
Levels listed...
TEN - 12
TR5 - 33
TR4 - 3201
TR3 - 184
TR2 - 142
TR1 - 73
74570 reviews (20.5/level)
3632 (99.6%) walkthroughs
467 Hall of Fame levels


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release date: |
07-Aug-2024 |
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# of downloads: |
535 |
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average rating: |
4.25 |
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review count: |
4 |
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review this level |
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file size: |
38.40 MB |
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file type: |
TR4 |
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class: |
South America |
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Reviewer's comments |
"This debut level has some creative ideas that suggest the builder is a skillful player
themselves, but not yet versed in how to create an accessible game for others. The
rudiments of telegraphing puzzles are here: skeletons or skeleton textures = death. Deep
dark pits = death and, often, combustion. Flares are placed close by areas that require
flares in order to spy textures (stretched) that signal a ladder. All of these things
suggest to me that this new builder will be very good in the future with more practice.
Lighting consists of hard colored bulbs and shadows, and the textures (Caves again) are
frequently stretched, but their placement is intentionally varied at least. The most
frustrating part of the level were the illegal slopes everywhere, combined with some cruel
jumps that result in death with no warning. However, interspersed are challenges that feel
satisfying to complete: a side-jump can accomplish what a regular jump cannot, or a ladder
or switch becomes visible only after some careful observation of the environment.
Do I recommend playing this level?: not really.
Do I recommend keeping an eye on this builder's future work?: definitely." - Cbl (20-Dec-2024) |
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"While this is more ambitious than other
debut offerings out there, in the end this
level just failed to be enjoyable. Gameplay
is constantly hindered by the countless
illegal slopes scattered around, plus the
profusion of unmarked fire traps and jumps
that require too much precision. The
"highlight" (or should that be lowlight?)
was undoubtedly the massive underwater cave
that requires Lara to swim into countless
narrow openings (hindered this time by
protruding rocks all over the place) to
activate tiles and pull levers. It's clear
that the author wanted to challenge the
player and he definitely succeeded, but for
the wrong reasons. Maybe something a little
more player-friendly next time, please..." - Ryan (27-Sep-2024) |
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"Oh, boy. I don't ever want to discourage newcomer builders, but this is just not it. In fact, this might be a closer depiction to what spelunking would be in real life, with so many cramped spaces and random geometry obviously which is a complete hinderance to your every move, and then every other step is a steep slope to a massive pit. In addition to that there are lots of unmarked death tiles, so many "gotcha!" moments that made this a chore to play. Actually, scratch that. The worst offender in this level is the massive underwater cave which has about eight different points of interest and it's downright impossible to find them all alone (see above, re: cramped spaces and random geometry) and even harder to keep track of which ones you have been to and which ones you're missing. It's never player friendly enough to be enjoyable. I took this up to write a walkthrough, but I am honestly dreading going back in for a second run to make notes along the way. 45 minutes. 09/24" - Treeble (22-Sep-2024) |
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"A simple level mainly focused on gameplay. The first water area took too long, like if the builder was checking how many triggers are possible to put in a single room. The main bad thing is necessity to guess the good order of passages on the pain of repeat. The ending was also sudden as if the final place was still a prologue. Good signs are audio design, usage of NG flipeffects and demanding yet always setuppable platforming with every move ending up satisfying. I'd say try this level if you don't mind looks." - DJ Full (17-Aug-2024) |
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