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Hashep Oasis by Gecko

Be Nolee 5 6 7 6
BlackWolfTR 10 10 10 10
Cbl 10 10 10 10
colton_gb 10 10 10 10
Danjo86 10 10 8 10
DJ Full 9 10 10 9
Feats 10 10 10 10
JesseG 8 9 9 9
JimmyBeon 8 9 10 10
Jorge22 10 10 10 10
Middy 10 10 10 10
Mman 9 10 10 10
OblivionJaw 10 10 10 10
Raider278 10 10 10 10
requiemsoul 7 8 9 9
Ryan 10 10 10 10
Samu 9 10 9 9
Treeble 10 10 10 10
yinyang4 9 10 10 10
 
release date: 26-Dec-2024
# of downloads: 561

average rating: 9.47
review count: 19
 
review this level

file size: 297.00 MB
file type: TEN
class: Desert
 


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Reviewer's comments
"As you can probably expect from Gecko, visually the level is outstanding containing plenty of custom assets and cool effects. There are also some really interesting gameplay moments, such as dying from heat if you stay too long in direct sun light, and the mirror puzzle where you can both move and rotate mirror objects to reflect light to the right direction. All in all, it is an amazing level suitable for players of all skill levels." - Samu (19-Apr-2025)
"Gecko returns with his second level after signing the TEN exclusivity contract and I must say it falls kinda short I love the premise *Lara crash lands into the desert and decides to raid* but after the first few minutes the cracks begin to show. I loved the heat mechanic hiding in the shadows so she doesn't have a heat stroke reminds me of a level a played many years ago called the frozen throne which had a similar idea only it was with the cold and involved a camp fire. So after hiding in the shadows one of them being next to hot flames... yeah I know but I'll suspend my common sense and go with it because it's fun that being said the fun didn't really last too long as the adventure starts to feels very empty highlighting that TEN has still a very long way to go and the only thing it really offers is a massive grid. I was very impressed with the moving platforms towards the end of the level which I must say it's a crying shame he didn't make more use of that throughout the level because the colourful dinos don't really cut it. In general the level feels very repetitive with two of each dinosaurs ambushing you every now and then. The level is nice to look out but it feels like it's kinda going with the classic graphic style but then trying to go for them comic book look but not fully committing the best attempt at this was the water. I declare this level not so Brat summer but I blame TEN because I find it hard to believe that the same person who made the beginning on an a vastly inferior engine wasn't able to do as much on here as on there. The TEN team seriously need to get it together for instance removing the ring inventory when they had it done already was ridiculous and I have no doubt that a bunch of other features have suffered because of their odd decisions nobody asked for like Lara's steering and that weird camera angle when she crawls. I really do hope they add all the traps and enemies from the first five games so builders have something to work with in future." - Be Nolee (22-Mar-2025)
"Well ain't this another anomaly. Don't be fooled, this isn't a TRLE in production quality. Gecko went ahead and made a game in Tomb Engine, and to say it's a TRLE would be a slight insult to the quality of the entire thing- enemies, animations, detailing, all of it makes this more superior to your standard TRLE. Again, wouldn't be wise to put it in the same category as a TRLE. So what should I say? Aside from engine related bugs that still don't muddle the great engine that Tomb Engine is, you can expect high quality as you did with the tower bridge experience, moreso here. I'm not going to pile and praise this level because all the other reviews do a great job of doing that already. No, I'm here to say that this is likely the biggest TRLE geometry-wise. The opening itself likely surpassed the grid of TRNG if not doubled it, and although this isn't the first TEN level, I doubt many can rival the sheer scale easily. Anyways, this could have been posted on Itch.IO if not for the laws and rules regarding TRLE and people would likely flock to it like the level was giving out free money due to how good it is. No, Crystal Bitchnamics would likely take it down to promote the last thing classic fans will get. Sorry, got off topic. The level's a near masterpiece, play it and be amazed at how good it plays. Nothing else I can add, except hope Gecko gets a good rest after that and some people stop complaining they can't launch the game on TRLevel.de." - OblivionJaw (11-Mar-2025)
"It was a pretty nice, but a bit short custom level. Overall a fantastic job, level design, enemies, sounds, everything fits. Can recommend" - yinyang4 (23-Feb-2025)
"As is typical with this author, the levels are a technical demo. The beginning is spectacular, as is the final puzzle with the windmills. However, it left me wanting more. The game's lore seemed very interesting, and it's a shame it wasn't explored further. Did the "Byzantine Empire" dominate dinosaurs for their conquests? Haha! Why has no one thought of such a crazy idea for a main game before? All in all, it's a simple and enjoyable level that knows how to take advantage of the new engine's strengths." - requiemsoul (12-Feb-2025)
"First of all, I REALLY adore the visual style of this game. It's wonderful and aesthetic. I'd like to see more releases in the future that look akin to this one. The whole game is very immersive - the sounds are splendid, the design of the locations is amazing - some of them are pretty huge and jaw-dropping , the textures and the lighting are very well-done. The gameplay is really good as well with an interesting narrative. There are some really unique ideas such as the heat escape in the desert (which was btw enormous and its end wasn't visible - something very rare in TRLE LOL), the fight with the T-Rex which isn't your usual shooting-till-death fight or the mirror puzzle (haven't seen too much of them in custom levels). Besides, there is a lot of parkour and fighting the creatures. The only remark I have is that near the end you are supposed to jump back from a crevice to grab another crevice. I had problems grabbing it - had to do it from a specific point. Other than that, this game was a real pleasure to play. It's another example of the capabilities of the TEN engine. Wholeheartedly recommended." - BlackWolfTR (24-Jan-2025)
"a awesome level with a complete new style and look, this is something different and a beautiful game. 10/10" - Raider278 (23-Jan-2025)
"Hashep Oasis is, quite simply, an exquisite level on just about every measure and this is one of the most enjoyable trle levels I've ever had the pleasure of experiencing. The concept is well thought through and superbly executed with an immersive and credible set of environments and spaces which connect seamlessly and the level design here is top notch. Hashep Oasis boasts large set-pieces and a number of vast and expansive spaces, and yet never feels unnecessarily padded. The clever design ensures that minimal backtracking is ever required, and maintains a perfect equilibrium of substance and pacing throughout. For the most part, the challenge level is relatively low, although some perilously difficult platforming sequences are included at certain points. Puzzles are engaging without being too taxing. I especially enjoyed the mirrors puzzle, the solution to which escaped me until I realised you could...oh but why spoil it? A level featuring at least a couple of dinosaurs is of course ubiquitous to Tomb Raider, but this level expands the theme by making them such a central focus and introducing us to several species in the process. I can't complete a review of this game without touching on the music. Put simply, it's incredible and flawless. The level maintains its own theme and yet incorporates perfectly suited versions of some of the tracks from the original games. Visually, the game is superb but this does bring me to what is one of my very few and minor criticisms. For me, the cartoon-style of Lara and the dinosaurs didn't really work. I totally get that it was an artistic choice (and no doubt many will love it), but given that the environments adopted a naturalistic and faithful style, the bold drawn outlines of Lara and her various antagonists jarred for me. I also felt that the ending of the level could have been somewhat more climactic and marked. About halfway through, we faced off against the game's toughest foe in a large arena with wooden spike traps available to use for additional damage infliction. This was brilliant, but I felt it would have perhaps worked better for the end of the level. Nevertheless, this is a triumph and a must-play for any self-respecting Tomb Raider fan." - Danjo86 (19-Jan-2025)
"I think I'm in a sort of reviewing holiday, but I'll have to open an exception here... Well, it's a TEN level, but it's never enough to be a TEN level, the builder really has to know how to use it. And he does. The graphics, the textures, the settings (real places have been used), the amazing effect of it being comic strip inspired, the colourful dinossaurs, the no medipacks experience, the interesting fight against the T Rex at the arena, an original music and all, I simply loved it, and played in awe. It's simply beautiful. And player friendly too. I'd already seen that first desert need to run from shadow to shadow before, in some other level, but that's alright. All quite professional, in my opinion. Loved it, and there isn't much more that can be added. Excellent and a feast for the eyes." - Jorge22 (06-Jan-2025)
"As a release from one of the pioneers of TombEngine design this is as impressive as expected technically. The visual standout here is a cell-shading type effect applied to the visuals, which combines perfectly with the new textures to create a unique aesthetic that fits classic Tomb Raider visuals well. The style is also supported by multiple new objects, effects and animations, on top of great lighting. While not a real location like the Tower Bridge Experience, this also has multiple areas inspired by real-life locations.
The gameplay is also good, with various new features, such as needing to stay in shadows at the start, and regenerating health instead of medikits. It's relatively linear, but there's a decent variety in tasks, and new features used like movable objects that can also be rotated. There's a decent amount of combat, and, while quite simple, it also adds some twists like the enemies having more mobility, and being able to use traps to your advantage. The story is also supported with various events, as well as decent voice acting. while not too difficult to get, the secrets are also well done with some historical context given to the Dinosaurs here, and a couple of Lost Artifact style extra rooms. While the final view is nice, I felt the ending came a little abruptly gameplay-wise, as it just sort of ends with no real difficulty climax, that's about the only issue I had though. A map that would be worth playing for the aesthetic alone, but the gameplay is also fun and the difficulty is low enough to be accessible for most players." - Mman (06-Jan-2025)
"Transcript from my video: As a Custom map Hashep Oasis is near perfect and stands as a shining example of the craft, not just in Tomb Raider custom maps but also as a game that stands on it’s own. Any criticisms I may have beyond that need to keep this qualifier in mind. If you have a spare 3-4 hours I highly recommend you play this game and the link to download it will be in description. It’s absolutely worth your time and I don’t think you should watch this critique without experiencing it for yourself. When you hear gushing praise like this, you may have been surprised that the game was so short but I’m a big believer that trying to bloat games for a longer playtime serves no purpose and ends up making something wondrous a chore. I will always push for a game to be as long as it needs to be and I feel that’s exactly what happened here. You’re taken on an adventure with a well researched story that may be fantastical but has inspirations and facts relating to our own world. This captures the magic of the original Tomb Raider games. Something the classic Tomb Raider games does fantastically well is have a magical world that feels grounded in reality because of the locations and cultures explored. There were liberties taken and some of those did not age well, but for the most part you could believe in the world Lara inhabits existing in some capacity because of some loose associations to our own world. What I mean by this is that while the area the game takes place in is fantastical, there’s a structural integrity to the oasis, everything feels as if it were built with purpose or naturally formed in a way that makes sense. My personal favorite is the last room of the game where you use wind power to activate the machines and if you look down into the pit you can see where the columns of the temple used to connect to the bridged platforms. If you look for all of the secrets, you’ll be greeted with text about each of the dinosaurs you encounter in the game itself. These are also placed in areas close to or directly after you meet them, giving you a small reward for searching while also teaching you about dinosaurs. Something that made the autistic neurons in my brain activate. The fact that the developer went out of his way to contact Clint’s Reptiles and Dino Guy for information on various species shows a level of love and dedication to creating a full experience I don’t think I’ve seen elsewhere in TRLEs or gaming in general. My favorite dinosaur is the Brachiosaurus. Thanks for asking. Each of the four dinosaurs you see are introduced in unique ways, either by environmental storytelling with the beautifully crafted statues of the various dinos or in my favorite case, as a shadow in the distance while climbing though the caves. I especially like that apart from the Deinonychus and Carcharodontosaurus the other dinosaurs are not truly hostile, with only the Pachyrhinosaurus showing aggression defensively but in one of the most heartfelt moments of the encounter with him, he tires himself out and falls asleep after being unintentionally helpful. The baby Spinosaurus are likely your first encounters with the dinosaurs in this area, and it’s extremely cute but is also met with the rather sad inference that the skeleton of the larger Spinosaurus was their mother and they’re left alone and to fend for themselves. All of the 3D models for the game were done by the designer and they appeared to have worked tirelessly to make the dinos accurate representations of their historical counterparts as well as crafting the animations as what I can only describe and a metric shit ton of work as I have done similar and it is no small feat. The AI of the enemies is also great and all the more impressive in my opinion because the AI and movesets of all the enemies were stuff that already comes in the engine the game is crafted for but I’ve never seen them work quite this flawlessly with stand out moments being the Deinonychus’s abilities to cross gaps and terrain similar to the ninjas that chase you in TR 4 and the Carcharodontosaurus acting like the Trex but somehow also being able to take environmental damage from spikes which surprised me as while it’s known certain environments can kill enemies in the base games but spikes are definitely not one of those. How the Carcharodontosaurus responds to environments is something you’d expect to see in a modern indie game and it works well. The Deinonychus have different death animations depending on if they’re moving or not and while this is fantastic it does lead to some moments where the dinosaur is dead but has to finish it’s animation before actually dying which is a small nitpick but it did bother me. This does however tie into other animations having this issue because even though Lara’s animations are the same ones from Angel of Darkness and they actually work far better than in that game but still have some moments where Lara feels floaty to control. Once again a minor nit pick and could be argued the floatiness compliments the atmosphere but I’m not that much of a pedant. Each Dinosaur tells a story in how they were viewed in the lore of this hidden paradise also seen in the murals as to how the people of this Oasis cohabited with their dinosaur counterpart. Every area tells a story, and the fact that your way into the temple was behind a hidden waterfall isn’t lost on me. The area feels like a lost bit of history with a tribe of people living in this mystical oasis under the desert. The Ten Engine has allowed for some truly stunning scenes, from a dynamic opening cinematic to giving the world a vibrant cell shaded look which has been used to the fullest extent by the creator Gecko. Each texture feels painted, a particular environmental highlight for me has to be the water and waterfalls which have been given a seemingly seamless water texture, which blew my mind considering my only experience with Tomb Raider water before this was very much a tile based water look. I will admit I’m a bit biased towards bright colourful cell shading as one of my favorite art styles. When people talk about strong art direction this is more or less what they’re referring to because the art isn’t just stunning it plays into the narrative being told, the inspiration for this little adventure being Jonas de Ro’s Hashep Oasis which is a Magic the Gathering card and reminds me of a time when Wizards actually cared about their artists. As an environmental designer Jonas stands among the top so it only makes sense that an artist like Gecko would take inspiration from this work. The caverns are bright with overgrown vegetation and the temples are mystical, technological and use the environments to lead you through the adventure, very similar to how Journey is structured, one aspect of an area leading into the next area where the puzzles feel baked in to how the people here would have lived. An example of this being the light puzzle where this room was clearly a homage to their history, so naturally they’d use light and crystals to enhance the display of their murals. I noticed there are no skeletons so I am hopeful these people were able to move on to a new area and are fine, however I do find it sad they left some of their dinosaurs behind to fend for themselves, so maybe dying is the better outcome. Before you encounter the puzzle involving getting the wind turbines to spin to activate the machinery in the final room there’s a jumpscare bridge that attempts to blow you off which caught me off guard on first playthrough and maybe this was a happy accident but when it led into wind becoming a puzzle aspect I was very impressed. Speaking of all this I do believe this game has a strong similarity to another game, Prince of Persia (2008) because on top of everything I’ve spoken of, this game has another feature I have yet to mention, regenerating health. This is a bold choice, health as an indicator for mistake allowance, with medpacks being a buffer to how many mistakes you can make is common across all games. Where tomb raider differs is that some of these sections are not you mistakes. Notably in Tomb Raider II where you have to fall from great heights and take damage and you’re expected to have prepared for this limiting factor. Regenerating health means that the game is allowing you recovery of mistakes given enough time, and time is a factor. Health only regenerates after a short duration, so with enemies that chase you down relentlessly, it escapes the first person shooter regenerating health issue where you can just hide behind a block to regenerate before unloading more ammo into your enemy. And because of how the platforming and combat is structured, you can be a bit cheeky in dropping from massive heights to save time while Lara recovers like Wolverine. Which is fine, if anything I enjoy a system that allows me to be a bit cheeky in how I navigate the world. One of the ways in which this is used very well is in fact the start of the game, where the scorching desert heat depletes your stamina and then health and you have to use the shade to recover. Using stamina as the resource is a stroke of genius because it limits one of Lara’s moveset, the sprint, and you need to rely on jumping instead to move quickly. How jumping uses less stamina than running I’ll never know, but Lara can keep her secrets on this one. When it comes to Lara keeping secrets however, she definitely doesn’t in this game beyond that given that there are several pick up voice lines which gave me a good giggle playing through it. The voice acting, by Jess Lambert, is superb and the script writing was also very well done, each of Lara’s lines feel well delivered and natural, as well as a nod to a common criticism that she wipes out extinct animal species. The voice actress brings everything together with the right amount of sass and fun which makes the version of Lara Croft in this level editor feel alive. The sound design is superb and features a completely original track done by the composer Dean who’s youtube I will be linking below. There were fantastic cinematic and orchestral moments that had me head banging to the beat excitedly. As well as little moments like the track that plays with the baby spinosaurus and the individual platform sound triggers on the cavern above where Lara suggests being careful. What I found here was something special that would not have happened if not for everyone in the Level Editor community learning and growing from each other and certainly a work that stands on its own but also as a testament to how the tools of the trade can be used to create greatness. You can give the average person all the ingredients of a good culinary bowl but it takes someone practiced to use those ingredients to the fullest to make a good meal. And that’s what Hashep Oasis is, a very good meal. Thank you for watching, Happy New Year." - Middy (05-Jan-2025)
"Lara has a usual crash on disasters but this one heats different. Some shapes could be more exposed and greater range of colors applied, but the latter would make the dinos stand out less so I guess it was a tightrope walk. I didn't dislike anything else. It shows what can be done and I hope it becomes an example for those to follow, instead of a rogue artistic spike. Horizons, expand - the day of Geckoning is here." - DJ Full (04-Jan-2025)
"Notes/Functional Issues
  • A flyby trigger can cause Lara to die out of the player's control if she overshoots it into an abyss.
Neutral
  • The flybys are good at showcasing the strong visuals, although sometimes I felt they overstayed their welcome.
  • Escaping the crash under the harsh sun is an interesting introduction, but I also felt this sequence overstayed its welcome after a while.
Liked
  • There are a couple of nice puzzling moments, including pushable reflective mirrors and opening paths by guiding a triceritops.
  • There is a fair amount of combat against various prehistoric beasts, including a boss fight in a large arena.
  • This adventure uses a kind of cell-shading visual style that I haven't seen in a custom level before. I think it works pretty well.
  • The architecture, objects, texturing and lighting all combine into an immersive experience with plenty of areas to explore.
Time: 1 hour 37 minutes | Difficulty: Medium | Rating: 8.75/10 - Very Good" - JesseG (04-Jan-2025)
"What an astounding release, and yet more proof of Jackie's technical abilities. If any more was needed, of course. The attention to detail is absolutely brilliant, from the organic construction of the beautiful landscapes, the somewhat true-to- real life sequence of needing to find shade before Lara dies of exhaustion right up to Lara's comments when she triggers a new event. The gameplay is no less than enthralling throughout, either. Alongside the usual exploration and trap avoidance, there's also a pretty ingenious mirror puzzle, a rather challenging moving platform sequence and a neat boss battle inside a magnificent arena. The secret objects were cute too. Highest recommendations for a truly landmark raid." - Ryan (03-Jan-2025)
"Absolutely stunning level on the visual department... Just incredible! The cell shading art style Gecko has gone for really hits the mark and looks amazing! The accompanying music also really compliments the level and helps set the tone in a really good way. I'm also glad to report gameplay more than matches the high bar set by the visuals. This level is must play for any TRLE player out there... Simply incredible!" - Feats (02-Jan-2025)
"The dinosaurs were cute and fluffy 10/10 would recommend. Ok a proper review... I think it speaks for itself that Midnight left my stream when I was playing this level and immediately went to play it themselves! Despite this betrayal, I really enjoyed my time in the level and was constantly surprised, despite having high expectations going in. The cell-shaded art style is immediately appealing and as far as I know, unique for a custom level but some of the camera shots really illuminated how much work has gone into the visuals. The sky, the lighting, the size of the areas, the climbable dinosaur structures, the colourful areas based on real life locations, it all combined to something that felt visually superior to the other levels I've played. Likewise, a lot of effort was clearly put into the soundtrack and I got the feeling Dean and Gecko had an amazing time planning and composing it all. 'The Cog Mechanism Redux' was a personal highlight and there were times when I was more interested in getting some of the tracks to replay than to actually make progress. Lastly, I want to praise the level design and gameplay (**Slight Spoilers**). The level felt equally new and fresh as it felt faithful and reminiscent. I was enjoying a simple collect-a-thon of cute dino figures at the start of the level but by the time we had an Uncharted-like silhouette scare and a boss fight straight out of Lara Croft and the Guardian of Light, there wasn't much more I could ask for. Playing this level really made my Sunday night and I think Midnight felt the same. A genuine 10/10 level, that I already want to replay!" - colton_gb (31-Dec-2024)
"The power of TEN. Incredible showcase of what Tomb Engine can do. Has really nice lighting, coupled with the sandy atmosphere was really nice to see. I liked the stylised Dino's and Lara, they look very cute and very Borderlands-like. The traps were cool, like the Dino head chomping on Lara, and the t-rex fight you can defeat in a creative way. The open spaces are great and run butter-smooth , no choppy frames here, technical marvel of course. Overall great level which I'm sure will be remembered for it's style." - JimmyBeon (30-Dec-2024)
"I hate that I associate this level with one of the darkest(est) periods of my life. Both when Jackie first approached me offering for an early preview and now as I play it for a second, review run (and third, tomorrow, for walkthrough purposes), have been terrible days in what has been a bloody awful year all around. But perhaps I'm looking at this the wrong way, this is definitely the type of distraction I didn't realize how much I needed. I kid you not when I say that Gecko's triumphant return as a level designer is the best thing that's happened in my life in a long time. This release is every bit of genius as the previous one, with a stark contrast as we move from a rainy London to a vibrant and colorful desert oasis. The unique art style suits the setting like a glove and the attention to every minor detail is impossible to miss, be it the screen slowly fading to gray as you get injured or how that affects even the sound. I still have some 800 levels left to play as of today, but this is the first time I could feel the sound design taken carefully into account. All the little things just add up and make this another hallmark release, and another excellent showcase of what the TombEngine is capable of. Thank you so much, Jackie. 90 minutes, 5 secrets. 12/24" - Treeble (29-Dec-2024)
"What an incredible game. This level showcases the power of TEN with its beautiful and completely customized visuals and gameplay, backed up by a score worthy of an official game and a sense of storytelling that keeps the momentum building from beginning to end. From the first shadow of the pterosaur to the warm kaleidoscopic paintings on the buildings’ walls, tiny details help make this level a truly unique experience while also recalling elements from Tomb Raider games before: visual storytelling like TR1, music riffing on TR4, voice acting reminiscent of Legend, physical puzzle solving and a colorful stylized look to the textures that, beyond Lara Croft Go, is really the level-builders own artistry. Go play this level and enjoy the immersion into this lost desert world." - Cbl (27-Dec-2024)