
Levels listed...
TEN - 12
TR5 - 33
TR4 - 3201
TR3 - 184
TR2 - 142
TR1 - 73
74570 reviews (20.5/level)
3632 (99.6%) walkthroughs
467 Hall of Fame levels


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release date: |
04-Aug-2024 |
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# of downloads: |
538 |
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average rating: |
5.94 |
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review count: |
4 |
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review this level |
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file size: |
59.40 MB |
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file type: |
TR2 |
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class: |
Ship |
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Reviewer's comments |
"Somehow I was able to get this TR2 level to play on my computer, a departure from past
experience. It's an okay raid, but it continues to baffle me why builders persist in
investing their considerable talents in a clunky and outdated game engine with grainy
graphics that are anything but pleasing to the eye. The gameplay is reasonably
straightforward and challenging, but to me the progression was something to be endured
rather than enjoyed. Plenty of weaponry is provided to deal with the varied assortment of
enemies, but I could have used a few more flare pickups. The most harrowing moment for me
was meeting up with that flameblower guy near the end of the level, but everything up until
then was rather routine." - Phil (22-Oct-2024) |
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"The potential is there, although this is pretty bare, with big and boxy rooms and the tried and tested button/key to door progression. Some of the object placement seems a bit bogus (the trapdoors, mostly), and the one outside area obviously doesn't work as the objects are still being rendered in the middle of nothing. I liked the effect with a couple of lights going out as you move along. The flamethrower at the end might require a bit of luck to take down before being set ablaze, but otherwise it's all pretty simple and straightforward. 20 minutes, 3 secrets. 09/24" - Treeble (22-Sep-2024) |
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"Nostalgia is about all you'll get from this
20 minute jaunt around an Oil Rig
environment. It's not badly made for a first
offering and it does what it sets out to do,
but the textures are bland, the room
connections are a bit glitchy, some of the
trapdoors are oddly placed and the gameplay
is rather meagre and underwhelming,
consisting of a bit of key card collecting,
swimming and basic platforming. The buggy
first release with an impassable barrier
near the finish trigger didn't do it any
favours either. Not bad, but hopefully a
more polished second attempt is forthcoming." - Ryan (25-Aug-2024) |
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"Not very polished (crude shapes, wrong room connections, broken triggers and a rudder puzzle skip), but also not awful - playing version 2 I can see things done right already: plenty of ammo, possibility of going no meds, difficulty progression, flipmap twists, extras added and an attempt to realize a plot. It ends after a short time but feels like it promises more and bigger. Can take a look." - DJ Full (15-Aug-2024) |
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