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Temple of Death by Sascha Linn

David 8 7 7 6
Dimpfelmoser 7 5 5 4
eRIC 2 3 3 3
Gerty 6 5 6 6
Jay 6 5 6 6
Jose 6 5 6 5
Kristina 4 5 4 4
MichaelP 6 6 7 5
Miguel 7 6 7 6
Momster 7 6 7 5
Nutman 7 7 7 7
Orbit Dream 7 5 6 3
RaiderGirl 6 6 6 7
Ryan 6 6 5 4
Sakusha 7 6 5 4
Sash 6 5 6 6
Scottie 7 6 6 5
Torry 4 5 5 2
Treeble 5 5 4 4
Xela 6 6 5 4
Xxenofex 6 5 6 4
release date: 01-Jul-2001
# of downloads: 76

average rating: 5.48
review count: 21
review this level

file size: 15.68 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"i wonder why this level is rated so high. True, it is a lot better than the builder's first level, but still... there are many levels rated lower than this that are more enjoyable. In many places the builder had the heavy hand with shadow bulbs and Lara appears all black, in other places the builder has used deliberately only a portion of the regular textures (perhaps so that the textures appre new ? but of course the result is worse). And there is this room with blocks over water that ondulate. You also got the 'split camera' rather soon, and the flares bug later on. As for the gameplay : although the builder surely wanted you dead , the level does not offer interesting fun challenges. There is no fun when you can't see spiked balls in the ceilling because of the flares bug or when there is unmarked death tiles." - eRIC (27-Aug-2019)
"This level isn't a looker, no doubt about it. The textures are often extremely stretched, the darkness is overbearing and the flare bug doesn't help matters. I suppose of you are a fan of trapfests, you could give this one a go. You get spiked balls, fire traps and spikes to avoid. However, the overall experience wasn't particularly enthralling, at least for me as I spent most of my time stumbling around in the darkness. Shame." - Ryan (01-Oct-2016)
"This would have been a much better experience without the wretched flare bug as there are some very dark bits indeed here. It's fairly standard TR1 fare for the most part, although some of the traps are quite fun. Shoot ninjas, pick up hands and cartouche parts and throw lots of floor switches. Serviceable, but nothing to rave about." - Jay (03-Jul-2016)
"Another Egyptian level without puzzles, only pull switches and find artifacts. Of course, in a Temple of Death you'll find a lot of nasty traps in every room, and I didn't like to let Lara burn even for a short time near the nasty maze. Rolling balls, spikes, fires, darts... all that traps are difficult to avoid 'cause the continuous darkness, and evenmore at half level the flare bug appeared. Textures are often elongated, and I found only few and usual enemies: white ninjas, red scorpions and a couple of mummies. If you're a traps fan this could be a good level for you." - Jose (08-Dec-2015)
"This 20 minute Egyptian level is filled with death and darkness. Almost ever room has some form of boulder and/or floor trap, many of which are not indicated and give the player no time to react. The are not unforgiving though, as I didn't have to do a section more than two or three times. So the gameplay is pretty solid and never boring. Atmosphere and textures suffer more though, especially since the flare bug crops its ugly head up about halfway through the level -- and this level is already too dark to begin with. Textures are stretched in many places, and are unevenly placed in others. The level has a good flow though, making it a worthwhile, if dark, adventure." - Xela (18-Aug-2014)
"The level name fits here really. Seldom Lara has as often been killed in so short time as here. The opponents are not the problem. The pair of Baddies and mummies are no big danger for Lara. No, here there is several Spikeballs and deadly floors. The level builder has apparently a predilection for nasty traps. Only unfortunately, he has neglected the other aspects terribly. Stretched textures and a faulty lighting are not good for the play fun. And there is the flarebug in some rooms. It is a pity, that the level builder has not more carefully worked, because the level is built actually quite substantially, what one cannot see sometimes because of the darkness. But anyway some good ideas were present. But some good ideas are not enough for a whole level." - Scottie (20-Jun-2009)
"This is a quick little level that could have used a lot more lights in it. You set off in a quest for a cartouche and a star, coming across a second cartouche along the way. I particularly liked the escape from the boulders by hanging on the rope, though I must confess I hated climbing down and dying in an unnanounced deadly square. There were many other spots like this, and due to this I ended up jumping all the time, and missed one important camera trigger towards the end, so I had to reload to see if I hadn't missed a lever or something and turns out the camera triggered the doors. Textures, when you can see them, are often stretched though, but at least we don't get oversized rooms. 15 minutes. 08/07" - Treeble (10-Aug-2007)
"This level is pretty evil which explains why I gave a 7 for gameplay. Lara has died quite a few times. There is one boulder trap where you have to sprint then jump over the spike pit pause and then slide on the left side of the slope in order to grab the rope that's right in front of you. It's amazing to see how Lara has to endure so much for a measly cartouche and a hand of Orion (you will also need the Hand of Sirius and another cartouche but those items don't directly lead you to the exit of the level) that she needs to insert in order to get out of the temple (the door is at the very beginning of the level). The obstacles are mainly boulders (very well-placed and hard to avoid at times) some enemies spikes and fire traps. There is a certain amount of backtracking the labyrinth was a very good idea in my opinion and the level was quite dark which made me forget to pick up a cartouche piece that a baddie dropped when he died. Unfortunately in the room with the sliding slopes and the lava the floor was moving with the lava there is a flare bug (too many flame emitters) the author triggered too many scorpions at once (animation chugging) the water textures were placed in the wrong area (eg. on the walls instead of the surface) the lava and the water sometimes didn't have any textures some of the textures are stretched the horizon had a few back spots." - Sakusha (10-Aug-2004)
"An Egyptian short level twenty minutes with all the classic puzzles. There are two hands and two cartouches to be found plus navigating through a maze and avoiding a bunch of traps. Mostly is pushing levers to open doors and try not get hit by the spiked balls. Other traps are fires spikes and enemies like ninjas mummies and scorpions. It has some nice traps but I got bored with all that it's been used hundreds of times by now. The textures are all stretched and the flare bug made it difficult to get through since it is quite dark. If you are looking for an adventure then look elsewhere." - Kristina (17-Aug-2003)
"Temple of Death shows real good ideas with a lot of enjoyable gameplay. You see some enemies waiting you jump a lot - yes one time during sloping down you meet with spike balls and mummies teethspikes and fire traps...The only thing that could be better are the textures - not so well placed and light/shadow sometimes used too much - some places are so dark. But I recommend the level to pass a good time - even only 30 min - you will not stop to rest. If you die you will see that load picture with untextured parts - why? For being a beginner's work it is nice." - Miguel (22-Dec-2002)
"This level lasts around 25 minutes and about half way through the flare bug appears which is a shame because this damn level is so bloody dark you simply cannot see a thing in some places. Don't bother trying to use the binoculars either as doing so promptly throws you to the desktop. Hence the low gameplay score. Now apart from these woefull failings the level had some pretty decent boulder traps. One involved a slide spikes boulders and two ropes plus fire tiles but was simple enough. Two tries and I was through. Another strange occurrence was a walkway over some fire water that undulated with the water. Weird. A good idea that could have been better." - Torry (25-Aug-2002)
"This 30 minute level should be subtitled 'Or How Many Ways Can Lara Die?'. The first jump to a 'safe' block is your initial clue that this quest is not an easy one. A definite dark adventure compounded by the flare bug there all sorts of trials and pitfalls awaiting Lara as she searches for a way out of the temple. Enemies include a horde of scorpions some armed ninjas and a couple of harmless mummies. Your greatest adversary here is the spiked boulder and you must always be on alert on your quest for 2 halves of a cartouche and then another whole one. I also left with a Hand of Sirus or Orian I can never get them straight wonder if I missed something? Ah well as I am not a masochist I will keep the hand." - Momster (23-Aug-2002)
"Some dubious texturing and the always-enjoyable flare bug can't prevent this level from being a lot of fun. There are some novel trap/challenge combinations and I even managed to get frightened by a groaning mummy. Overall a good little piece of work." - Orbit Dream (14-Aug-2002)
"A vast improvement from the first level. Annoying was the flare bug. And the title told the truth. I died so may times at a certain point that I had to use the fly cheat to pass the boulders/spikes ropes and killing tiles. This is definitively not my favorite gameplay. Main goal is finding the two Hands and the Cartouche. Enemies are ninjas scorpions and a mummy or two. 07-07-2002" - Gerty (10-Jul-2002)
"Initially this seemed like a really standard Egyptian styled level with a simple lever maze puzzle but it soon became much more interesting and more atmospheric with a really well done 2 part cartouche finding puzzle sadly though it only lasted 25 minutes so it never got a chance to fully be a great level. Once again the flare bug raises its ugly head it seems like it only happens in darkly lit levels but although annoying it doesn't interfere too much with gameplay. Go check this out if you want a quick fun adventure!" - Sash (21-Jun-2002)
"Great improvement from his first level - this is a solid level with some neat traps involving boulders spikes and fire a small lever/door maze some ninjas many scorpions and two mummies and a little short with 25 minutes of net gaming. Unfortunately a little dark in places and the flare bug is also there. Still good entertainment and worth playing." - Michael (21-Jun-2002)
"As the title suggests this is somewhere Lara can die very easily. Most often by being hit from above by unexpected spiked balls. There are some *very* tricky jumps and puzzles to work out here but a little persistence pays off. There's a problem room with too much fire triggering the flare bug (where Lara's flares don't work if she's holding them and use of the binoculars causes the game to end abnormally - very annoying). Unfortunately there are several dark areas and exploring has to be kept to a minimum as a result ..." - David (21-Jun-2002)
"I guess I should have known from the title what to expect here - death! The level starts out innocently enough but I soon found myself reloading more often than I am used to because of deadly traps. Usually spiked boulders and spikes - combined! Your objective is to find and use two hands and the parts to make two cartouches to open the final door. Along with the spikes and boulders you have to run through fire evade some mummies and make your way through a maze of switches and doors to get those objects. I found very few pickups but I may have missed them. Some areas of the level were very dark and with the flare bug I couldn't see much and I was also concentrating on getting through the traps. There was one trap with a few rows of boulders spikes a row of ropes and tiles that killed you instantly and I just could not get through it and finally used the fly cheat. Some good textures were used though and this is great if you're looking for a half hour or more of excitement." - RaiderGirl (21-Jun-2002)
"I downloaded this level not expecting too much judging on the low rating Sash007's first level got. However I was quite surprised. Temple of Death is a good old TR level. It doesn't introduce anything new or groundbreaking ideas but what it does is provide a solid easy to follow level which is nice to play for a break (from Might n Magic for me) and gives you more of a TR fix. There are not too many enemies in this level and the designer balanced that nicely with ammo/weapons pickups not being overdone. Most TR levels (including TR1-5) you end up with too much ammo or weapons you don't need. Nice level." - Nutman (21-Jun-2002)
"In this level I have particularly liked the traps. They were worked out extremely well. The sound was chosen completely well. The textures were not processed well the cameras should point where the next gate has opened. However they shifted back too quickly again to Lara. It was very bad that you could see nothing because of the flare-bug. Therefore the game enjoyment came with me quite shortly. Nevertheless it is a pity the level suffers very much under it." - Xxenofex (21-Jun-2002)
"This offers you many opportunities to die and most of the time the mercyless spiked boulder is involved. Another short and straightforward tutorial exercise but this time it's not that easy. I liked the red water room and how the path undulated with the surface; making the whole thing seem more dangerous than it actually is. The jump combination and boulder chases are neat especially the one that involves the rope and I liked the bit where you had to run through the fire hoping you will find some pool of water on the other side only to plunge into a spiked pit on the first try. Unfortunately we also get another one of those boring mazes here again combined with a great many levers and doors. The textures are stretched at times and applied in a patchwork fashion. In fact in some areas I had the feeling as if this tomb was laid out by Ikea. So atmosphere wise this isn't that remarkable but as far as the gameplay is concerned it's one of the best I've encountered in those short tutorial levels. Oh yes and I started to read the manual of the level editor and in the introduction they tell you that animated objects use up a lot of the information capacity that is available to you so you can forget about the room full of scorpions right away. Well here you get something that comes close." - Dimpfelmoser (21-Jun-2002)