
Levels listed...
TEN - 23
TR5 - 35
TR4 - 3212
TR3 - 186
TR2 - 149
TR1 - 77
75377 reviews (20.5/level)
3662 (99.5%) walkthroughs
477 Hall of Fame levels


|
|
|
 |
|
| |
|
release date: |
02-Feb-2026 |
|
# of downloads: |
193 |
|
|
average rating: |
8.25 |
|
review count: |
3 |
|
|
|
review this level |
|
|
file size: |
86.70 MB |
|
file type: |
TR2 |
|
class: |
Remake |
|
|
|
|
|
|
|

|

|
author profile(s): |
email(s): |
|
n/a |
|
|
|
| Reviewer's comments |
"This is worth a bit more than the current rating. Texturing is very specific but grows on you, lighting could have much more life and the puzzle in the first map is creative but unlikely you'll get it until you're on the verge of desperate. The third secret is even weirder, I haven't seen this for like 15 years so if you have time you'll feel like a genius finding it, but in any other scenario you'll empty your basket of swear words. Everything else is pretty correct, and since the first demo had significant differences, maybe we'll see parts of both in the full version, where if you keep the good things but also add some surprises to reduce predictability, we're most likely gonna get a Hall of Famer." - DJ Full (06-Feb-2026) |
 |
"A very classic TR2 level with simple puzzles and user-friendly gameplay; enemies are also
easy to take down. The only downside is that there are no prompts for switches, forcing you
to search around, but the map is straightforward so this isn't much of an issue. The
textures are quite detailed, yet the visuals are overly dark—cranking up the gamma will
make the experience much more comfortable. All in all, it’s a nice little level perfect for
unwinding." - cheng (03-Feb-2026) |
 |
"From what little I remember of the previous demo release, this has been expanded on quite
considerably to the extent that it pretty much qualifies as a game in its own right. And a
good one it is too. It's rather player-friendly, not too difficult and has a pleasingly
linear flow, and I enjoyed the (not too tedious) block pushing exercises along with the
boulder traps (although some ended up blocking pickups, which must have been intentional?).
I would have liked some more camera guidance in the second level, but the area isn't so big
that backtracking a bit gets annoying anyway. Another neat touch in my view was that some of
the rooms had traps that were as yet inactive, but you just knew they would activate at any
moment. Pretty effectively done, I thought. Worth a look." - Ryan (03-Feb-2026) |
 |
|
|