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Resonance by GMac

Dawos 9 9 9 9
DJ Full 8 9 9 9
Lizard Queen 8 8 8 8
Phil 8 9 9 9
Ryan 8 8 9 9
 
release date: 28-Jul-2024
# of downloads: 586

average rating: 8.60
review count: 5
 
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file size: 130.00 MB
file type: TR4
class: nc
 


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Reviewer's comments
"SPOILER ALERT! My reviews tend to be very detailed in what I saw and enjoyed so if you think this will spoil it for you stop reading now! I chose this level having seen it on the Review Wishlist. What I liked about the level: 1) The compass is elegant and very readable. 2) The multi timed run was smooth, reasonable and fun. You’ll need to sprint but there are no major obstacles, so it was fun to do. 3) I like Lara’s outfit and thank you for the sleeves. 4) Collapsible tile sequence was smooth and fun to traverse. 5) Not fond of enemies but am thankful when the builder limits the range of the enemy so the player can run to a safe spot to take them out. 6) Ah… loved the multi sloped jump sequences in the lava room. Tough but leaves a feeling of accomplishment. 7) One thing I appreciate is that in very large rooms with impressive views high up, there is no visible lagging. 8) I like how all the enemies explode into chunks when dying. 9) Where there were camera shots, it’s very nice how the builder used a few flyby cameras. Very elegant. What I didn’t like or thought could be improved: 1) Little dinos nibbling at Lara’s feet during a flyby so not fair! 2) I played the 2nd level as to what felt like the logical way and still found the shortcut, so I took it. 3) Sorely missed are camera shots to show what happens when placing gems or skulls, etc. 4) Would prefer timed run switches show on screen timer when pulled. Conclusion: After having played some long and challenging levels recently, this TRLE was just right. A nice and at times challenging but never frustrating level. I am thankful for Phil’s written walkthrough to help get me through. I really enjoyed myself here and glad this kind of level still has a place in the TRLE community." - Lizard Queen (23-Mar-2025)
"Basicly I liked the level, maybe the best word to describe it is the comfortable, it wasn't too hard and also wasn't too easy. I like this Skribblerz style atmosphere and I liked the transparent lava ahmets, I don't know if it's an original idea. I think the level design was clean and not so many things were hiden. There was always a little fight during the levels everywhere. I can not say really bad things about the level but I think it can be a little bit better. For example don't afraid to use camera for every action no matter how far the door opens, and try to break a little bit the big same brick surfuces with something in the design, but nice job:)" - Dawos (14-Oct-2024)
"This was a bit of a strange experience for me. An enjoyable one, but a strange one nonetheless. As Phil mentions (and what I also experienced), there were quite a few areas that were seemingly left unexplored throughout all four levels. These possibly may have been linked to secrets (as I was able to finish the game anyway), but I couldn't shake off the feeling that I'd left certain things incomplete, as the guide was barely used. Having said all that, if this is GMac's swansong, it's a good one, sufficiently enjoyable in his own style with everything you'd expect from one of his offerings, right down to the imposing environments and flowing gameplay." - Ryan (26-Sep-2024)
"My walkthrough for this four-level release remains a work in progress for a couple of reasons. First, I missed all but one of the six secrets, but billie2001 and Ryan have stepped in to report the location of two of them thus far. Second, in the second level George has inexplicably left the way to the third level open in such manner that it can be reached very early before much has been done. Furthermore, the player can access places that aren't intended to be accessed until much later, resulting in tasks being frequently performed in an improper order. The guide makes an appearance in this level, and presumably there's something for him to do here, but I could never find a way of inducing him to take any productive action. Other than these slight glitches, I found Resonance to be a solid raid that should provide a couple of hours of absorbing entertainment. The environs are similar in the four levels, but the differences are substantial enough that I never got the feeling of continually plowing over the same ground. Although the ambience is somber as befits George's style, I had no trouble seeing everything around me and had few occasions to light a flare. If, as reported, this release is George's swan song, he's had a remarkable building career and his work product will be sorely missed." - Phil (25-Sep-2024)
"I hoped it resonates with me and it did except from level 2 which I easily sequence broke so I started running in circles, and level 4 which had me climb the same long path many times - meanwhile the progression in levels 1 and 3 is transparent with no issues. Still, if you seek isolation, this game is really good. Material choice and play with colors situates the mood somewhere between classic and NG GMac, so it should suit the majority of his audience. Nice work with the music also. I just don't understand the manor ending, when Lara has the final item regardless from secrets, while only being able to get it from secrets. Actuall, this manor is a complete level but only uses one room for the final cut, and I wonder if I ever played this version as a whole... hmm, I need to check." - DJ Full (29-Jul-2024)