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Tomb Raider II Silver: The Silver Machine by Sheepy Cyanide

cheng 9 9 9 9
David 3 4 4 3
DJ Full 9 10 9 9
 
release date: 22-Nov-2025
# of downloads: 613

average rating: 7.25
review count: 3
 
review this level

file size: 93.00 MB
file type: TR2
class: nc
 


author profile(s):
email(s):
sheepycyanide@protonmail.com

Reviewer's comments
"I liked the first part of the level, set in Vegas, with some nice exploring and enemies to shoot and kill. It wasn't obvious though what to do at the end - jumping off the roof wasn't on my list! But the second set of levels, set in endless and confusing yellow corridors was rubbish. No weapons apart from the MP gun and limited ammo, not enough to kill all the black robot things that come for you. A hidden area underneath which is not apparent at all, is just frustrating (and seems to go to an incomplete area of the level according to the YouTube walkthrough anyway, I gave up here). I ran around for ages but couldn't find anything of any use. I missed a load of areas as it all looks the same and you just get lost running around over and over ... So not good at the end ... just frustrating." - David (28-Dec-2025)
"Very unique background but funny indeed,the PCB/RAR kinds demostrated rooms are especially nice and expressive,except the labyrirth in Palace Mods,I always get lost due to nearly same corlor and design of the rooms,and arrows on walls also mislead to wrong route." - cheng (03-Dec-2025)
"One of the most original surreal levelsets, you should try it if you like cyber tech and liminal spaces. For players who don't like such topics, I'd take the map and reuse it in a casual project, so those good shapes are exposed to more people. The third level is too big but overall the size is balanced. Here if you have problem fighting, open the game folder then Engine\ExtraOptions\Gameplay Bugfixes, run RunningM16_damageFix_Disable.reg and confirm - this restores original M16 behaviour with more combat options and no it won't incinerate your computer like Windows assumes. What a player can't fix is as always the lighting, the dino cage being an example - that could be the highlight of that level but the shading is so minimal you can't even see the 3D shapes. It needs that knob turned a bit harder, which doesn't always yield maximum realism but is always more pleasant to the eyes and keep a player in the game. And yes, I mean the entire game, as while the last levels are in another realm, they still need some contrast - even the original Backrooms/Poolrooms were simple but never flat. The end game needs some gameplay intensity as it feels like mid game with similar pacing and a sudden finish, though pulling the final switch is satisfying and the TR2 credit sequence always makes it better." - DJ Full (25-Nov-2025)