Escapade in Utah
1,225 downloads

- Release date
- 26-Jan-2026
- File size
- 238 MB
- Class
- Base/Lab
- Engine
- TR3
- Duration
- long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adrian ↓ | 8 | 9 | 9 | 9 |
| cheng ↓ | 9 | 9 | 9 | 9 |
| DJ Full ↓ | 9 | 10 | 10 | 9 |
| Gamernet ↓ | 10 | 9 | 10 | 9 |
| Mahetus ↓ | 9 | 10 | 10 | 10 |
| Mman ↓ | 8 | 10 | 10 | 10 |
| Neltharion ↓ | 9 | 9 | 10 | 10 |
| PedroCroft_ ↓ | 9 | 9 | 9 | 9 |
| Petaludas ↓ | 9 | 10 | 9 | 8 |
| Phil ↓ | 9 | 9 | 10 | 9 |
| Raider278 ↓ | 9 | 10 | 10 | 10 |
| Ryan ↓ | 9 | 9 | 9 | 9 |
| StudBuddha ↓ | 6 | 6 | 6 | 6 |
| Category averages (13 reviews) | 8.69 | 9.15 | 9.31 | 9.00 |
The gameplay is also much larger scale and more challenging than the original Nevada section, but there are some issues here that didn't seem to come up in the author's earlier releases, like tasks layered in ways where you can do some tricky actions and then realise you need to repeat them because of something later, with no shortcuts to make getting back smoother. Along with some somewhat similar tasks that get repeated slightly too much. There's also a bit too much vent crawling (I don't know if a TR3 release has implemented it, but the lack of the TR5 crawlspace flip sticks out, given the crawlspace roll is here), along with a lot of navigating around lasers with somewhat clunky hitboxes that can get frustrating (at least a lot of them just activate turrets, so you have the option to just shoot them down without failure being immediately fatal). Despite that, there are also plenty of more creative puzzle ideas, like a section where weapons only work while standing in specific tiles, and, despite the occasional frustrations the lasers are used in all kinds of elaborate ways to create unique challenges.
Combat is quite heavy here too, but you get plenty of equipment to fight back with, although you have to deal with how a lot of enemies are awkwardly placed on balconies which the MP5 is a great help with dealing with (although the lack of ability to switch targets in TR3 sticks out when Lara loves to lock on to passive turrets instead of attacking enemies). The end boss is also quite an ammo sink, and I was glad I wasn't too trigger happy with the turrets earlier. The story is decently communicated as you progress deeper into the base, and it does provide closure at the end. I feel this slightly oversteps some frustrating aspects in ways that makes it a step back from the author's last few works, but it's still a great set with it's own take on this section of TR3." - Mman