
Levels listed...
TEN - 23
TR5 - 35
TR4 - 3212
TR3 - 184
TR2 - 148
TR1 - 77
75273 reviews (20.5/level)
3657 (99.4%) walkthroughs
477 Hall of Fame levels


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release date: |
03-Dec-2025 |
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# of downloads: |
595 |
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average rating: |
9.20 |
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review count: |
5 |
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review this level |
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file size: |
555.00 MB |
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file type: |
TEN |
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class: |
Remake |
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author profile(s): |
email(s): |
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n/a |
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| Reviewer's comments |
"What a fun re-visit to Shakespeare Cliff, with significantly expanded gameplay,
interactions with the environment and enemies, and absolutely beautiful textures and
effects thanks to TEN. Since this is a demo, I'm approaching my review as feedback for the
eventual full-release, but it is well worth playing on its own for now. Key features that
are already excellent include:
- Lovely detailed atmosphere but indoors and outside.
- Details, in general, show how much care has been put into this already: Lara dynamically
reacting to low health, special death skin-swaps for effect, materials used to make water
look especially good, and callbacks to the humor of the original with enemy placements and
one quite unsanitary medipack!
- Very fun new moves that are on full display throughout, necessary for gameplay but
intuitive to use. The most fun were hand-to-hand combat, and knocking enemies off their
feet became a mini game by itself like getting headshots in Anniversary was.
As a demo, there were a few things I hope to see improved in the final release:
- I got stuck or softlocked a few times with the quadbike. Some tricky jumps or slopes to
access some places could be *widened* to make vehicle traversal less precarious - and
perhaps more freeing and fun.
- A few objects, like the big medipack and planks, appeared backwards or at odd angles in
the inventory.
- Some enemies got places they shouldn't: one walked into a fire barrel (RIP) and another
got all the way down to the radioactive ooze (and somehow survived just fine)
- More generally, it would be nice to see a bit more variety in textures or colors in the
huge pit area, since searching high and low for the construction equipment was a bit
dizzying and hard to keep track of which places I'd been already. Colors used like they do
in large parking structures, with some sort of signal about which "level" Lara is on,
could perhaps help here? This is a disorienting issue inherited from the original level
though.
- A few of the on-screen instructions were long enough they could have used greater time
appearing, especially the crafting instructions which seemed to go away in seconds until
Lara pressed "action" again, meaning I kept pressing action line-by-line for a while. This
could be improved if the instructions appeared more like those for selecting whether to
adventure or train at the beginning of the level, which remains visible as long as Lara
stands on a square.
- A few more flares and medikits would have been handy! That and additional ammo pickups,
I found a fun gun early on but then hardly any ammo for it.
I hope this feedback is helpful for later iterations and, someday, the full release of
this exciting reimagining! Thanks for a very fun, half-nostalgic and half-new raid for the
afternoon. ~2 hours, 4/8 secrets." - Cbl (12-Jan-2026) |
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"Despite being labelled a demo, I spent enough time here for it to feel like a full release. A lot of it is familiar from The Lost Artifact, but there are some unique aspects shown here. In particular I enjoyed the rotating pipes puzzle, and the collection of construction materials that encourages exploration more strongly than the official level. There are also several pipes and other set pieces that Lara can interact with to go farther, including a plethora of secrets, of which I found a majority. There are some traps and enemies, but most of your time here will be spent exploring and overcoming platforming exercises, so it makes for more of a laid-back adventure which seems fitting for the advent calendar.
Pros
- Nice puzzle with rotating pipes
- Great graphics, same vibe as the source material but with stronger lighting
Cons
- The overall level structure may feel redundant to those who have played The Lost Artifact, despite the unique areas branching off of it.
Time: 1 hour 33 minutes | Difficulty: Easy | Rating: 8.5/10 - Very Good" - JesseG (05-Jan-2026) |
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"The tips are really helpful and excellent.
The graphics are exquisite, and the music perfectly matches the atmosphere of the scenes.
The secret locations aren’t too difficult to find, and each secret scene is beautifully
designed—you can tell a lot of care went into creating them.
The only bug I encountered was that Lara jumped into the pillar next to the valve and
couldn’t jump out again.
Excellent and highly recommended." - cheng (04-Dec-2025) |
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"A very nice reimagination that expands the original level. There are new gameplay ideas,
some really unique, but it keeps the vibe of the original Shakespeare Cliff. One of the most
eccentric tasks was to find materials in order to build a ramp for your quad. I liked it
very much. There's tons of new moves which means there are much more posibilities compared
to standard levels. It's the first time I see hand-to-hand combat in a TRLE - really
awesome. The visuals are great and I have no remarks about this. I noticed a few small
issues like incorrect footstep sounds on some textures and an illegal slope. We don't get to
see the real end of the level because it ends as we enter to a certain area. Overall, a
great reimagination which I can definitely recommend." - BlackWolfTR (04-Dec-2025) |
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"Very nicely presented, I actually played it because I wanted to feel like the day wasn't totally bad, and it does the job - although to me being back in the pit means multiple climbing. Maybe don't care about getting everywhere because several times you'll do a passage then will be told the rest of it is not in the demo - this warning should be given before entering, which Shabab probably didn't do to prevent immersion breaking. So the best would be if those passages didn't exist in the demo at all. Same for the pump and the doors which won't open - these should either be used or gone, because the players will wonder. And there's the drill key either useful or not, so it confused me even after I checked every room around it for context. Possibly I'd replay the beginning, keep that key and try it in every later slot if Shabab didn't show up and explain it. But again - this is only a nuisance for people who care to get everywhere, as if you just go forward the level will allow you, so you'll get those two hours for winding down from the day, especially because of the soundtrack which isn't as much in your face as by default. Lastly it's good to see the gym and its lore expanding, just the ceiling of the second room could be better and we should get a signal when the training is complete, otherwise we can run around to look for an ending. For the main level ending, it's a cliff hanger. I need my dinos and best if they were a separate minilevel, as repeating the original secret won't really do it anymore, will it. Recommended." - DJ Full (04-Dec-2025) |
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