
Levels listed...
TEN - 12
TR5 - 33
TR4 - 3205
TR3 - 184
TR2 - 142
TR1 - 73
74629 reviews (20.5/level)
3633 (99.6%) walkthroughs
467 Hall of Fame levels


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release date: |
27-Aug-2025 |
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# of downloads: |
83 |
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average rating: |
9.13 |
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review count: |
2 |
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review this level |
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file size: |
112.00 MB |
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file type: |
TR4 |
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class: |
nc |
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Reviewer's comments |
"As always, Feder manages to create unique and superbly crafted visuals. I really liked his
interpretation of TR4Gold's work; it feels like I'm playing the core design/Eidos version.
BUT, some problems ruined my experience, such as the softlocks in the Suken level and in
the last level. In the Suken level, after opening a door, you need to complete some
objectives and pick up a revolver (don't worry, you don't need it since you have the
crossbow), but if you go to the pirate ship level and come back, the door closes, causing
an unintentional softlock. In the last level, at the beginning, the first parallel bar
disappears when you save/load the game for some reason. Apart from these problems, part 2
was incredible, and I really want to see your interpretation of the swamp and the
following levels.
TR4 can be completely strange, so I understand in a way. A suggestion for the Suken level
is to put more hint cameras because it's very confusing when I go to the beach and then to
the pirate level, because the first time I thought I had gone back to the beach, so I went
back to Suken and the door locked. One thing that got me stuck was that you changed the
objects in the element puzzle, and I didn't know what they were for, since there was no
visual hint for the player to understand what they were for. I spent hours searching
through the levels.
I'm waiting for an update, because part 2 is really incredible, just like the first one
was." - PedroCroft_ (28-Aug-2025) |
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"A close to flawless pirate level with a lot of twist and fun. I'd put something grand in the end, it felt like cut short to me and this time I don't mind just the finish trigger being too early in the exit, but - although it's a middle episode - I expected it to have some stronger conclusion. Those walkable ledges in the ship level were also a mystery which felt like it should be solved e.g. there's a sand below a slope jump which feels like a hint - but they always led nowhere and I kept wondering instead of moving on. Some secrets could be accessible for a longer time, in some cases I understand why it was like that but e.g. why not to allow the bike jump both ways, it wouldn't hurt the main game. Lastly, I know it's almost vanilla but shimmying and crawling could be faster, especially if we have the altered poleropes which, being only one of few new animations, I notoriously confused with classic backward jump ones, despite of knowing the animation is forward - I jumped wrong countless times (yes I'm dumb to learn but the others are as well so they might have an issue)." - DJ Full (27-Aug-2025) |
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