trle.net
Your host for most Tomb Raider Custom Levels ever released!

Levels listed...
TEN - 23
TR5 - 35
TR4 - 3212
TR3 - 186
TR2 - 150
TR1 - 77

75468 reviews (20.5/level)
3667 (99.6%) walkthroughs
480 Hall of Fame levels

TR Fan Site


Spa Time by Kain_M

Adrian 10 10 10 10
billie2001 9 10 10 9
cheng 10 9 10 10
DJ Full 10 10 10 9
High Priestess 10 10 10 10
Mman 9 10 10 10
Raider278 10 10 10 10
 
release date: 17-Jan-2026
# of downloads: 565

average rating: 9.82
review count: 7
 
review this level

file size: 778.00 MB
file type: TEN
class: nc
 


author profile(s):
email(s):
kaintrle@gmail.com

Reviewer's comments
"When you have played more than 1000 TRLEs, it's not easy for a level to surprise you with its creativity, and this one is extremely creative. Of course, creativity has its toll and it outsmarted me a couple of times, sending me to a walkthrough consultation, which I don't really mind. It doesn't excel in visuals, but they are pleasent enough and they serve the gameplay well. Every aspect of Tomb Raiding is there: exploration, platforming, traps, boss fights. Platforming and some traps are on the challenging side (I died a thousand times), so the difficulty is not "medium" as the builder thinks. Not overly challenging either. A persistent average player can make it with some effort and become a better player out of it. Highly recommended." - billie2001 (27-Feb-2026)
"A magnus opus really for a debut published level. Loads of imaginative gameplay & puzzles requiring some serious left-field thinking. Great use of novel objects. There was some wallpapering in sections. Achievement system was an interesting idea. Perhaps a few more hints might be needed - but not too many! Overall very impressive and enjoyable and definitely worthy of scoring tens. Kudos for supplying a video talk-through too. What's next?" - Adrian (30-Jan-2026)
"In spite of a few challenges, I refused to put this entry down due to two reasons. One was the sheer magnificence and fluidity of the level and secondly, the author's video walkthrough and helpful advice on YouTube which encouraged me to continue when I thought I'd encountered a glitch or two. It is always a bonus to have the author's video walkthrough along with their narrative because without the narrative, you can't know what controls are being used even if you can see an action being successfully executed. With this newer engine it can take a bit of time to become accustomed to the enhanced features (such as being able to mount and dismount small "pavements" in crawl mode by pressing Action). Then there's the sprint jump that we see here again which can be a bit tricky to time right due to the required extra space. The whole concept was quirky in terms of humour and the need to pay close attention to clues that appear on screen as you progress through a certain area but there were some ambiguous tasks that required the walkthrough (in my case anyway) like watering some docile frogs to make them all springy again and shooting a café display counter. I mean how else would Lara go about getting a piece of cake when she can merely pistol-detonate the entire counter as opposed to merely asking? Lol. I confess that due to a mild neck injury I had to stop just a few minutes before the end during the boss fight because I was simply getting too tense so I watched the completion on Kain TRLE's video instead. In conclusion I found the graphics and music crisp. Some of the challenges do look intimidating - which is why I would strongly recommend referring to the author's video as he shows you exactly how to approach them - but are achievable with a few practice reloads. Timed challenges are quite generous and you'll get various Achievement Awards for thinking outside the box and obliterating things you might not otherwise have done. I can't believe this is Kain's first level when I checked his listing here. He shows great talent and determination to get things right and ensuring the level is pretty much playable for most skill levels (although beginners may struggle). I can't wait to see more releases from this talented builder in the future. Thank you!" - High Priestess (30-Jan-2026)
"There's an entirely unique theme here with a Spa complex; various textures sets (along with new ones) are used convincingly to give the place a multitude of themes while mostly feeling like part of the same location, and there's some very large and impressive rooms, like the hub room the layout is based around. There's also a bunch of modified and new objects to support the theme, as well as a bunch of new interactions involving them. Lighting is also great in most areas, with interesting highlights and various styles for each part of the building. The music is also a standout here, with Vapourwave and other vaguely nostalgic music that gives the whole level a completely unique vibe, while also making each part of the level feel different. If you backtrack at times there is an unfortunate issue where the music can start overlapping, but it usually fixes with progress.
As a TombEngine level, there's a bunch of new features and interactions here, and a lot of the level is using the new movesets and interactions. It especially sticks out with the crawling, where I would normally dread the amount of it here, but the changes make it really smooth and transitions intuitive in ways they normally aren't (and this is also used for some really unique traps and navigation). There's quite a bit of combat, but enemies are also quite weak and you get plenty of ammo, so it's the variety of the enemies you fight that sticks out. Despite being a single map (secret aside), it's massive and took me nearly three hours. Between it really making you push the limits of the moveset additions and traps that do all kind of custom things, it gets quite brutal at times, and potentially frustrating, although it's also good about getting rid of obstacles when backtracking, and said moveset changes also give you more ways to get creative.
The only things I disliked were finding a Star in an underwater room early on, which I did stumble across eventually, but it could do with a hint, especially as a seemingly important object nearby ends up being a red-herring. The final waterskin puzzle is also so obtuse I had to check the walkthrough (which is at least provided in the readme) multiple times even after knowing the general goal; this last one unfortunately dragged the gameplay down to a nine despite almost everything else being sublime.
There's a whole bonus achievement system too, with a really early version of the map to look around if you find enough (although, based on the walkthrough, progression seemed to bug early so I couldn't do much there). The map's style is a comedic one, with plenty of humour, but it doesn't use that as an excuse to skimp on interesting gameplay and interaction either, and the various messages and interactions also convey a story as you progress. My issues with the final puzzle are unfortunate as I'd consider this a must play masterpiece even despite that (to the point I'm still tempted to give all tens), and it's an incredibly creative level with new ideas in almost every room, as well as a showcase of how much TombEngine can do." - Mman (28-Jan-2026)
"Finally, I finished the game. I have to say that this game is really special — the puzzles are quirky and full of surprises. For example, there are many puzzles I’ve never seen before, like watering frogs, which make the game so addictive that I just couldn’t put it down. The graphics and music are absolutely amazing, drawing me completely into the game. It felt like I was enjoying music and working out at the same time while wearing headphones. However, I did run into a small issue. During the final boss fight, the boss kept flying upward until it got stuck, making it impossible to proceed. I had no choice but to reload my save file reluctantly." - cheng (21-Jan-2026)
"As creative as 20 usual levels, so even though imperfect in visuals, I rate it orange out of TEN. If you play like me, some audio loops become too much, so play faster. And mind platforming is advanced so wait until you are as well. But play it at some point - don't you want a relaxing spa session?" - DJ Full (21-Jan-2026)
"A true masterpiece, this game really has it all: boss fights, challenging climbing sections, puzzles, and an amazing level design that I've never seen in this style before. a must play!!" - Raider278 (19-Jan-2026)