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Mediterranean Sea: Infiltration

1,195 downloads

Mediterranean Sea: Infiltration level artwork
Average rating
9.03
Release date
05-Jan-2026
File size
203 MB
Class
Base/Lab
Engine
TEN
Duration
medium
Difficulty
medium

Review scores

Read the comments ↓
ReviewerGameplay & PuzzlesEnemies, Objects & SecretsAtmosphere, Sound & CamerasLighting & Textures
billie2001 ↓99109
BlackWolfTR ↓7888
cheng ↓9999
DJ Full ↓99910
khaytsus ↓991010
Mman ↓8999
Raider278 ↓10101010
Ryan ↓8999
Category averages
(8 reviews)
8.639.009.259.25

Reviewer’s comments

Review this level →
Ryan
"Here's a pretty engaging undersea adventure. The starting area looks pretty impressive indeed, and while I do agree with a previous reviewer that the next sections don't quite match that standard, they're hardly neglected either. I particularly liked the look of the Tinnos ruins near the end, colourful but not too garish. There's obviously a fair bit of swimming in the first level, but the unlimited air addition luckily makes it less of an annoyance. Enemies also keep you on your toes, especially the flamethrowers and mutants. There's just enough ammo to get by, so judicious use is probably the best bet. The underwater collapsing ceilings were rather irritating though, and the dodgy collision often caused Lara to drown unnecessarily. Overall though, a very decent effort and good for a first-time build." - Ryan
khaytsus
"Pretty nice short two levels, both looked really good, well lit, textured, and I liked the 'enemies' in the water, looked nice and some of them were fairly well hidden. The timed lever to get out of the water area was REALLY hard though, it took me 15 attempts to do it, but this is probably just a skill issue on my end. I wish there had been some kind of ending, even if it was just leaving the area and a flyby to a boat or something. I replayed the last bit to see if I had done something wrong, or missed something, but looked at a playthrough on Youtube and it was the same there, so seems intentional, just.. abrupt. Strangely, except traps and one-shot kill enemies, I don't think I took any enemy damage like there was some weird bug.. I rated as if I did not have this issue, just found it quite strange." - khaytsus
Mman
"This is a two level TombEngine set, with the first being a sea shore area that leads into a Rig-textured base, and the second being in Tinnos-style ruins. The premise is clearly underworld inspired, with you starting in semi-open ocean with infinite air, and then exploring the sea below to progress. It all looks good, but the start feels like the visual highlight, with the sunset oranges contrasting with the blue sea textures to create a striking first impression. As you move to the base the lighting and texturing are still good, although nothing quite matches the start, and this applies to the ruins of the second map too, which also manage to nicely combine the Tinnos style with undersea aspects. While not present enough to ruin anything, at a couple of points there are clear placeholder textures (including a couple of near-unmissable ones), which suggests a little more testing was needed.
Outside of one or two slightly tricky traps there isn't anything too difficult here. While there's some exploration needed, the way further is mostly relatively straightforward, and you are confined to relatively small areas that don't get too overwhelming. If you don't go the right way for a crowbar at the start of the second map there's some backtracking, but the level isn't big enough for it to be too bad. Combat is probably the most notable difficulty element outside of the occasional traps, and there's something a little off about it; the first shots of a lot of Human enemies didn't seem to do harm, so I took almost no damage from them despite getting shot quite a bit because they only do proper damage if you wait around a little. The Barracuda in the first map also seemed near harmless, but in the second map they became actually dangerous; I thought this might be an intentional ambient thing initially, but them doing damage later suggests otherwise.
I guess the secrets were going for the Underworld style, with a couple of more elaborate ones, and others just lying around semi-randomly (although this mostly only applies to the start), I found them all and the less interesting ones felt a bit unneeded. At the end you are seemingly supposed to use two keys before being able to take the quest item, but you can just take it and skip most of the ending section, the quest item is also "load" in the inventory. The actual ending also felt a bit abrupt and it felt a shame to just end in a corridor and not revisit the open-ocean at the very end. Between the missing textures, combat oddities, and ending/quest item issues I think one or two more testing sessions were needed to make it feel fully complete, although I guess there's always the chance of a patch or two. Even with those issues it's very good set and worth playing." - Mman
Raider278
"an absolute top game, especially if you love Tomb Raider 2. I particularly like the mix between Tomb Raider 2 and Underworld in this game. The sea in the first area is beautiful, and overall it's a masterpiece in terms of level design and gameplay. 10/10" - Raider278
billie2001
"From start to finish, this is a very pretty, engaging and entertaining debut level. I particularly liked the infinite breath underwater and the only thing I disliked was the lack of the bilinear filter, but I won't downrate this time because it's a debut level and also I've never seen this option in any TEN level. Very much recommended." - billie2001
cheng
"Although the game’s resolution is not high, the graphics are exquisite. I especially love the jellyfish in the ocean—they are absolutely stunning. The audio is also quite good, yet I find that there is a slight lag in the sound effects when moving the crates.When crouching on top of the crates, Lara will occasionally turn around on her own, which is a bit odd. The puzzles are not too difficult but are very entertaining, making the game well worth playing." - cheng
DJ Full
"With some surprises but focused enough to solve, and also quite pretty, just the boundaries in the first room could be handled better. I'd expand some sections which felt too small and elaborate on the final key challenges - but if you like it changing fast, this level is for you, with a bit of everything you know from underwater infiltration, and some Danath stuff for a different view on his and Denis's levels through a TEN lens. The crowbar shouldn't need a long repeat if missed and I was frequently a bit short on ammo for all weapons (the second uzi even comes with zero bullets, not sure about the first one)." - DJ Full
BlackWolfTR
"A very nice debut of this author (although, it's not his first made level). It consists of two levels. We get to explore an ocean, an underwater base and some ancient ruins. The gameplay is quite simple but enjoyable and revolves around exploration, parkour, traps and combat. One thing I would suggest is to make the trigger of the fire that needs to be obstructed by a pushable one-shot because if you go back a bit it retriggers and you have to pull and push the pushable again lol. Visually, it's decent. All the areas look quite nice. Maybe some more decorations could be put like more underwater plants so it looks less empty. Some caves could be a bit less boxy too. I also noticed a few incorrect textures at the beginning and there were underwater cracks which should be avoided like fire. The lighting across the levels looks good. Sounds are fine too, although the baddy with a shotgun had a really weird breathing sound. All in all, a decent and enjoyable level. I'm waiting for more from this author. Good job. Recommended." - BlackWolfTR
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