
Levels listed...
TEN - 12
TR5 - 33
TR4 - 3200
TR3 - 184
TR2 - 142
TR1 - 72
74520 reviews (20.5/level)
3631 (99.7%) walkthroughs
466 Hall of Fame levels


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release date: |
11-Sep-2024 |
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# of downloads: |
569 |
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average rating: |
7.90 |
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review count: |
5 |
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review this level |
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file size: |
198.00 MB |
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file type: |
TR4 |
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class: |
Egypt |
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Reviewer's comments |
"Bugs/Functional Issues
- It was difficult to get the wisp to accept the statue and disappear. I ended up shooting it to get it to leave me alone, and then after a few level jumps back and fourth it finally vanished above the statue.
Disliked
- Some of the timed events can be frustrating because the player is not made aware of the danger. One area has a bunch of skeletons attack Lara, and some music plays, but that is not enough to communicate that the player has to complete the area in a minute or so before the entire place explodes.
Neutral
- A variety of enemies are used in an engaging manner, but sometimes there are so many that show up at once, especially the ending encounter with four horsemen...I imagine several players will find that experience overwhelming.
- The visuals start off pretty blocky and wallpapered, with flat lighting. However, these things improve a bit as this long adventure progresses.
- Similar to TR4, some of the levels are very interconnected, so a lot of exploration is needed. It can be hard to keep everything straight in your head!
Liked
- There are a few nice puzzles similar to those found in TR4, including movable objects and floor panels, and a set of seven switches to light up.
- This adventure is packed with traps and timed runs to test Lara's dexterity, from flammable water to spikes and flames, most of the time it is a fair challenge.
Time: 5 hours 41 minutes | Difficulty: Very Hard | Rating: 7.5/10 - Good" - JesseG (29-Nov-2024) |
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"If TRLE Maker is in fact none other than
Osvaldo himself (and I can be fairly certain
about that), then this is definitely one of
his more enjoyable efforts, and also one of
the longest. It does bring back memories of
The Temple of Seth, his other magnum opus
but in a more condensed and much more
enjoyable fashion. Although the backtracking
did get a bit arduous near the end (not
helped by the constant shuttling between
levels), the gameplay moves at a brisk,
action-packed pace with plenty of fun timed
sequences and traps that aren't too
difficult to conquer. Thinking puzzles are
somewhat lacking in general though. Speaking
of difficulty, the only spots that might
give some players trouble are the timed
exercises. Everything else is doable with at
least some experience, so I wouldn't class
this as a "challenging" adventure by any
means. The surroundings are generally nicely
created, although there are some annoying
dark corners here and there and music and
flybys are well used. I was pleasantly
surprised and rather enjoyed myself here." - Ryan (20-Oct-2024) |
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"If I had to pick a reason why there are only two reviews of this 13-level epic more than
two months after its release, I would guess that it's because of its complexity, which
requires that you either have an eidetic memory or that you take copious notes to document
the level where certain receptacles are, so that you can return there after finding the
required key or object in some other level. This got especially tedious near the end,
which explains why my scores aren't any higher than they are. Gameplay itself isn't
terribly difficult once you know what to do, and there are only a couple of places where I
was either stymied or got the feeling that the builder was being unfair. Both involved
secrets. One secret midway through the game was timed, with no clear advance warning that
it was timed, and once Treeble figured it out and explained it to me I was able to go back
and get it with relative ease. The last of the 19 secrets was too tightly timed by about
one second, and since the reward was only some incidental pickups I gave up on it after a
few unsuccessful attempts. On the whole, however, this is a well-conceived and
entertaining Egyptian raid of the old school that should provide hours of entertainment if
you're willing to overlook the drawbacks noted above (or if you're not averse to
consulting the provided written and/or video walks)." - Phil (18-Oct-2024) |
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"(9) Gameplay & Puzzles: This is a medium difficulty adventure that took me 6 1/2
hours. It's nothing innovative, and it's light on puzzles, but the old school exploration
works very well. There's a good mix of combat, traps and timed runs within all of the
exploration, and I felt engaged from start to finish. I felt like I stepped into a time
machine, back to 2000. The difficulty does ramp up as you progress and I really enjoyed
the last 3 levels and how they connected with each other. Yes, there's some dull
backtracking, and I do think the "don't shoot the vases and avoid the mummies" puzzle
solution was too vague, but maybe I missed something there, so that puzzle didn't affect
my score. There are 2 specific instances that made me nerd rage and I will write about
them in the next section. (7) Enemies, Objects & Secrets: Good variety of traps.
Object decor is minimal. In the later part of level 3, if you didn't find the first
shotgun, you will have a miserable time with all of the skeletons. I think that the
builder needed to test more regarding the no-shotgun player experience here. Are there
unlimited ninjas in level 8? What is the builder smoking here? Seemingly endless blue
ninjas aren't so bad, but those black and red ninjas with the bullet deflection...
terrible. (7) Atmosphere, Sound & Cameras: Very good use of music cues, camera
hints, and flybys, although I think all timed runs need some kind of cue. I enjoyed how
the builder used humorous camerawork on a couple of occasions (squashing the demigods, as
well as the guide) and I hope that he further explores this concept in future releases.
Atmosphere and organic geometry still needs more care. There are many sterile/boxy rooms
that don't convince me that I am exploring ancient ruins. (6) Lighting & Textures:
Not consistent. Messy texturing and flat lighting is common. The builder is not new and
really needs to take more time to ensure that all rooms, big or small, have shading. The
builder has created a good level, however in order to make a great level, he can't just
half-ass the visuals. I had no issue with the darkness, the builder provides plenty of
flares, and there's only 1 Cairo level -- woohoo. Overall, Highly recommended to
retro Egypt lovers who wanted to love TR4, but thought that ~1/3 of it was too dark.
Gameplay wise this is a high-quality, well-rounded substitute, even if it often looks
unpolished. (Reminds me of "Chambers of Tinnos" in that regard) 9/7/7/6" - nerdfury (19-Sep-2024) |
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"Starts so simple you don't expect much, but then gives more and more, until the ending being a mini Alexandria with nice plot twist alterations (oh and without the planet pushblock, whew). The Snake Gem puzzle though... this not only takes memory and open mind, but also luck - if you never saw that door, you won't know what happened. Probably the most impressive are fair timed runs which allow success without retrying - only in the end game they become harder. Another good thing is default assets (except from THAT keyhole, sic) so you can play without guessing. As in: the game is recommended to all who had enough of modern Back to Basics and want to experience a project more faithful to the old rules." - DJ Full (18-Sep-2024) |
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