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Bartoli's Control Center by Checkm8Croft

Charles Kane 5 5 4 4
DJ Full 6 6 6 6
MichaelP 4 5 5 4
Phil 7 8 7 8
Ryan 4 5 6 6
Treeble 5 5 5 5
 
release date: 04-Aug-2024
# of downloads: 411

average rating: 5.46
review count: 6
 
review this level

file size: 59.40 MB
file type: TR2
class: Ship
 


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email(s):
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Reviewer's comments
"There are some things needed to be fixed here:
big rooms without enough variety on the textures and statics to polish the rooms, paper- thin walls and floors, and not enough flares for the dark rooms.
Despite of said flaws, I still enjoyed the 30-minute quick ride I have here. Hope the builder can keep polishing his future works." - Charles Kane (13-Dec-2025)
"I am generally partial to Ship levels, but this debut was rather bare and square. As is to be expected, you get a few long swims/dives, some baddies to kill, and cards to collect to open doors, and the whole affair is over in just over 20 minutes. The platforming towards the end offers a bit of fun, and the flamethrower guy is always fun to blow up. I also liked the two moments when the lights went out after pushing a button, although I am not sure if that was intentional design or poor lighting management by the builder in the flipmaps. Worth a quick look, but nothing particularly exciting to see here." - MichaelP (08-Dec-2025)
"Somehow I was able to get this TR2 level to play on my computer, a departure from past experience. It's an okay raid, but it continues to baffle me why builders persist in investing their considerable talents in a clunky and outdated game engine with grainy graphics that are anything but pleasing to the eye. The gameplay is reasonably straightforward and challenging, but to me the progression was something to be endured rather than enjoyed. Plenty of weaponry is provided to deal with the varied assortment of enemies, but I could have used a few more flare pickups. The most harrowing moment for me was meeting up with that flameblower guy near the end of the level, but everything up until then was rather routine." - Phil (22-Oct-2024)
"The potential is there, although this is pretty bare, with big and boxy rooms and the tried and tested button/key to door progression. Some of the object placement seems a bit bogus (the trapdoors, mostly), and the one outside area obviously doesn't work as the objects are still being rendered in the middle of nothing. I liked the effect with a couple of lights going out as you move along. The flamethrower at the end might require a bit of luck to take down before being set ablaze, but otherwise it's all pretty simple and straightforward. 20 minutes, 3 secrets. 09/24" - Treeble (22-Sep-2024)
"Nostalgia is about all you'll get from this 20 minute jaunt around an Oil Rig environment. It's not badly made for a first offering and it does what it sets out to do, but the textures are bland, the room connections are a bit glitchy, some of the trapdoors are oddly placed and the gameplay is rather meagre and underwhelming, consisting of a bit of key card collecting, swimming and basic platforming. The buggy first release with an impassable barrier near the finish trigger didn't do it any favours either. Not bad, but hopefully a more polished second attempt is forthcoming." - Ryan (25-Aug-2024)
"Not very polished (crude shapes, wrong room connections, broken triggers and a rudder puzzle skip), but also not awful - playing version 2 I can see things done right already: plenty of ammo, possibility of going no meds, difficulty progression, flipmap twists, extras added and an attempt to realize a plot. It ends after a short time but feels like it promises more and bigger. Can take a look." - DJ Full (15-Aug-2024)