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TR1 Valley 2 by step0to1

DJ Full 6 6 8 8
Ryan 3 3 4 4
Treeble 2 2 3 3
 
release date: 02-Oct-2024
# of downloads: 521

average rating: 4.33
review count: 3
 
review this level

file size: 103.00 MB
file type: TR4
class: South America
 


author profile(s):
email(s):
step0to1new@mailfence.com

Reviewer's comments
"At the risk of repeating myself, this is challenging for all the wrong reasons. This is definitely one for masochists only. If you enjoy scouring vast underwater areas for numerous levers and trigger tiles, with pretty much no camera guidance, while having to return for air after pretty much every action (and getting trapped in the atrocious collision a lot of the time), then go right ahead. Added to this, you have spiteful, cheaty booby traps and pretty much no variety to the gameplay otherwise. Personally I found it so much of a drudgery to complete that I shamefully used a video walkthrough to try and keep my net game time as short as possible. Sorry, but this was an utter chore." - Ryan (02-Apr-2025)
"I took a quick break from a longer series to play this and try to help on the walkthrough front, but gave up on that idea as soon as I entered the second massive underwater room. Little did I know there'd be like twelve dozens more of them before the finish trigger would show up, but it proved to be the right decision. I'm sure one of the monetized youtubers will already have this covered so they're at least making something out of this, whereas us oldtimers would do it just for the benefit of our ever shrinking community for no goals other than just because. Anyway, there's a reason nobody is playing these levels, and poor us completionists who have to endure releases such as this (could this actually be the wake up call we needed and didn't know?). It's like the author took everything wrong with the first release and made it twice as big and four times as boring. It's too experimental, triggers are randomly scattered, unmarked death traps, and cainesque levels of overdone underwater areas. Sorry, but no. The quest for the four keys could have been fun, but that concept doesn't seem to exist as what you need to do is find about a hundred (give or take) trigger tiles in narrow underwater crevices, and you're free to curse Core Design for the pathetic collision as Lara will get stuck against the wall often. At least one of the underwater levers require you to pretty much glitch your way to it, as it's below an object and you need to find the right alignment and hold Action so Lara will move into place halfway through the wall. Unless the author is just outright trolling the community, which I sure hope is not the case, these levels feel like just a huge waste of time and are likely to remain on the review wishlist. If you actually play this, you will have a hard time. A boring, annoying, stressful time — don't play if you're depressed, it might be just the incentive you needed to look into getting that lobotomy you've been flirting with for a while. For what it's worth, however, the final sequence of tiles combined with spiked slopes and boulders was fun to disarm (and then obviously you have to do it a second time in a mirroring room), but it takes a whole lifetime and then some more to finally get to that point. 75 minutes. 01/25" - Treeble (19-Jan-2025)
"There's progress from the builder as this part is much better organized and scenery is more impressive and interesting. But there's too much of everything, mostly water. Four key challenges would work better if each was of different nature, but they're like sanctuary of water, water and water. In short, a good level if you like water, but if you don't, maybe skip it." - DJ Full (08-Oct-2024)