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Treasure of Arkant by TRLE Maker

DJ Full 8 9 9 8
JesseG 8 8 7 7
nerdfury 9 7 7 6
Phil 8 8 8 8
Ryan 8 8 9 8
 
release date: 11-Sep-2024
# of downloads: 569

average rating: 7.90
review count: 5
 
review this level

file size: 198.00 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
osval95@protonmail.com

Reviewer's comments
"Bugs/Functional Issues
  • It was difficult to get the wisp to accept the statue and disappear. I ended up shooting it to get it to leave me alone, and then after a few level jumps back and fourth it finally vanished above the statue.
Disliked
  • Some of the timed events can be frustrating because the player is not made aware of the danger. One area has a bunch of skeletons attack Lara, and some music plays, but that is not enough to communicate that the player has to complete the area in a minute or so before the entire place explodes.
Neutral
  • A variety of enemies are used in an engaging manner, but sometimes there are so many that show up at once, especially the ending encounter with four horsemen...I imagine several players will find that experience overwhelming.
  • The visuals start off pretty blocky and wallpapered, with flat lighting. However, these things improve a bit as this long adventure progresses.
  • Similar to TR4, some of the levels are very interconnected, so a lot of exploration is needed. It can be hard to keep everything straight in your head!
Liked
  • There are a few nice puzzles similar to those found in TR4, including movable objects and floor panels, and a set of seven switches to light up.
  • This adventure is packed with traps and timed runs to test Lara's dexterity, from flammable water to spikes and flames, most of the time it is a fair challenge.
Time: 5 hours 41 minutes | Difficulty: Very Hard | Rating: 7.5/10 - Good" - JesseG (29-Nov-2024)
"If TRLE Maker is in fact none other than Osvaldo himself (and I can be fairly certain about that), then this is definitely one of his more enjoyable efforts, and also one of the longest. It does bring back memories of The Temple of Seth, his other magnum opus but in a more condensed and much more enjoyable fashion. Although the backtracking did get a bit arduous near the end (not helped by the constant shuttling between levels), the gameplay moves at a brisk, action-packed pace with plenty of fun timed sequences and traps that aren't too difficult to conquer. Thinking puzzles are somewhat lacking in general though. Speaking of difficulty, the only spots that might give some players trouble are the timed exercises. Everything else is doable with at least some experience, so I wouldn't class this as a "challenging" adventure by any means. The surroundings are generally nicely created, although there are some annoying dark corners here and there and music and flybys are well used. I was pleasantly surprised and rather enjoyed myself here." - Ryan (20-Oct-2024)
"If I had to pick a reason why there are only two reviews of this 13-level epic more than two months after its release, I would guess that it's because of its complexity, which requires that you either have an eidetic memory or that you take copious notes to document the level where certain receptacles are, so that you can return there after finding the required key or object in some other level. This got especially tedious near the end, which explains why my scores aren't any higher than they are. Gameplay itself isn't terribly difficult once you know what to do, and there are only a couple of places where I was either stymied or got the feeling that the builder was being unfair. Both involved secrets. One secret midway through the game was timed, with no clear advance warning that it was timed, and once Treeble figured it out and explained it to me I was able to go back and get it with relative ease. The last of the 19 secrets was too tightly timed by about one second, and since the reward was only some incidental pickups I gave up on it after a few unsuccessful attempts. On the whole, however, this is a well-conceived and entertaining Egyptian raid of the old school that should provide hours of entertainment if you're willing to overlook the drawbacks noted above (or if you're not averse to consulting the provided written and/or video walks)." - Phil (18-Oct-2024)
"(9) Gameplay & Puzzles: This is a medium difficulty adventure that took me 6 1/2 hours. It's nothing innovative, and it's light on puzzles, but the old school exploration works very well. There's a good mix of combat, traps and timed runs within all of the exploration, and I felt engaged from start to finish. I felt like I stepped into a time machine, back to 2000. The difficulty does ramp up as you progress and I really enjoyed the last 3 levels and how they connected with each other. Yes, there's some dull backtracking, and I do think the "don't shoot the vases and avoid the mummies" puzzle solution was too vague, but maybe I missed something there, so that puzzle didn't affect my score. There are 2 specific instances that made me nerd rage and I will write about them in the next section. (7) Enemies, Objects & Secrets: Good variety of traps. Object decor is minimal. In the later part of level 3, if you didn't find the first shotgun, you will have a miserable time with all of the skeletons. I think that the builder needed to test more regarding the no-shotgun player experience here. Are there unlimited ninjas in level 8? What is the builder smoking here? Seemingly endless blue ninjas aren't so bad, but those black and red ninjas with the bullet deflection... terrible. (7) Atmosphere, Sound & Cameras: Very good use of music cues, camera hints, and flybys, although I think all timed runs need some kind of cue. I enjoyed how the builder used humorous camerawork on a couple of occasions (squashing the demigods, as well as the guide) and I hope that he further explores this concept in future releases. Atmosphere and organic geometry still needs more care. There are many sterile/boxy rooms that don't convince me that I am exploring ancient ruins. (6) Lighting & Textures: Not consistent. Messy texturing and flat lighting is common. The builder is not new and really needs to take more time to ensure that all rooms, big or small, have shading. The builder has created a good level, however in order to make a great level, he can't just half-ass the visuals. I had no issue with the darkness, the builder provides plenty of flares, and there's only 1 Cairo level -- woohoo. Overall, Highly recommended to retro Egypt lovers who wanted to love TR4, but thought that ~1/3 of it was too dark. Gameplay wise this is a high-quality, well-rounded substitute, even if it often looks unpolished. (Reminds me of "Chambers of Tinnos" in that regard) 9/7/7/6" - nerdfury (19-Sep-2024)
"Starts so simple you don't expect much, but then gives more and more, until the ending being a mini Alexandria with nice plot twist alterations (oh and without the planet pushblock, whew). The Snake Gem puzzle though... this not only takes memory and open mind, but also luck - if you never saw that door, you won't know what happened. Probably the most impressive are fair timed runs which allow success without retrying - only in the end game they become harder. Another good thing is default assets (except from THAT keyhole, sic) so you can play without guessing. As in: the game is recommended to all who had enough of modern Back to Basics and want to experience a project more faithful to the old rules." - DJ Full (18-Sep-2024)