to open the next door.
  • There is a maze. At least it is on the smaller size.
  • The visuals consist of highly wallpapered rooms. There isn't much going on with lighting either, although it is sometimes used to effectively highlight certain key elements.
Liked
  • This tutorial style level offers a decent variety of tasks to do - rope swinging, shooting down a few goons, target practice with vases, and jumping across various pillars. Except for some frustrations noted above, it may serve as a nice break between more intense adventures.
Time: 42 minutes | Difficulty: Easy | Rating: 5/10 - Mediocre" - JesseG (16-Oct-2024)
"A bit odd, as this builder seems to have started releasing what could be his earliest work from 20 years ago only in these days. What you get here is a solid 45 min level built with the Tutorial assets. It flows nicely and has a variety of tasks, but while this would have been a really good level in 2001, now in 2024 it feels a bid dull, as we have all seen more of the same too many times. Especially texturing and lighting is very basic. Nevertheless, the playthrough as such is entertaining enough and it is almost impossible to get stuck and you even get three easy secrets along the way - so a nice one for in between." - MichaelP (04-Jul-2024)
"Until about halfway through this level I found myself asking "why are you writing a walkthrough?", because the action flowed so easily and so intuitively that the game practically played itself. But then came some occasions where the little gray cells needed to be put to work, not to mention getting past a few devious traps for which there was no advance warning. Finding the secrets rewarded the player with the revolver and laser sight, but there was no occasion requiring their combined use. Again, a solid Alphonse raid with no laurels to speak of but a pleasant way to spend the better part of an hour." - Phil (10-Jun-2024)
"This is the sort of level that tends to play itself, without too many complications. Not to say it isn't entertaining (although not one that will stick in the memory for too long), but you will likely just be able to breeze through it. The environments are competent if a little dark and bland, the enemies aren't too badly placed and the gameplay flows linearly from start to finish. It's hard to go into great detail as we've seen it all before, but it's not badly done. An enjoyable enough effort and I look forward to further offerings from Alphonse." - Ryan (10-Jun-2024)
"Optional. Feels like Alphonse's early form, before he transformed into a badass we know. It's likely a take on cooking a tutorial level by the original TRLE manual - the mechanics are the same, the asset is the same, all is built and presented step by step with no unnecessary steps taken - and so, the result is simple yet not troublesome. I can only paste my eternal complaint about lighting, which looks like if the builder ran out of fuel." - DJ Full (19-May-2024)